Microsoft is trying to prove once again that they are very serious about Japan, and this time they had quite a few interesting announcements about upcoming Xbox 360 games. Many thanks to Jonnyram for his realtime reporting from the press conference.
First of all, a lot of japanese publishers are signed up for Xbox Live Arcade content: Konami, Hudson, Namco and SNK are listed. Pacman and Galaga are almost ready.
Namco then announced the future release of Culdcept Saga for Xbox 360, playable online. Imagine a strange mix between a board game and a RPG.
Sakaguchi then announced that Blue Dragon would be released at the end of the year in Japan. Lost Odyssey will have a playable demo in Autumn, and be fully released in 2007. Cry On will be released much later.
Square-Enix then announced Project Sylph, a shooter they will publish, developed by Game Arts. 360 Exclusive.
Finally Microsoft announced they would be publishing another big RPG, this time developed by Tri Ace.
A Lot of new trailers and videos were shown, but it looks like people were not allowed to film. Wait & See!
@GriftGFX: I think MS were in full on panic mode because they wanted to add value to their box, so they showed everything. (2 Hours ago)
Yeah they just need to actually implement some of that stuff. They're charting an interesting path. I feel like they showed this game off before they knew what it was. (2 Hours ago)
For instance, in Destiny, the whole point of getting loot is to get better equipped to do raids for better equipment to do raids for better equipment and sometimes Iron Banner. (2 Hours ago)
@GriftGFX: It really depends how they approach it. If you can upgrade your ship, crew etc to navigate more dangerous parts of the sea then it will be a dangling carrot scenario. (2 Hours ago)
Also, like the Division you have to cash in the loot before people steal it for themselves. The Division ran into the problem of just allowing anyone in the instances. (2 Hours ago)
And like.. what's the purpose of the loot itself. (2 Hours ago)
@GriftGFX: I feel like what the loot is will determine the way people play. Will there be the standard common to Legendary loot? Will some loot be harder to navigate to, if so, will it be worth it? (2 Hours ago)