Bandai Namco and Mojo Bones have announced Impact Winter, a new survival adventure game coming to PC in early 2017. You play as a leader of a makeshift team and try to survive after an asteroid collision devastaed the planet and brought constant snowfall. But help is supposedly coming in 30 days, so up until then you will have to find scarce supplies and craft tools and items. First screens and trailer inside.
A HARSH JOURNEY OF SURVIVAL AWAITS SURVIVORS AS BANDAI NAMCO ENTERTAINMENT AMERICA INC. ANNOUNCES IMPACT WINTER™
Band Together and Survive the Frozen Void in 2017
SANTA CLARA, Calif., (November 29, 2016) – Leading interactive entertainment developer and publisher BANDAI NAMCO Entertainment America Inc. and developer Mojo Bones today announces IMPACT WINTER™, a new survival game to be released on STEAM® for PCs in early 2017. In IMPACT WINTER, players take control of a group of survivors in a post-apocalyptic world following a devastating asteroid impact with Earth. Players will need to gather supplies, band together, and survive for 30 days until help arrives.
The year is 2018 and the world we once knew is no more – the planet is buried deep beneath a constant snowfall after a devastating asteroid collision. Supplies are scarce and each day provides a tougher challenge for survival than the last. Suddenly, Ako-Light, your robot companion, receives a radio transmission that changes everything… Help is coming in 30 days. With one month to survive a harsh environment, players take the role of Jacob Solomon and work with his makeshift team of four other individuals, each specialized in their own skill sets, to scour the land to find supplies, craft new tools and items, and stay united as a team to stave off the hostile winter before help arrives.
“IMPACT WINTER puts its own mark on the survival genre,” said Jason Enos, Director of Marketing for BANDAI NAMCO Entertainment America Inc. “The 30-day time limit, randomized events, and daily challenges gives players a unique story for their harrowing group of survivors to survive during each play session.”
“The teams here at Mojo Bones are both extremely proud and excited to partner with BANDAI NAMCO Entertainment for the release of IMPACT WINTER” said Stuart Ryall Co-Founder and Designer at Mojo Bones Ltd. “As gamers, we formed Mojo Bones in 2011 with the intention of using our newfound creative freedom to explore and design unique ideas and concepts. IMPACT WINTER represents the most ambitious step along our journey so far; taking inspiration from our favorite games, movies, music, and literature in an attempt to build on those influences and create a one-of-a-kind survival adventure for 2017.”
I definitely don't fault people who can't afford to comply. And the situation sucks for them. That doesn't really draw any final conclusions about GDPR one way or the other. (1 Hour ago)
is handled in general. And that data doesn't need to be sold or even contain very personal information. We're talking about user profiles and game stats and shit. (1 Hour ago)
@nostradamus: People in that situation are just shutting down (like SteamSpy). But even if the core business isn't the handling of that data, we're talking about how user data generated by games (1 Hour ago)
data that may be core implementation of your data structure, all new process workflows when data enters the system and the way they are treated) it can be Super costly to implement. (1 Hour ago)
well, if their core buisness is handling of that information, then what to do? I do recon the directives are a bit insane on the IT side of things (no DB on biodata, deletion of user (1 Hour ago)
Cool. I'll keep calling people who lose their jobs because of the costs associated with compliance collateral damage. (1 Hour ago)
@GriftGFX: ok, end of discussion. (1 Hour ago)