Zuxxez today unveiled three new images of Two Worlds 2, formerly known as The Temptation. The game is set to be released this winter on PC, Mac, Playstation 3 and Xbox 360.
Zuxxez press release:
Karlsruhe, 3rd July 2009 – in the coming winter, the role-playing world of Antaloor will once again open its portals to PC, Mac and Next-Gen consoles. Following the fantastic worldwide sales success of the game’s famous predecessor, TopWare Interactive will once again open a radically new chapter in the fantasy world of Reality Pump.
“Two Worlds II” presents a totally new gamer experience, one in which 2 years of intensive development has enabled quantum leaps in all spheres: completely overhauled AI and balancing standards, experienced authors, the active combat system and the brand-new engine all combine to provide an unforgettable experience where excitement, sheer enjoyment and graphics rule. “Two Worlds II” simply sets new technical benchmarks in the RPG genre, thanks not least to its seemingly unlimited number of dynamic light sources, micro-detail Parallax Mapping, 24 Bit HDR Post Processing, Space Ambient Occlusion and Human Eye Accommodation.
The story of “Two Worlds II” is staged a couple of years after Part 1 - and it will lead you into hitherto unexplored parts of Eastern Antaloor where you'll find many brand-new locations packed full of atmosphere - from dusty deserts to awe-inspiring temples.
Alexandra Constandache, the Executive Producer of TWII commented, “We intentionally opted for a completely independent game with radical new technology. This was the only way to ensure that we harness the enormous potential and experience gained from the making of the first “Two Worlds” project - and make full use of the further technical development of internal Reality Pump tools that has been on-going since the first “Two Worlds” was developed. This new release window gives us enough time to systematically implement both our own requirements and the feedback of the “Two World” fans, enabling us to create a breathtaking RPG experience.”
AND - we'll shortly be bringing out the next version of your hotly-awaited ““Two Worlds” magazine, the “Antaloor Post” - and in it we'll tell you all about the latest developments direct from the developers at Reality Pump! If you want to be on the inside track when it comes to having inside info about Antaloor, go to www.twoworlds2.com and register for the newsletter - you won't regret it!
And he's frequently way more personal than calling his taste shitty. Give me a break. (1 minute ago)
@GriftGFX: You have done this with me on several occasions. I see you do it to others. The reason I don't like posting in the shoutbox anymore is your attitude. (2 minutes ago)
Please.. this guy is dropping insults on me literally all the time. I don't need to show him patience. (3 minutes ago)
@GriftGFX: I respect you. But you can be a dick at times. You started with the personal attack. There is no need for that. If anyone has a different opinion than you, you make it personal. (4 minutes ago)
ayy.. that's like.. a string of random words meant to be insulting, right? (1 Hour ago)
keep shoving these tard amalgations into your hole, it won't fill your void, lmao. effin' hell, ayy. (1 Hour ago)
The deck building aspect of it is more of an immediate cause for concern. Customization really messes with the predictability of encounters, which can be a bad thing in this context. (1 Hour ago)