TRAILER | PS4, Xbox One Tuesday, May 9, 2017 | 3:56 PM

Injustice 2: All You Need To Know

Injustice 2: All You Need To Know

Here is a 5-minute long gameplay video of Injustice 2 released today by Warner Bros. that covers the essential things you need to know about NetherRealm's upcoming fighting game. From the story mode and its various characters to the guild you can form (with up to 50 other players) in order to share gears and earn special rewards, learn everything with the video inside. The game will be out next week.
Update: Warner Bros. corrected (May 12th) the original press release since it contained an out of date information. The game does not feature gear sharing.



Updated PR:



Injustice 2 Everything You Need to Know Trailer Explores Unlikely Alliances, Unique Guilds & Gear Systems and Multiverse Mode

Today, Warner Bros. Interactive Entertainment and DC Entertainment unveiled a new Everything You Need to Know trailer showcasing every element of the Injustice 2 package. The video gives players a closer look at the game’s Story Mode and the variety of Super Hero and Super-Villain alliances at play, including factions led by the Dark Knight, Gorilla Grodd, and others, along with wild card characters like Supergirl and Swamp Thing.

Players will also get an introduction to the brand new social experience that Injustice 2 is bringing to the fighting game scene. In the game, players will be able to form a guild with up to 50 other players to build their own team of Super Heroes. They’ll also earn gear and other rewards individually that are exclusive to guild gameplay in daily and weekly cooperative objectives as they collaborate with friends to climb the worldwide leaderboards.

This comprehensive overview has everything players need to prepare for the launch of Injustice 2 on May 16 – from an in-depth look at the new Gear System, to a sneak peek at Multiverse mode and even the Injustice 2 mobile experience.

In development by the award-winning NetherRealm Studios, Injustice 2 features a massive roster of DC Super Heroes and Super-Villains and allows players to build and power up the ultimate version of their favorite DC characters. The game will be available for PlayStation 4 and Xbox One on May 16, 2017.

Everything You Need To Know

All comments

Commented on 2017-05-09 16:51:20
Cant wait looks fantastic literally the only fighting game series that's decent.....and I'm excited for supergirl too haha

I thinking of getting a controller, because keyboard and mouse for me I hate for fighting games.
Commented on 2017-05-09 16:58:55 In reply to filmation82
Posted by filmation82
literally the only fighting game series that's decent.....
Not sure if joking... or if serious... <cue in internet memes>
Commented on 2017-05-09 17:30:24
I'm not a big DC (or Marvel for that matter) fan, but this looks fucking fantastic. I don't care about the argument of what makes a good fighter a good fighter. This just looks like a good, fun game. Visually it looks amazing too. Bioware must be looking at stuff like this and thinking "if only we had those animators and modelers on our team."
Commented on 2017-05-09 18:17:13 In reply to MrWhite
Posted by MrWhite
I'm not a big DC (or Marvel for that matter) fan, but this looks fucking fantastic. I don't care about the argument of what makes a good fighter a good fighter. This just looks like a good, fun game. Visually it looks amazing too. Bioware must be looking at stuff like this and thinking "if only we had those animators and modelers on our team."
You should probably play Mortal Kombat then, because this looks like Mortal Kombat.

And no, Bioware is not thinking that, because they recognize the difference between doing a small handful of animated scenes and a game w/ hours of acting. A good read from a Naughty Dog animator: https://twitter.com/GameAnim/status/84496160173201...
Commented on 2017-05-09 18:20:29 In reply to Sdarts
Posted by Sdarts
Not sure if joking... or if serious... <cue in internet memes>
People cry about how there's nothing new in the genre and then get excited for reskinned MK games ¯\_(ツ)_/¯
Commented on 2017-05-09 21:15:09 In reply to GriftGFX
Yeah, but what was most stupid was the "literally the only fighting game series that's decent". Which if we even entertained the idea - even if for only a second - as being serious, it would mean that none of the following Fighting games' franchises are decent:

Street Fighter, The King of Fighters, Marvel vs. Capcom, Tekken, Soul Calibur, Virtua Fighter, Guilty Gear, Blazblue, Art of Fighting, Samurai Shodown (basically most SNK Fighting games), Killer Instinct, Super Smash Bros., Skullgirls, Persona 4 Arena Ultimax (not a franchise, but the game is excellent), and lastly Mortal Kombat (specially interesting since XL with the 3 different styles seems to have far more depth than Injustice 2 with different equipments).

