We have been able to play a bit of the Immortal: Unchained closed alpha, whose aim is to gather some feedback from the players in order to improve the game before it's finally released on PC, PS4 and Xbox One. The game is inspired by the Dark Souls series, with a new take on the genre as it replaces swords with guns. It still remains to be seen if the intensity of the fights will be as satisfying as the melee combat action of From Software's titles. The game world doesn't seem as appealing as the Souls series, but it's a bit too early to tell. We haven't played the full content of the alpha yet, but we have a few videos to share anyway. Enjoy!
i'm guessing a few more months before we hear anything from nvidia. they've been happy enough with the current lead and supply shortage. so no need to hurry i guess (27 minutes ago)
@Melmoth: Cool.. when is nvidia announcing new desktop cards? Never? :D (34 minutes ago)
will be used for things like shadows and reflections. Looks like a logical way forward, and won't require completely new rendering pipelines. (50 minutes ago)
Frostbite, UE and Unity are implementing support. Were' not talking about full bruteforce raytracing pipeline here, but more a combination of tradidional rasterization and raytracing, where raytracing (52 minutes ago)
@droezelke: This is a proper push, as in not just future tech, but for (partly) realtime raytracing that's being put out there in the near future. Both the API and the hardware (nvidia volta) (54 minutes ago)
Now, it's just another tech demo. I mean, the Unreal 4 engine has amazing tech demo''s, but it hasn't been seen in any game. (59 minutes ago)
@Melmoth: Yeah, we know that eventually real time graphics will look like that. It would be more exciting if it was possible today (1 Hour ago)