About the game
- F.E.A.R.2: Project Origin
- X360, PS3
- Published by Vivendi Games
- Developed by Monolith
- French release: Available
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- Copyright 2007-2009 Gamersyde SARL
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Page 1 2 >>lol
great shots bro! keep then coming
Is that lara croft in the 2nd pic?
lol
great shots bro! keep then coming
I wonder if they learned from there past terrible mistakes.
You think they have different environment this time? Never got true the first game due how really terrible level designs it had, Not to mention the total 5 enemies true the game wasn't enough either.
I wonder if they learned from there past terrible mistakes.
But yes, there are more environments in Project Origin.
Definitely going to buy it, Monolith's games are sweet.
I'm getting seriously hyped for this one...
I'm surprised how mediocre those screens are. I expected more detail and better lighting.
I still say they need to update or replace their engine, it's barely hanging in there. Indoor environments look acceptable, outdoor environments are really starting to look outdated.
And grift, the concern about the repetitive environments is more than legit. cmon, who want's to go through the same office corridors (like the ones on these shots) once again?!
This is probably something I will pick up once it hits the bargain bin, or I've beaten everything and am in a low as to what I have to play.
That second shot is an office? Really? How many offices have you seen that are tiled from floor to ceiling and have public access pay phones and ATM's? Project Origin is going to be better than FEAR, and FEAR is still one of the best action FPS out there, I'm pretty sure that's all most people should need to know. This game will go largely ignored by console audiences, and ya know what? Their loss.
I don't think it will hold a candle to the likes of Far Cry 2. Or Resistance 2 for that matter.
Those two franchises will both play better with a gamepad though, so if that's your preference, than you're probably right. I don't think that Project Origin will be adapted to suite joystick bound players quite as well as RFOM2, or even Far Cry 2.
lol, dude like you haven't seen this shinny bumpmapped tiles (on shot2) on the first game...
(PS. I think the first is this hospital where the game starts)
This game has never really been a showcase in the texture and art department. Its all about the effects, no game does slow-mo or particle effects better. When your in a huge firefight and bullets are flying everywhere you really get to see where the hardware is being put to use. The A.I. in this game is insane too. So many shooters on the market that look good, but the A.I. is the same old shit we've been shooting at for years, FEAR actually makes killing bots fun again.
This is however a console forum, and FEAR was never nearly as well recieved to console audiences as it was on the PC, and I suspect we'll see a repeat performance in that regard this time around as well. It's not pushing the boundaries of technology, but it will push the boundaries of action packed, visceral action.
That's enough for me.
Fat chance (that two games from FPS nobodies will actually push the genre forward). Not that I'm not looking forward to playing both of them. But if RFOM, or like, all of Ubisoft's efforts in the genre are any indication of the future of those two respective franchises, than.. fat chance.
Those two franchises will both play better with a gamepad though, so if that's your preference, than you're probably right. I don't think that Project Origin will be adapted to suite joystick bound players quite as well as RFOM2, or even Far Cry 2.