X360, PS3 Friday, February 29, 2008 | 2:12 PM

Images of Mirror's Edge

Images of Mirror's Edge

DICE puts an end to the media blackout that wrapped its action-parkour FPS Mirror's Edge, and releases eight superb 720p screenshots. Next time, a gameplay video ?


All comments

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Commented on 2008-02-29 14:24:14
Looks like a First Person Platformer lol
Commented on 2008-02-29 14:28:25
it looks awsome!
Commented on 2008-02-29 14:32:35
IT does look awesome! . It also reminds me of Crackdown!
Commented on 2008-02-29 14:56:05
I really like the general design and the range of colors used. Really nice.
Commented on 2008-02-29 14:56:28
Looks interesting. Wonder how it plays...
Commented on 2008-02-29 14:59:02
i hope these are not bullshots, the lighting looks amazing and the concept sounds very interesting. i can imagine it being a similar experience like playing super mario bros. for the first time on the NES when i was a child :)
Commented on 2008-02-29 15:01:14
The graphics look really bright and crisp, I likey. Info (& videos) on gameplay would certainly be welcome.
Commented on 2008-02-29 15:10:35
sa-weeet! Well, a bit on the bullshot side (extreme AA, Ambient Oclusion!) but still, sa-weet!
Commented on 2008-02-29 15:19:52
oh my god !!!
Commented on 2008-02-29 15:24:42 In reply to Note
looks great. Too bad they are bullshots though :(
Posted by Note
The graphics look really bright and crisp, I likey. Info (& videos) on gameplay would certainly be welcome.
exactly
Commented on 2008-02-29 15:43:08
other than the insane AA, this is entirely possible. Ambient Occlusion is possible in real-time, the UE3 engine used for GoW2 supports it, as demoed at GDC. The buildings don't look greatly detailed, so I can't see anything hugely tasking here.
Commented on 2008-02-29 15:43:51
Kinda looks alot like Breakdown on the original Xbox gameplay vice..and I really liked how that game was made and if this is anything like that then it's a must buy :)
Commented on 2008-02-29 15:53:07
interesting... worth keeping an eye on.
Commented on 2008-02-29 15:56:51
The character's attire is a bit strange for someone who would be fighting on rooftops
White cargo shorts w/ a black t-shirt and what looks like a pair of adidas on?

This is barely showing anything new from last time though
Commented on 2008-02-29 16:35:44 In reply to Tinks
Posted by Tinks
The character's attire is a bit strange for someone who would be fighting on rooftops
Well, is he some kind of superhero who should be wearing something else, or just a regular guy?
Commented on 2008-02-29 16:44:16 In reply to Ronsauce
Posted by Ronsauce
Well, is he some kind of superhero who should be wearing something else, or just a regular guy?
SHE is a "runner".
After her parents died by the hands of the goverment, she became a "runner", which job is to deliver messages/packages to evil factions I guess.

Her name is Faith by the way. I am glad she isn't some half naked chick like most games, or some guy who looks like belongs in a military guy.

Personally, I think Faith's look has alot of unique and normal character, something gamers can relate to, doesn't need armor or complicated clothing.

I for one like the whole thing about it, looks and sounds awesome, so hopefully we will get gameplay soon.

PS. It is said to be the screenshots are actual in-gane footage, meaning, the graphics look like that :D
Commented on 2008-02-29 16:53:56
Interesting, will keep an eye on that one.
Commented on 2008-02-29 16:54:41 In reply to PlumbDrumb
Posted by PlumbDrumb
looks great. Too bad they are bullshots though :(
I don't really get how you can just come up with that conclusion on no evidence.

They're not total bullshots - Perhaps a bit OTT on the AA would suggest this. But like someone said above, ambient occlusion is achievable and that's what makes the shots more definitive. UE3 has applied it to their engine, and I believe Project Offset also use ambient occlusion.

These graphics are certainly achievable on the 360 and PS3, and hopefully we'll be getting a gameplay video soon :)
Commented on 2008-02-29 16:58:33 In reply to Sath
Posted by Sath
SHE is a "runner".
After her parents died by the hands of the goverment, she became a "runner", which job is to deliver messages/packages to evil factions I guess.
Ah, I didn't know as this is the first I've seen or heard anything regarding this game.

If she's basically a delivery-girl, then her attire makes sense.
Commented on 2008-02-29 17:00:43
This is Faith.
http://www.gamesetwatch.com/edge-0708.jpg
I love her look, modern and believeable, but yet unique, my type :D
Commented on 2008-02-29 17:04:19 In reply to blmbox
Posted by blmbox
I don't really get how you can just come up with that conclusion on no evidence.

They're not total bullshots - Perhaps a bit OTT on the AA would suggest this. But like someone said above, ambient occlusion is achievable and that's what makes the shots more definitive. UE3 has applied it to their engine, and I believe Project Offset also use ambient occlusion.

These graphics are certainly achievable on the 360 and PS3, and hopefully we'll be getting a gameplay video soon :)
They aren't total bullshots? So they must be kinda bullshots?

Bullshot is bullshot, and the evidence is in the pics.
We won't see any kind of awesome supersampling like that for a couple years, and then we'll already be hearing about the next 'Box'.

Anyone who thinks the game is going to look that smooth then happy for them, but I'm just not much of a believer anymore.

Fool me once...

Actually, things do look better in motion, so maybe for screenshots it's better to pump it up a bit just to retain the overall effect.
Commented on 2008-02-29 17:19:41
The textures are too crisp to be textures with global illummination baked in (a reflective colored surface inducing colorization on other surfaces receiving light that first bounced off it).

We may have kinda-like-that visuals but with worse texture resolution (iirc Mass Effect uses textures with GI baked in in places)
Commented on 2008-02-29 17:20:55 In reply to citizenx
I like the colors a lot too.
Posted by citizenx
other than the insane AA, this is entirely possible. Ambient Occlusion is possible in real-time, the UE3 engine used for GoW2 supports it, as demoed at GDC. The buildings don't look greatly detailed, so I can't see anything hugely tasking here.
Wouldn't have to be real AO if the lighting isn't going to be dynamic. Could just be lightmaps. It would be awesome to see the sunset in this game though.
Posted by BarfHappy
The textures are too crisp to be textures with global illummination baked in (a reflective colored surface inducing colorization on other surfaces receiving light that first bounced off it).

We may have kinda-like-that visuals but with worse texture resolution (iirc Mass Effect uses textures with GI baked in in places)
I doubt they ever actually bake the GI (or any other lighting) into the textures, that would be incredibly wasteful. Better to bake the lighting into a layer of textures (called lightmapping), as I described above. Games have done this since Quake 1 (and possibly before).
Commented on 2008-02-29 17:27:31
Looks pretty revolutionary, never seen FPP (first person platforming) quite like this! Parkour for the win. Faith looks pretty unique, too.
Commented on 2008-02-29 17:35:31
why do i not believe thats how it will really look..hmmm...
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