X360, PS3 Thursday, June 21, 2007 | 2:31 PM

Images of Sega Rally

Images of Sega Rally

Sega released these images of Sega Rally, from both the PS3 and X360 versions. The game uses a new technique, making it possible for the wheels to create patterns in the ground - which makes it harder for the cars behind to pick the right track to go in. More info inside, plus some images of this effect.


All comments

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Commented on 2007-06-21 14:44:58
sounds good, but lets see how well they pull it off, motorstorms "real time" deformation is nothing more than a gimmick and doesnt do anything to the actual track
Commented on 2007-06-21 14:46:05
great images. Can't wait to see some ingame footage...
Commented on 2007-06-21 14:47:42
Hmm, well, I must say, I like the stile of the new SR.
I'm really looking forward to this game.
Just hope Sega's gonna work out the car models,
these could be more detailed.
Commented on 2007-06-21 15:02:48
6 centimetres instead of 1 metre means 277 times more details (approximatly 17x17) times more details, not only 17 times?

hmm. graphically, the game looks good, but there's something unnatural about these screenshots, can't tell what it is...

are there some bikini girls ingame that will clean up the cars after every stage? ;)

EDIT: The environmental shots look much more natural again - the trees/palms are even moving in the wind! Maybe it's just the strange view angle and zoom in the first load of pictures that make them look so unnatural to me.

best regards,
ScarJack
Commented on 2007-06-21 15:03:57
Insane!
How many polygons are they pushing? That track/ground mesh seems pretty dense, much needed for the trackdeformations otherwhise it wouldn't look correct. It's like simulating cloth physix, for that it's best to have a dense mesh.

This all looks very good imo.
Commented on 2007-06-21 15:05:35
Those are pretty awesome looking.. but I really need to see some gameplay now :)
Commented on 2007-06-21 15:11:23
That's exactly what the track deformation in Motorstorm is. Is Motorstorm not another game? Or maybe since it doesn't work in exacctly the same way they're counting it as an innovation.

Looks nice though. :p
Commented on 2007-06-21 15:26:28
http://www.gametrailers.com/player/usermovies/6610...

pretty fucking amazing
Commented on 2007-06-21 15:29:44
Hehe, yeah, that's what I also thought.
I think SR goes a step more far in detail, but the main idea is the same ^^
I'm wondering how the game play is. I like all that mud flying around =)
Commented on 2007-06-21 15:38:28 In reply to acm2000
Posted by acm2000
http://www.gametrailers.com/player/usermovies/66104.html

pretty fucking amazing
OMG that looks amazing,i think the mud spray a bit OTT,but love the floor pyhsics
Commented on 2007-06-21 15:43:17
why do the PS3 cars not have any environment mapping and almost no light reflections!?
Commented on 2007-06-21 15:47:45
Same for Xbox version.
The cars are for both versions a bit to sterile and "clean".
When is the release date? Hope they've still time to work on the models.
Commented on 2007-06-21 15:48:43 In reply to acm2000
Posted by acm2000
sounds good, but lets see how well they pull it off, motorstorms "real time" deformation is nothing more than a gimmick and doesnt do anything to the actual track
You are mistaken. The deformations made by Motorstorm has collision detection with the Vehicles. It's the same as what Sega Rally is doing.
Commented on 2007-06-21 15:59:26 In reply to Nik
Posted by Nik
You are mistaken. The deformations made by Motorstorm has collision detection with the Vehicles. It's the same as what Sega Rally is doing.
lol, the deformation in motorstorm is streamed to the track, anything over like, a foot away from the car, is just a texture, yes, it affects handling slightly, but its just crap, they cut so many corners, sega rally revo is doing it properly
Commented on 2007-06-21 16:04:15
motorstorm would be amazing if it wasnt so rushed,they cut alot of corners
Commented on 2007-06-21 16:08:20
I think the last shot from the 360 version shows clearly more reflections than any PS3 picture!?
Commented on 2007-06-21 16:12:47
man thats a lot of polgons.
Commented on 2007-06-21 16:14:10 In reply to ramiuk1
Posted by ramiuk1
OMG that looks amazing,i think the mud spray a bit OTT,but love the floor pyhsics
Just to bad it feels like you are completly boxed in on the track.. I mean the side with those trees looks and feels like a solid wall..

Anyway, hows the online MP in this game? (That's the most important thing for me)..
Commented on 2007-06-21 16:31:59
i just saw the new pics added.... fuck me, that poly count is insane, this game does what motorstorm was supposed to do according to sonys bollocks talk :P
Commented on 2007-06-21 16:35:00
"I mean the side with those trees looks and feels like a solid wall.." My thoughts exactly..I was close to getting claustrophobic whil watching the vid ;-)
Cheers
Commented on 2007-06-21 16:40:08
Now thats nextgen dirt was behind the curve.
Commented on 2007-06-21 16:55:25
Eurogamer says they had a sit down with both versions and they're absolutely identical. Apart from no rumble support in the PS3 version that is.

Personally, Sixaxis support will sway me to the PS3 version if included and the online play is the same.
Commented on 2007-06-21 16:58:29
It looks exactly the same McErono. EG actually said no rumble in the controller, I bet the code for rumble is still in, when they decide to release a new rumble controller.
Commented on 2007-06-21 17:23:32
Very impressive, can't wait to take this for a spin.
Commented on 2007-06-21 18:07:41
Awh man what the hell is up with the invisible walls :( I want to send cars hurtling into trees! I play dirty :p
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