There might be others I've missed, but if they're not even very good. Or worse, not even decent... than Injustice sure as hell isn't either.

Thanks for the link about Animation challenges. It was very enlightening. Though it must be said, whether what he said about the BioWare team trying to make a hand pass at everything is actually what happened or not, since he can only hypothesize as he didn't work in the game nor even at BioWare at the time the game was being made.

At best some people with seniority over the responsible areas should have said that was a really bad idea and made everyone go with another approach, or at worst those animators just simply weren't experienced enough to tackle a game of this size, which is obvious since that team had never made a AAA game before, let alone a massive AAA RPG. Either way one chooses to look at it, many people were incompetent from the beginning till the end of development considering the atrocious results in the final game.

Also, those games he kept referencing to all have vastly better animations than Mass Effect: Andromeda. Dragon Age: Inquisition has over 200 hours of content in just the base game alone, without including any Story DLCs. I know this because I played the base game for over 180 hours before the expansions came out, then if you factor in all the stuff that you just can't do when choosing certain paths and story decisions, it's a really massive game, perhaps even 2-3 times more bigger than Mass Effect: Andromeda.

The Witcher 3: Wild Hunt made me spent over 150 hours - with both Hearts of Stone and Blood And Wine story expansions, but the base game took me over 100 hours to complete, and I still missed a few quests here and there because of things I didn't know beforehand, then if you add all of the quests that are locked to you by story decisions and different paths, I'm sure there's over 120 hours of game content.

I do understand what he meant, but none of it justifies the state of animations in Mass Effect: Andromeda. Because one way or another, no just one person, but many people in that team had more than enough time to see if it was working or not as expected from the beginning till midway in time to fix most, if not all, of the issues. And they didn't. That's what truly matters in the end. If they didn't have enough experience, then they shouldn't have been given this important of a project in the first place. At least not without veterans with plenty of years of experience at key chief positions in the development team. And if this did indeed happen, then they failed at their jobs.

I know it may seem harsh or unfair, but the way you teach new professionals and mold them is by having superiors with a lot of experience teaching them until they themselves are at a place where they can do it for themselves without the need for supervision. This is how it happens in almost all the industries I can think of, from Doctors, Nurses, Police Officers, Military Personnel, Construction Workers, Programmers, Software Engineers, Hardware Engineers, Chefs, etc.

Many people on the team that developed Mass Effect: Andromeda failed in many levels, not only on animations, but story, characters, graphics (Dragon Age: Inquisition still looks much better, even while being bigger and it came out 2 years and a half earlier), quests (came out almost 2 years after The Wiitcher 3: Wild Hunt had shown the whole industry how to do quests), etc.

At some point everyone needs to come to terms with their strengths and weaknesses, both as indiviuals and as a team. So I get that he felt bad for his former co-workers and tried to explain what he believes that happened, but he himself said that he would have taken a different approach, that means he is experienced enough to know that the approach that he hypothesized that they took would be too much to handle. So the questions that remain are: Where were those people with the same level of experience on Mass Effect: Andromeda? What were doing? And if there weren't any, why is that? And who decided on this didn't think this would cause any major problems?

A whole team has failed after 5 years of development, this is a fact proven by the state the game was released. And by everything that BioWare and EA recognized and stated afterwards in teir plan to fix the game throughout the year. Still, I'm not looking for anyone to blame, to be honest. But when people act like if it was all just "normal development" and that the team - because I do agree with him, when a game fails, it's a team's fault, not an individual's - didn't fail when the game was released in such a very poor state, it just rubs me the wrong way.

It's okay to defend the things you're passionate about, but we should also be humble to recognize and admit when we have done wrong. This is one of the most important things any team, in any industry should do. Lest they're fated to commit the same mistakes over and over again untill they finally do - or go out of business.
Commented on 2017-05-09 22:22:50 In reply to GriftGFX
Posted by GriftGFX
You should probably play Mortal Kombat then, because this looks like Mortal Kombat.

