King Art Games has launched a Kickstarter campaign for its real-time strategy game Iron Harvest. The developer seeks $450,000 to help produce the base game and campaigns, skirmish mode and multiplayer come at higher stretch goals. The good news is with this camapign, the title is now also expected to release on consoles. The game is set in an alternate reality of 1920+, the same universe of the board game Scythe. To get a better idea of the title's classic real-time strategy gameplay, a new video showcases 6 minutes of footage. More information on the crowdfunding campaign and the rewards here.
i'm guessing a few more months before we hear anything from nvidia. they've been happy enough with the current lead and supply shortage. so no need to hurry i guess (28 minutes ago)
@Melmoth: Cool.. when is nvidia announcing new desktop cards? Never? :D (35 minutes ago)
will be used for things like shadows and reflections. Looks like a logical way forward, and won't require completely new rendering pipelines. (51 minutes ago)
Frostbite, UE and Unity are implementing support. Were' not talking about full bruteforce raytracing pipeline here, but more a combination of tradidional rasterization and raytracing, where raytracing (53 minutes ago)
@droezelke: This is a proper push, as in not just future tech, but for (partly) realtime raytracing that's being put out there in the near future. Both the API and the hardware (nvidia volta) (55 minutes ago)
Now, it's just another tech demo. I mean, the Unreal 4 engine has amazing tech demo''s, but it hasn't been seen in any game. (1 Hour ago)
@Melmoth: Yeah, we know that eventually real time graphics will look like that. It would be more exciting if it was possible today (1 Hour ago)