DEVELOPER DIARY | X360, PS3 Thursday, May 31, 2012 | 5:55 PM

Inversion: Behind the game

Inversion: Behind the game

Learn more about Inversion by watching this behind the game video where Saber Interactive talks about the game's story and gameplay.

Behind The Game #1

All comments

Commented on 2012-05-31 18:58:03
My guess: the game will be mediocre, the sales will be bad and Saber Interactive will be shut down.
Commented on 2012-05-31 19:02:07 In reply to droezelke
Posted by droezelke
My guess: the game will be mediocre, the sales will be bad and Saber Interactive will be shut down.
Yup. Does anyone really care about the dev diary of this game? I could barely be bothered to watch it...
Commented on 2012-05-31 20:57:26 In reply to droezelke
Posted by droezelke
My guess: the game will be mediocre, the sales will be bad and Saber Interactive will be shut down.
Yep, I think you've called it! New IPs just can't catch a break in this climate. Dishonored has my money though for sure.
Commented on 2012-05-31 22:44:30
It lacks the final coat of game.
Commented on 2012-05-31 22:50:28
At least is trying something different, cant say the same about some exclusives out there.
Commented on 2012-05-31 23:22:59 In reply to IRAIPT0IR
Posted by IRAIPT0IR
At least is trying something different, cant say the same about some exclusives out there.
Good excluves game or bad "innovative" game...hmmm, choices, choices...
Commented on 2012-06-01 01:35:21 In reply to KORNdog
Posted by KORNdog
Good excluves game or bad "innovative" game...hmmm, choices, choices...
When this game gets pure below average reviews and its considered bad by all is clear that you will go for the "good" game.

Nobody is saying you have to buy inovation, but the point was that at the very least they are "trying" something else and not the "been there, done that" approach.

:D
Commented on 2012-06-01 05:34:39
I really miss Xboxyde. Matter of fact, I really miss the entire original Xbox scene. Back in the day, we were a lot more forgiving of games attempting to break out of the mold a bit. We were a lot more open minded. And we were honestly a lot more willing to give games a fair shake, and care less about what some critic had to say about it. Back in the day, so long as the game had potential, we were willing to give it a go, and enjoy it for the things that it got right. And for the things that it got wrong, actually give constructive criticism directly back to the developer, so they could apply those lessons to their next game.

Nowadays, if a game does not scream AAA experience, and/or scream multi-million marketing campaign to con you into thinking it is a AAA experience, we just take sardonic pot shots at it, and pretend it makes us superior for doing so. Yet, not a damn one of us actually has the talent, skill, or vision to make a video game ourselves.

When did we all become such shallow-minded sellouts, so happy to suck at the teat of commercialism? We complain to no end how the larger publishers completely focus test any sense of wonder and discovery out of game, after game, after game. Yet, we are actually myopic enough to only buy those games over, and over again, encouraging the publisher to continue doing just that. All the while, blindly and without thought, taking pot shots at anyone else "stupid" enough to try something different, if they fail to knock it out of the park on the very first try, as if magically we could if we had made the game.
Commented on 2012-06-01 09:28:27 In reply to FreeSwag
Posted by FreeSwag
I really miss Xboxyde. Matter of fact, I really miss the entire original Xbox scene. Back in the day, we were a lot more forgiving of games attempting to break out of the mold a bit. We were a lot more open minded. And we were honestly a lot more willing to give games a fair shake, and care less about what some critic had to say about it. Back in the day, so long as the game had potential, we were willing to give it a go, and enjoy it for the things that it got right. And for the things that it got wrong, actually give constructive criticism directly back to the developer, so they could apply those lessons to their next game.

Nowadays, if a game does not scream AAA experience, and/or scream multi-million marketing campaign to con you into thinking it is a AAA experience, we just take sardonic pot shots at it, and pretend it makes us superior for doing so. Yet, not a damn one of us actually has the talent, skill, or vision to make a video game ourselves.

When did we all become such shallow-minded sellouts, so happy to suck at the teat of commercialism? We complain to no end how the larger publishers completely focus test any sense of wonder and discovery out of game, after game, after game. Yet, we are actually myopic enough to only buy those games over, and over again, encouraging the publisher to continue doing just that. All the while, blindly and without thought, taking pot shots at anyone else "stupid" enough to try something different, if they fail to knock it out of the park on the very first try, as if magically we could if we had made the game.
What a pile of utter hokum. Things havnt changed at all. Remember blinx the cat? Voodoo vince? Strangers wrath? Psychonauts? Advent rising? Galleon? You know, those xbox games that did something new yet people hated (critic and consumer alike), and sold barely anything...we havnt changed, our standards have increased, just like any medium that has been around a while. The more games created, the more chances we have of comparing and contrasting. Why should we even give games like this, fracture, singularity, or any number of mediocre titles a chance when we know there is so much better out there? And since when did anyone need to create something of equal worth to be able to critique something? I can't paint a comparable monalisa, but i feel i have the right to say i don't like it as a painting...i guess to you i'm completely wrong in that judgement. *rolls eyes*
Commented on 2012-06-01 13:26:22
I may pick up the game on the cheap if it's not totally broken. 20 ro 10 bucks on Amazon or something.
Commented on 2012-06-01 13:42:59 In reply to FreeSwag
Posted by FreeSwag
I really miss Xboxyde. Matter of fact, I really miss the entire original Xbox scene. Back in the day, we were a lot more forgiving of games attempting to break out of the mold a bit. We were a lot more open minded. And we were honestly a lot more willing to give games a fair shake, and care less about what some critic had to say about it. Back in the day, so long as the game had potential, we were willing to give it a go, and enjoy it for the things that it got right. And for the things that it got wrong, actually give constructive criticism directly back to the developer, so they could apply those lessons to their next game.

Nowadays, if a game does not scream AAA experience, and/or scream multi-million marketing campaign to con you into thinking it is a AAA experience, we just take sardonic pot shots at it, and pretend it makes us superior for doing so. Yet, not a damn one of us actually has the talent, skill, or vision to make a video game ourselves.

When did we all become such shallow-minded sellouts, so happy to suck at the teat of commercialism? We complain to no end how the larger publishers completely focus test any sense of wonder and discovery out of game, after game, after game. Yet, we are actually myopic enough to only buy those games over, and over again, encouraging the publisher to continue doing just that. All the while, blindly and without thought, taking pot shots at anyone else "stupid" enough to try something different, if they fail to knock it out of the park on the very first try, as if magically we could if we had made the game.
1. You're over generalizing
2. You don't need to be so dramatic
3. The very fact that we're on a site like this shows that we have a genuine interest in games, and aren't purely subject to commercialism. Also, I'd happily give every game a try, if you'd buy them for me. Well maybe not Damnation.

Don't mistake criticism for creative apathy. Some people are going to be more picky than others when it comes to spending their hard-earned cash.

About the game


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