And no, Bioware is not thinking that, because they recognize the difference between doing a small handful of animated scenes and a game w/ hours of acting. A good read from a Naughty Dog animator: https://twitter.com/GameAnim/status/84496160173201...
Did play MK (most recent ones). Love the 1st one, haven't played X.

As for the Bioware comment, there's no defending them, I'm afraid. For a game that should focus on facial animations, its pretty fucking sad that a fighting game looks vastly superior in that department.
Commented on 2017-05-09 22:30:28 In reply to MrWhite
Posted by MrWhite
For a game that should focus on facial animations, its pretty fucking sad that a fighting game looks vastly superior in that department.
No, that part is perfectly reasonable and frankly expected. That's not strictly a defense of Bioware. But the idea that a fighting game, with much less animation, should not look better than a game with dozens of hours of acting is completely backwards.
Commented on 2017-05-09 22:32:47 In reply to GriftGFX
Posted by GriftGFX
No, that part is perfectly reasonable and frankly expected.
You expected central characters in brand new ME game to have been as badly animated as they are? You weren't disappointed? Not even a little? Come on.
Commented on 2017-05-09 22:34:07 In reply to MrWhite
Posted by MrWhite
You expected central characters in brand new ME game to have been as badly animated as they are? You weren't disappointed? Not even a little? Come on.
No. Read my edit. That's not really the point. Your expectations are just a little backwards. It's not surprising that this game has better animation. Even if Mass Effect had better animation, it still wouldn't be remarkable. And you should read dude's twitter thread anyway. It's a nice insight.
Commented on 2017-05-09 22:42:50
Here is everything i need to know about Injustice 2: Tekken 7 comes out june 2nd, don't bother :)
Commented on 2017-05-10 00:14:37 In reply to Megido
Tekken is literally not even a decent fighting game series.
Go play Injustice, the only one. :P
Commented on 2017-05-10 01:53:28 In reply to MrWhite
Assuming these movies are in real-time, (first game was mostly pre-rendered) this would be a very cinematic treat compared to any other fighting game this year.
Posted by MrWhite
As for the Bioware comment, there's no defending them, I'm afraid. For a game that should focus on facial animations, its pretty fucking sad that a fighting game looks vastly superior in that department.
They had plenty of time but it still should be said with any game created with high expectations --> any development team working under a strict schedule with anticipated titles will start to cut corners. <--

However even with this said there are still games working in much longer development time that may still end up unpolished. (FFXV, The last guardian.)
This is likely do to other internal issues - like game direction and concept design; Which was likely the same culprit for Mass Effect Andromeda.

Lots of games are announced too early in design in order to get a drop on E3. and like most teams that practice this are met with the harsh challenge of where to go from there. you have the "promise" and the you have the "pledge". if there was no promise the pledge is easier, like for games that have been announced and are much further in development. (like already baking a cake and then showing it off)
Commented on 2017-05-11 21:14:49
3D: Soul Calibur > ALL
2D: KoFXIII > ALL
Injustice ? Pfffff lol
Come on Sega, announce something...
*pokes dead hedgehog with a stick*
Commented on 2017-05-11 23:02:59
I'd kill for another Bloody roar game... god i miss those days.
Commented on 2017-05-11 23:06:28
You are all wrong. VF6 Sega, NOW :)
Commented on 2017-05-12 03:49:18
^^^ that is a possibility. sadly not for bloody roar. they are gone forever :(
Commented on 2017-05-12 09:43:32
I'm pretty sure VF is completely dead, unfortunately.
Commented on 2017-05-12 15:25:18 In reply to Megido
Posted by GunsnSwords
I'd kill for another Bloody roar game... god i miss those days.
Completely forgot about Bloody Roar, but yeah, bloody awesome fighter at the time.
Posted by Megido
I'm pretty sure VF is completely dead, unfortunately.
I'm pretty sure SEGA is completely dead, unfortunately.

There, fixed it for ya :)

You couldn't possibly imagine how much it saddens me...
http://www.segaarcade.com/__assets__/WebPages/0086...
Commented on 2017-05-12 20:29:58 In reply to SplitTongue
Posted by SplitTongue
I'm pretty sure SEGA is completely dead, unfortunately.
Yakuza 0 is the most SEGA-y SEGA game in the longest time. SEGA still has it.

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