About the game
- Half-Life 2: Episode 1 & 2
- X360, PS3
- Published by EA Games
- Developed by Valve Software
- French release: 4th quarter 2007
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- Copyright 2007-2009 Gamersyde SARL
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Page 1 2 >>But holy shit, is that water reflection on screen 9 really ingame? Or PS?
Looks amazing, they really increased the grafx power! HOT!!!
I always loved how source goes more for a baked static lighting, but which sets really great moods and environments. i also love the grainy look (which probably comes from the baked GI light), always thought it makes it more cinematic.
(e.g HL2 on the PC didn't have HDR in the beginning)
So I'm sure the game will look very good when released on the 360 (and a lot better than the original PC version).
best regards,
ScarJack
the deal doesn't seem that good :P
The Source Engine has been altered/updated several times during the development of Episode 1 and 2.
(e.g HL2 on the PC didn't have HDR in the beginning)
So I'm sure the game will look very good when released on the 360 (and a lot better than the original PC version).
best regards,
ScarJack
and soon we will get Enemy territory which runs on doom 3 engine and does large environments
large environments with NO MID LEVEL LOADING that is. god source has too much loading...
It is of course in-game, nothing jaw-dropping after seen Bioshock :D
http://images.gamersyde.com/gallery/public/6065/11...
Prepare to see a building like that get blown into thousands of little pieces with true physics in real time.. Not many "next-gen "games I know have that, not even Bioshock..
It wasn't the first FPS who made a big step towards the physic engine no, it existed before. There was really no mind breaking game at all really. Only thing why it got so much blown up is because it was the sucsesser of Half-Life 2 and got more or less all credit.
Only real thing HL2 had at start was High Rez Textures, thats about it.
Got extremely boring extremely quickly.
Here we go with the comparisons again. I played the Bioshock demo... you can get away with a lot when dealing with underlit, dramatic lighting in a game... (Doom3). I think it is the UE3 engine, and the art direction/style that make Bioshock shine. I don't see that it is any level above HL2. I think HL2 looks just as good from a technical standpoint... granted a lot of water effects in Bioshock look really good. And from what I've seen from Quake ET, it doesn't look all that superb IMO. I think UT3 looks better, as well as COD4. So there are a bunch of thoughts from me if we are going to start comparing the games... And TeamFortress2 looks very good too, and stacks up with most any game out there... from what I've seen... I'm getting the Orange Pack. How can you not with that much content if you like these type of games.
btw episode 1 was SIX hours long. I bet this will be the same. 6 hour long game, a sequel to Team fortress with 4 maps, a puzzle game with repetitive environments plus for consoles bundles of past hl2 games.
the deal doesn't seem that good :P
the source engine is nothing to brag about. Doom 3 came out first it looked better and it still does. Doom 3 engine >>>>>>>>>>>> source engine
and soon we will get Enemy territory which runs on doom 3 engine and does large environments
large environments with NO MID LEVEL LOADING that is. god source has too much loading...
**Also gotta agree with inflatable, I too have yet to see buildings in realtime been blown into individual pieces in a game before except Crysis which is a pretty damn good exception**
btw episode 1 was SIX hours long. I bet this will be the same. 6 hour long game, a sequel to Team fortress with 4 maps, a puzzle game with repetitive environments plus for consoles bundles of past hl2 games.
the deal doesn't seem that good :P
Half-life 2 (a full game, plus multiplayer)
Episodes 1 and 2 (6 hours each, which is about a full game together)
Team Fortress (even if it DOES only have 4 maps, will still probably be one of the best multiplayer FPS's out there)
Portal (will probably take hours to figure out all the puzzles and just to play around)
All for the price of a regular game and all new content to console owners. Oh yeah, what a terrible deal, what in the WORLD were they thinking. *rolls eyes so hard they spin out of head*
Episodes 1 and 2 (6 hours each, which is about a full game together)
the source engine is nothing to brag about. Doom 3 came out first it looked better and it still does. Doom 3 engine >>>>>>>>>>>> source engine
and soon we will get Enemy territory which runs on doom 3 engine and does large environments
HL2 models > Doom + Quake 4 models
HL2 Environment > Doom + Quake 4 Environment
HL2 physics > Doom + Quake 4 physics
Doom AI > HL2 AI.
Besides, with all that content in one game, there's no reason not to pick this one up.
@Inflatable:
It wasn't the first FPS who made a big step towards the physic engine no, it existed before. There was really no mind breaking game at all really. Only thing why it got so much blown up is because it was the sucsesser of Half-Life 2 and got more or less all credit.
Only real thing HL2 had at start was High Rez Textures, thats about it.
HL2 was a huge step foward with physics, the game had a lot of puzzles based on physics, and they even built it's main weapon (the gravity-gun) arround it.. Valve used, tweaked, and added almost everything what the Havok physics-engine had to offer at that time unlike any game before..