Bandai Namco and Mojo Bones have announced Impact Winter, a new survival adventure game coming to PC in early 2017. You play as a leader of a makeshift team and try to survive after an asteroid collision devastaed the planet and brought constant snowfall. But help is supposedly coming in 30 days, so up until then you will have to find scarce supplies and craft tools and items. First screens and trailer inside.
A HARSH JOURNEY OF SURVIVAL AWAITS SURVIVORS AS BANDAI NAMCO ENTERTAINMENT AMERICA INC. ANNOUNCES IMPACT WINTER™
Band Together and Survive the Frozen Void in 2017
SANTA CLARA, Calif., (November 29, 2016) – Leading interactive entertainment developer and publisher BANDAI NAMCO Entertainment America Inc. and developer Mojo Bones today announces IMPACT WINTER™, a new survival game to be released on STEAM® for PCs in early 2017. In IMPACT WINTER, players take control of a group of survivors in a post-apocalyptic world following a devastating asteroid impact with Earth. Players will need to gather supplies, band together, and survive for 30 days until help arrives.
The year is 2018 and the world we once knew is no more – the planet is buried deep beneath a constant snowfall after a devastating asteroid collision. Supplies are scarce and each day provides a tougher challenge for survival than the last. Suddenly, Ako-Light, your robot companion, receives a radio transmission that changes everything… Help is coming in 30 days. With one month to survive a harsh environment, players take the role of Jacob Solomon and work with his makeshift team of four other individuals, each specialized in their own skill sets, to scour the land to find supplies, craft new tools and items, and stay united as a team to stave off the hostile winter before help arrives.
“IMPACT WINTER puts its own mark on the survival genre,” said Jason Enos, Director of Marketing for BANDAI NAMCO Entertainment America Inc. “The 30-day time limit, randomized events, and daily challenges gives players a unique story for their harrowing group of survivors to survive during each play session.”
“The teams here at Mojo Bones are both extremely proud and excited to partner with BANDAI NAMCO Entertainment for the release of IMPACT WINTER” said Stuart Ryall Co-Founder and Designer at Mojo Bones Ltd. “As gamers, we formed Mojo Bones in 2011 with the intention of using our newfound creative freedom to explore and design unique ideas and concepts. IMPACT WINTER represents the most ambitious step along our journey so far; taking inspiration from our favorite games, movies, music, and literature in an attempt to build on those influences and create a one-of-a-kind survival adventure for 2017.”
and i say that as someone who believed half life 2 is still the greatest FPS ever made. but it's still an issue that plagues a lot of games. horizon recently was terrible at this with the audio logs. (5 minutes ago)
but that's a common problem with maintaining player control even when characters are talking at you. you get distracted and start fannying around. (6 minutes ago)
@MrWhite: eh, i'll give you alex vance, but i don't really find any of the others particularly well written. and i'd argue throwing boxes while you're supposed to be engrosse in story is bad design. (8 minutes ago)
Sometimes the less you know about a character too = more interesting. Like G-Man. He pops up now and again being a creepy bastard. Thats what makes him interesting. (2 Hours ago)
Plus the fact you were messing about with boxes is a good thing, no? Game first, story and characters second is my motto. (2 Hours ago)
@KORNdog: Come on Korn, you know thats a horseshit statement you made. Before Naughty Dog and Bioware with Mass Effect, there was Alyx Vance. She may be a bit dated these days, but back then... (2 Hours ago)
@MrWhite: i guess i missed it. i was too busy running about all over the place throwing boxes around as my mute husk. lol (2 Hours ago)