Images PC Xbox 360 PS3

Agent 47 gets some cold-blooded screenshots. Hitman: Absolution will come out later this year.

6 screens

  • Images of Hitman Absolution - 6 screens
  • Images of Hitman Absolution - 6 screens
  • Images of Hitman Absolution - 6 screens
  • Images of Hitman Absolution - 6 screens
  • Images of Hitman Absolution - 6 screens
  • Images of Hitman Absolution - 6 screens
nostradamus
nostradamus
Commented on 2012-02-13 16:49:04
will it look this good on a console?
In reply to
Xoar
Xoar
Commented on 2012-02-13 16:49:29
Nice
In reply to
Xoar
Xoar
Commented on 2012-02-13 17:00:58 In reply to nostradamus
Posted by nostradamus
will it look this good on a console?
No
In reply to
KORNdog
KORNdog
Commented on 2012-02-13 17:45:53
image 3 made me laugh, kung fu 47...lame
In reply to
MrWhite
MrWhite
Commented on 2012-02-13 18:17:44
Anyone know what engine this is using? Looks like there's some global illumination going on there. Looks nice.
In reply to
thesnake
thesnake
Commented on 2012-02-13 18:25:40
Is this PC shots?
In reply to
DJJoeJoe
DJJoeJoe
Commented on 2012-02-13 18:29:44 In reply to KORNdog
Posted by KORNdog
image 3 made me laugh, kung fu 47...lame
He just kneed the guy.
Posted by MrWhite
Anyone know what engine this is using? Looks like there's some global illumination going on there. Looks nice.
Glacier 2
Posted by thesnake
Is this PC shots?
The resolution on them is pretty small, but still larger than standard 720 (by like a handful of vert pixels). I'm not pixel counter or someone who gives a crap but I'd suggest this is the 360 build running on a PC and either editing afterwards with some heavy AA or just the PC version running as it should with reduced resolution etc. Devs will do this because this is the target for the game visually, the console version might not technically look exactly like this but in motion it should look basically the same to 90% of people playing it.
In reply to
Ve3tro
Ve3tro
Commented on 2012-02-13 18:36:52
PC shots for sure. Its using the Glacier 2 Engine which was also for other previous I-O titles.

http://en.wikipedia.org/wiki/Glacier_Engine
In reply to
b0vril
b0vril
Commented on 2012-02-13 18:42:26 In reply to Ve3tro
Posted by Ve3tro
PC shots for sure. Its using the Glacier 2 Engine which was also for other previous I-O titles.

http://en.wikipedia.org/wiki/Glacier_Engine
Well I think the Glacier 2 engine is a pretty big update from the previous version.
In reply to
Ve3tro
Ve3tro
Commented on 2012-02-13 18:47:22
Yea the other games were on Glacier 1.0, Absolution is the first running on 2.0 I think.
In reply to
catfish
catfish
Commented on 2012-02-13 19:17:36
PS3 is lead version though, and all the footage has been from that so far. Still, these shots are likely PC. Graphically the PC version looks like that minus the ridiculous AA
In reply to
asdfg
asdfg
Commented on 2012-02-13 19:50:13 In reply to nostradamus
Posted by nostradamus
will it look this good on a console?
HAHAHA!
In reply to
Estabon89
Estabon89
Commented on 2012-02-13 20:27:55
It is definitely the first game being made using Glacier 2, and it probably won't look quite as nice on consoles, but should be extremely comparable.
In reply to
SplitTongue
SplitTongue
Commented on 2012-02-13 21:13:14
The lightning in these screens looks weird (not in a bad way though). I dunno but somehow i get bioshock flashbacks by the looks of this... Uhm, Arcadia anyone else ?
In reply to
hansatan
hansatan
Commented on 2012-02-13 23:12:14
all those screens are so photoshoped that you won't notice it in final product/game etc.
In reply to
masteratt
masteratt
Commented on 2012-02-14 01:43:09
NPC eyes look weird :/ Work in progress I guess.
In reply to
Zat
Zat
Commented on 2012-02-14 11:14:15
This looks very nice. I just hope there will be an option to turn off that stupid sissy predator-like-path-finding-through-walls-enemies-seeing "skill". To be honest, I felt offended, when I saw that feature for the first time. But without this,...it looks awesome.
In reply to
About the game
Platform
PC X360 PS3
Published by
Square Enix
Developed by
IO Interactive
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