About the game
- Inversion
- X360, PS3
- Published by Namco-Bandai
- Developed by Saber Interactive
- French release: Available
- US release: Available
What's up?

Top stories
About
- Copyright 2007-2009 Gamersyde SARL
Log in
Express links
- Ken Levine takes on Logan's Run script for Warner Bros.
- PlayStation used game instructional video
- Konami registers 'Contra Run and Gun'
- Kiefer Sutherland is the voice of Snake in Metal Gear Solid V
- Respawn's TitanFall info leaked, PC/Xbox, Spring 2014
- Eidos Montreal hints at Deus Ex: The Fall
- Rumor: Arkane works on Prey 2 from scratch, targets 2016
- Double Fine kickstarts Massive Chalice
- Former Team Bondi staff forms new indie studio
- Mirror's Edge 2 listed on Amazon Germany
- Microsoft launches Xbox Wire
- CI Games unveils Lords of the Fallen (Next-gen/PC/2014)
- EA abandons the online pass
- Ubisoft indefinitely suspends production on 1666 after firing Patrice Desilets
- EA opens new DICE studio in Los Angeles

All comments
My guess: the game will be mediocre, the sales will be bad and Saber Interactive will be shut down.
My guess: the game will be mediocre, the sales will be bad and Saber Interactive will be shut down.
At least is trying something different, cant say the same about some exclusives out there.
Good excluves game or bad "innovative" game...hmmm, choices, choices...
Nobody is saying you have to buy inovation, but the point was that at the very least they are "trying" something else and not the "been there, done that" approach.
:D
Nowadays, if a game does not scream AAA experience, and/or scream multi-million marketing campaign to con you into thinking it is a AAA experience, we just take sardonic pot shots at it, and pretend it makes us superior for doing so. Yet, not a damn one of us actually has the talent, skill, or vision to make a video game ourselves.
When did we all become such shallow-minded sellouts, so happy to suck at the teat of commercialism? We complain to no end how the larger publishers completely focus test any sense of wonder and discovery out of game, after game, after game. Yet, we are actually myopic enough to only buy those games over, and over again, encouraging the publisher to continue doing just that. All the while, blindly and without thought, taking pot shots at anyone else "stupid" enough to try something different, if they fail to knock it out of the park on the very first try, as if magically we could if we had made the game.
I really miss Xboxyde. Matter of fact, I really miss the entire original Xbox scene. Back in the day, we were a lot more forgiving of games attempting to break out of the mold a bit. We were a lot more open minded. And we were honestly a lot more willing to give games a fair shake, and care less about what some critic had to say about it. Back in the day, so long as the game had potential, we were willing to give it a go, and enjoy it for the things that it got right. And for the things that it got wrong, actually give constructive criticism directly back to the developer, so they could apply those lessons to their next game.
Nowadays, if a game does not scream AAA experience, and/or scream multi-million marketing campaign to con you into thinking it is a AAA experience, we just take sardonic pot shots at it, and pretend it makes us superior for doing so. Yet, not a damn one of us actually has the talent, skill, or vision to make a video game ourselves.
When did we all become such shallow-minded sellouts, so happy to suck at the teat of commercialism? We complain to no end how the larger publishers completely focus test any sense of wonder and discovery out of game, after game, after game. Yet, we are actually myopic enough to only buy those games over, and over again, encouraging the publisher to continue doing just that. All the while, blindly and without thought, taking pot shots at anyone else "stupid" enough to try something different, if they fail to knock it out of the park on the very first try, as if magically we could if we had made the game.
I really miss Xboxyde. Matter of fact, I really miss the entire original Xbox scene. Back in the day, we were a lot more forgiving of games attempting to break out of the mold a bit. We were a lot more open minded. And we were honestly a lot more willing to give games a fair shake, and care less about what some critic had to say about it. Back in the day, so long as the game had potential, we were willing to give it a go, and enjoy it for the things that it got right. And for the things that it got wrong, actually give constructive criticism directly back to the developer, so they could apply those lessons to their next game.
Nowadays, if a game does not scream AAA experience, and/or scream multi-million marketing campaign to con you into thinking it is a AAA experience, we just take sardonic pot shots at it, and pretend it makes us superior for doing so. Yet, not a damn one of us actually has the talent, skill, or vision to make a video game ourselves.
When did we all become such shallow-minded sellouts, so happy to suck at the teat of commercialism? We complain to no end how the larger publishers completely focus test any sense of wonder and discovery out of game, after game, after game. Yet, we are actually myopic enough to only buy those games over, and over again, encouraging the publisher to continue doing just that. All the while, blindly and without thought, taking pot shots at anyone else "stupid" enough to try something different, if they fail to knock it out of the park on the very first try, as if magically we could if we had made the game.
2. You don't need to be so dramatic
3. The very fact that we're on a site like this shows that we have a genuine interest in games, and aren't purely subject to commercialism. Also, I'd happily give every game a try, if you'd buy them for me. Well maybe not Damnation.
Don't mistake criticism for creative apathy. Some people are going to be more picky than others when it comes to spending their hard-earned cash.