PS3 Monday, September 24, 2007 | 11:11 PM

Images of Gran Turismo 5: Prologue

Images of Gran Turismo 5: Prologue

My pupils dilated of happiness to the sight of these new images taken from Gran Turismo 5: Prologue. There are more than 150 of them for all tastes. The Playstation 3 racing simulator will be available at the end of the year on a Blu-Ray disc or as a download in the Playstation Store (no price confirmed).


All comments

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Commented on 2007-09-24 23:51:45
Those shots do look really great, even with the horrible rear view and side mirrors and the sometimes flawed looking shadows.

What worries me more is they're charging ~$40 for Prologue, and it's not even close to the full game that GT5 is supposed to be (which is coming later).

Are they gonna charge $300 for GT5 or something ridiculous? Remember all that talk of charging $8 for individual car downloads?
Commented on 2007-09-25 00:01:54
I'm slightly confused at all the GT for next gen..

Wasn't there a GT HD? which was GT 4 in HD for the ps3?

Is there a difference between GT5 prologue and GT5? is GT5 prologue like GT concept? just a bigger demo of GT5?? (GT5 will have more cars than 150 and more maps..)

Does GT5 has features GT5 prologue won't have?


game does look great, i think the incar view just changes the whole gaming experience.. really makes it ultra realistic.
Commented on 2007-09-25 00:07:06
GT5p is an unfinished build of GT5 - forget GT:HD that was made to show off how polyphony digital can make some awesome car models. GT5 will obviously be an improvement over GT5p and will have more features and hopefully improved environments
Commented on 2007-09-25 00:08:55 In reply to Splicer261
Posted by Splicer261
I'm slightly confused at all the GT for next gen..

Wasn't there a GT HD? which was GT 4 in HD for the ps3?

Is there a difference between GT5 prologue and GT5? is GT5 prologue like GT concept? just a bigger demo of GT5?? (GT5 will have more cars than 150 and more maps..)

Does GT5 has features GT5 prologue won't have?


game does look great, i think the incar view just changes the whole gaming experience.. really makes it ultra realistic.
OK, when they first announced GT HD it was just GT4 in HD, it might have only been what they were showing at one of the E3s but it was pretty bad. Just 1080p 60fps GT4. Then they came out with GTHD Concept, which was a single course, with nice looking cars but not as amazing as these and only really looked good in replay mode. That came out late last year as a free download.

Next they announced this, the next stopgap before the 'real' GT5 (at least so far). This one has a few more courses (forget how many) and something like 60 cars (could be far off on that too), I've heard anything from 'free' to '4500 yen' recently, so who knows.

Finally, the full GT5 is supposed to have more cars, at this detail level, then any of the other GT series games, but that's still a ways off...
Commented on 2007-09-25 00:19:01
So there is 3 versions of GT so far, all with slightly better graphics.

Seems like they are trying to milk the hell out of their consumers.
Commented on 2007-09-25 00:29:06
Well, they didnt charge for the first demo, and this one is a preview build that you COULD buy. Although 40 bucks doesnt sound very reasonable for an uncomplete build, you dont have to buy it, and you wont miss anything by waiting for the full game.
Commented on 2007-09-25 00:42:03
" .. even with the horrible rear view and side mirrors "


... you know nothing my boy.

http://watch.impress.co.jp/game/docs/20070920/gt12...
Commented on 2007-09-25 00:49:53 In reply to joe75
Posted by joe75
" .. even with the horrible rear view and side mirrors "


... you know nothing my boy.

