WII Monday, October 8, 2007 | 8:55 PM

Images of SSBB (Zero Suit Samus)

Images of SSBB (Zero Suit Samus)

A modest update from Super Smash Bros. Brawl as the new week starts with the special moves for Zero Suit Samus, the aerodynamic version of the spatial heroin. Beware the paralyzing gun (don't taze me bro!) and the plasma whip!


All comments

Commented on 2007-10-08 21:33:16
Yum!
Commented on 2007-10-08 21:38:37 In reply to synce
Posted by synce
Yum!
Exactly what I was going to say XD.
Commented on 2007-10-09 02:36:10
Perfect exmaple of how great art direction and style can make up for average graphics.
Really looking forward to this game. Shame Europe are getting shafted with the release date. :/
Commented on 2007-10-09 04:47:47 In reply to blinx01
Posted by blinx01
Perfect exmaple of how great art direction and style can make up for average graphics.
Really looking forward to this game. Shame Europe are getting shafted with the release date. :/
I'll think about you when I battle it out online
Commented on 2007-10-09 17:19:38 In reply to Kudgel
Posted by Kudgel
I'll think about you when I battle it out online
I'll do the shame when im playing Mass Effect. ;)

About the game


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    Melmoth EA announced today that a Battlefront II story trailer for the single player campaign trailer is coming tomorrow.. nice timing (1 Hour ago)
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    GriftGFX And while there may be a nugget of truth in there, people are DEFINITELY jumping to conclusions. (2 Hours ago)
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    GriftGFX @Melmoth: Yea.. but what's not as obvious to people is that their PR wasn't for the benefit of consumers. It was spinning this for their shareholders. (2 Hours ago)
  • Melmoth
    Melmoth @GriftGFX: that's a pretty obvious thing he says. If visceral were doing great progress at a single player game, EA would probably just ask them to change the direction, not fire them. (4 Hours ago)
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    GriftGFX And as usual.. our analysis is dreadfully misinformed anyway (taking this back to Visceral): [url] (5 Hours ago)
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    GriftGFX @MrWhite: Time for what? People are noticing stuff that impacts game design more than ever. That's not a new problem. Add-on content of any flavor has presented this problem through decades now. (5 Hours ago)
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