Zuxxez today unveiled three new images of Two Worlds 2, formerly known as The Temptation. The game is set to be released this winter on PC, Mac, Playstation 3 and Xbox 360.
Zuxxez press release:
Karlsruhe, 3rd July 2009 – in the coming winter, the role-playing world of Antaloor will once again open its portals to PC, Mac and Next-Gen consoles. Following the fantastic worldwide sales success of the game’s famous predecessor, TopWare Interactive will once again open a radically new chapter in the fantasy world of Reality Pump.
“Two Worlds II” presents a totally new gamer experience, one in which 2 years of intensive development has enabled quantum leaps in all spheres: completely overhauled AI and balancing standards, experienced authors, the active combat system and the brand-new engine all combine to provide an unforgettable experience where excitement, sheer enjoyment and graphics rule. “Two Worlds II” simply sets new technical benchmarks in the RPG genre, thanks not least to its seemingly unlimited number of dynamic light sources, micro-detail Parallax Mapping, 24 Bit HDR Post Processing, Space Ambient Occlusion and Human Eye Accommodation.
The story of “Two Worlds II” is staged a couple of years after Part 1 - and it will lead you into hitherto unexplored parts of Eastern Antaloor where you'll find many brand-new locations packed full of atmosphere - from dusty deserts to awe-inspiring temples.
Alexandra Constandache, the Executive Producer of TWII commented, “We intentionally opted for a completely independent game with radical new technology. This was the only way to ensure that we harness the enormous potential and experience gained from the making of the first “Two Worlds” project - and make full use of the further technical development of internal Reality Pump tools that has been on-going since the first “Two Worlds” was developed. This new release window gives us enough time to systematically implement both our own requirements and the feedback of the “Two World” fans, enabling us to create a breathtaking RPG experience.”
AND - we'll shortly be bringing out the next version of your hotly-awaited ““Two Worlds” magazine, the “Antaloor Post” - and in it we'll tell you all about the latest developments direct from the developers at Reality Pump! If you want to be on the inside track when it comes to having inside info about Antaloor, go to www.twoworlds2.com and register for the newsletter - you won't regret it!
If you don't want to disagree.. fine.. but don't pretend to argue and then just use ad hominem instead. (58 minutes ago)
And no, I haven't played Argo yet. I still know what Argo is. How much Argo have you played? Is this your new thing? Creeping playtime? We should do deeper stats creeping it's much more fun ;) (58 minutes ago)
@aphex187: More great points all around. The root of every argument you have is "omg lol!" Great discussion. (59 minutes ago)
Milsim though....and plz don't bring Argo into this, a game you probably haven't even touched lol. (1 Hour ago)
@GriftGFX: you're always right though aren't you and it's funny because when your talking about something you either don't own the game or your hours like insurgency are practically nothing lol (1 Hour ago)
yeah agreed. Nothing like getting that Soldier stunt driver skin instead of an event specific one D: (2 Hours ago)
And a bunch of dances and voice lines. (2 Hours ago)