http://watch.impress.co.jp/game/docs/20070920/gt12...
Know nothing? Take a look at the shots above, or any of the gameplay videos, even from the recent TGS. I don't know where that shot comes from, but it's not the norm.
Commented on 2007-09-25 00:51:35 In reply to Jigen
... muhehehehe .. its the latest build .. watch the NEW HUD.
Commented on 2007-09-25 00:57:03 In reply to joe75
Posted by joe75
... muhehehehe .. its the latest build .. watch the NEW HUD.
Well that's cool, even Gamevideos TGS07 videos of the game didn't have the nicer rear view, it looked like something that was more 'bugged' than 'not implemented' anyways.
Commented on 2007-09-25 00:59:10 In reply to Jigen
... its from retail GT5 prologue >>DEMO<< build .. release 4.10.2007
Commented on 2007-09-25 01:01:18 In reply to joe75
Posted by joe75
... its from retail GT5 prologue >>DEMO<< build .. release 4.10.2007
So is there going to be an official demo? Is the release date the same in all regions?
Commented on 2007-09-25 01:03:26 In reply to Jigen
http://www.jeuxvideo.tv/gran-turismo-5-prologue-vi...
... 1:15 !!!
... rear view ... tra daaaaaaaa.
Commented on 2007-09-25 01:05:42 In reply to Jigen
... GT5P demo 4.10.2007 via PSN /dont know if worldwide/
... GT5 prologue 13.12.007 /as BR disk or PSN download .. japan/
Commented on 2007-09-25 01:15:32
Idk, i think if they use this game engine for GT:5, they might be surpassed by PGR5...considering PGR4 already looks to be much more graphically impressive (car moddeling wise, environments and graphical effects[weather] wise).
Commented on 2007-09-25 01:15:41
Graphics are pretty yes...but AI and Physics have never been the forte of PD. When GT3 came out we were all blown away because we didnt know any better.

Since then Forza 1 and 2 had amazing physics and quite a few pc racers have come out as well..all of which blow anything from GT away in the physics and AI dept. Im all for pretty but when im playing a sim racer i need more and Forza 2 has spoiled me with its decals and upgrades.

I wont buy a PS3 until GT5 is out in full and even then thats only if they improve on the areas mentioned.
Commented on 2007-09-25 01:20:38 In reply to cma112087
... muhhehhe,bullshit.
... PGR4 .. 720p/30fps/8 cars versus 1080p/60fps/16 cars plus damage modeling and dynamic weather.

"It's possible that additional improvements, such as damage modeling, dynamic weather could be a part of a future update to the game somewhere down the line."
yamauchi-san

... for GTP5 serving as a test polygon.

When asked about the new built-from-the-ground-up AI code and the option for car damage, Yamauchi indicated that CPU controlled drivers are aware of the new penalties for playing "bumper cars." With up to sixteen cars on the track, they need to be aware of each and the danger of spinning out when one comes in contact with another.
Commented on 2007-09-25 01:27:14 In reply to joe75
Posted by joe75
... muhhehhe,bullshit.
... PGR4 .. 720p/30fps/8 cars versus 1080p/60fps/16 cars plus damage modeling and dynamic weather.

"It's possible that additional improvements, such as damage modeling, dynamic weather could be a part of a future update to the game somewhere down the line."
yamauchi-san

... for GTP5 serving as a test polygon.
While I think these shots look more realistic than PGR4's I don't think you're comparing them right.

First off, GT5 P doesn't have any realtime weather at all, yet. It's no simple task to do effects like the water in PGR4. I don't think either game has damage modeling, based on what I've seen. PGR4 has in-gameplay motion blur, something I've only seen in replay mode in GT5. The cities in PGR4 also look way more detailed.

Not putting down either game, but they specialize in different effects...
Commented on 2007-09-25 01:33:33 In reply to Jigen
First off, GT5 P doesn't have any realtime weather at all, yet. It's no simple task to do effects like the water in PGR4. I don't think either game has damage modeling, based on what I've seen.

:: a part of a future update to the game somewhere down the line !!!

PGR4 has in-gameplay motion blur, something I've only seen in replay mode in GT5. The cities in PGR4 also look way more detailed.

