About the game
- The Last Remnant
- X360, PS3
- Published by Square-Enix
- Developed by Square-Enix
- French release: Available
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It seems only Epic can get anything good out of their own engine. As Square now have their FF13 'white' engine running on the 360, I hope this will be their last UE3 effort.
Game looks great, though there's so much lag during battles. I'm so hoping they'll fix this. Which I somehow doubt ):
The hell, moroboshi. UE3's textures can be really sharp. Of course they look best on the PC. But it's known now that the 360 can do sharper textures because of the memory. No offence, I own both of 'em.
Game looks great, though there's so much lag during battles. I'm so hoping they'll fix this. Which I somehow doubt ):
Back to the game, I think it looks fine. The water looks like sh!t and there is no excuse for it looking that way, especially since Bioshock (another UE3 title) had such great water.
The only negative thats been noted that has any value is the texture popin that comes with the engine....but its not like thats limited to just the UE3 engine this generation is it?
As for lighting and textures... i can only think you guys mustn't be playing in HD..because i would say those are certainly the engines strengths..infact if i'm honest i've not played one unreal powered game that had poor textures and lighting... too human wasnt visually all that impressive during gameplay true, but the cutscenes were well done and sported nice textures, and that was all in engine.
I still think that it looks alright. I can't wait to play it.
Looks like a typical Unreal engine title, which is to say it has flat lighting, blurry textures, no anti-aliasing, and a generally low-poly look. Let's see if it also has those other delightful UE3 characteristics when running - texture pop in, screen tearing, and frequent slow down.
It seems only Epic can get anything good out of their own engine. As Square now have their FF13 'white' engine running on the 360, I hope this will be their last UE3 effort.
I think that's the problem. Square Enix are betting all their horses on FFXIII. There's a definite difference in quality in terms of design. These games are easy to churn out by comparison, especially using muddleware (deliberate) like UE3.
To quote Bill Hicks, "Like frogs layin eggs..."
EDIT: Oh, and the pictures look good. No problem with the textures for me.
I mean I was hoping that this game would be like FFVIII a bit... but it looks like the rest of those meaningless RPG's that are coming out. Heh I guess it's wait for FFXIII
Also as I remember there was going to be a PC version... right?
I agree... UEIII is kinda too blurry...
I mean I was hoping that this game would be like FFVIII a bit... but it looks like the rest of those meaningless RPG's that are coming out. Heh I guess it's wait for FFXIII
Also as I remember there was going to be a PC version... right?
non epic UE3 games allways look crappy in screenshots...so im just gonna say it looks good, in my imagination....
lol yeah. Epic does amazing things with the engine, and a few otherws had incredible success (Bioshock anyone? Mass Effect? Yeah, exactly), but the rest are usually pretty meh, but much better in motion.
Mass Effect is technically flawed: pop-in, screen tearing, framedrops from beginning to end. Very few reviewers mentioned it though, as if it wasn't important. For some people like me, these bugs get in the way of satisfying gameplay.