:: did you see LONDON track in GT5P .. its WAY MORE detailed .. muhehe and dont forget .. 1080p .. 60fps ... 16 cars .. needs 5-8 times more raw power than can xbox offer.
Commented on 2007-09-25 01:39:11 In reply to joe75
Posted by joe75
:: a part of a future update to the game somewhere down the line !!!

:: did you see LONDON track in GT5P .. its WAY MORE detailed .. muhehe and dont forget .. 1080p .. 60fps ... 16 cars .. needs 5-8 times more raw power than can xbox offer.
'Part of a future update' doesn't mean anything. It's just talk. Until we at least have some screens or videos of said features, they don't exist.

I haven't even seen the London track in GT5P, got any shots?

You need to redefine 'raw power', what kind of power? Lighting? Geometry transformation? Shaders? 'power' can be classified in a lot of different ways. If the polygon counts were lower in GT5, then the power wouldn't be relevant, for example.
Commented on 2007-09-25 01:45:13 In reply to Jigen
'Part of a future update' doesn't mean anything. It's just talk. Until we at least have some screens or videos of said features, they don't exist.
:: he he .. same with REAR view mirror .. isnt it.

I haven't even seen the London track in GT5P, got any shots?
:: gametrailers has video .. he he.

You need to redefine 'raw power', what kind of power? Lighting? Geometry transformation? Shaders? 'power' can be classified in a lot of different ways. If the polygon counts were lower in GT5, then the power wouldn't be relevant, for example.
:: try to make PGR4 "ELITE" with 16 cars,60fps,1080p .. IMPOSSIBLE on XBOX !!

http://www.youtube.com/watch?v=w_BFfPC9gTY
... a bit of London track .. end of video.
Commented on 2007-09-25 01:49:52 In reply to joe75
Posted by joe75
'Part of a future update' doesn't mean anything. It's just talk. Until we at least have some screens or videos of said features, they don't exist.
:: he he .. same with REAR view mirror .. isnt it.

I haven't even seen the London track in GT5P, got any shots?
:: gametrailers has video .. he he.

You need to redefine 'raw power', what kind of power? Lighting? Geometry transformation? Shaders? 'power' can be classified in a lot of different ways. If the polygon counts were lower in GT5, then the power wouldn't be relevant, for example.
:: try to make PGR4 "ELITE" with 16 cars,60fps,1080p .. IMPOSSIBLE on XBOX !!
Well, you're sounding less rational by the second. I own a PS3 and a 360 and a Wii, I'm no fanboy.

As for the rear view mirror, I honestly hadn't seen any shots of it working until now.

GT has no video of the 'London' track that I can see. AFAIK the only 'London' feature of the game is a simple background in the photo mode, not a full track.

You need to learn more about graphics technology. While more cars is certainly a strain on a system, it is certainly not a directly scaling effect. 16 cars is NOT twice as hard to realize in a game as 8. Features like LOD and the fact that shaders don't need to scale in the same way makes it so.

Also, resolution isn't a direct equivalent of power, even when comparing two identical games, which these two certainly are not. If you have shader effects in one game that are more complicated than the shader effects in another, it may require 4 times the power and require you to drop the framerate or resolution to be acceptable.

Anyways, I'm looking forward to both games, I'm sorry that many won't be able to experience both, but they're both interesting and incredible looking to me.
Commented on 2007-09-25 01:54:15
is it me or is pictures 14,15 real life images,blurred to look like game graphics,no way are they game shots or replay mode
Commented on 2007-09-25 01:56:54 In reply to ramiuk1
Posted by ramiuk1
is it me or is pictures 14,15 real life images,blurred to look like game graphics,no way are they game shots or replay mode
I think you mean 15 and 16? Anyways, yes, those are real life shots, because there's going to be a 'TV' mode in GT5P, I don't understand it at all, but those are parts of some video you can watch through the game...
Commented on 2007-09-25 01:57:37
How could anyone buy for this demo of GT5? I'm waiting for the real game.
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