lol far cry's draw distance wasn't that impressive, wait till you see these 360 games up and running, i bet ya most games don't even have pop-up / draw distance anymore :D
Commented on 2005-10-26 10:41:59 In reply to FireWire
Posted by FireWire
lol far cry's draw distance wasn't that impressive, wait till you see these 360 games up and running, i bet ya most games don't even have pop-up / draw distance anymore :D
You mean looking for miles clear accross a whole island not impressive? Then yeah.
Have you seen the CryEngine 2 vids? They go WAY beyod what FarCry 1 did, and seeing as FarCry: Instincts was an Xbox game, I won't be surprised if FarCry 2 (or whatever they end up naming it) is released on the 360. Would you shutup then?
Tone the fanboy-ism down, at least a little, and just use your head. Draw distance will always be an issue, even if it is miles and miles (there's always a limit). And from most of the 360 vids I've seen so far, pop-pups are still evident, albeit hardly noticable in most cases. Just choose your words more carefully.
Still dling the Kameo vid, but it looks really nice from the screens. Will post back with comments in a bit.
Ok, well, watched the vid. Looks quite nice with so many guys running around and having it still be smooth as ever.
Only complain though, is the environment is pretty... bland. Very few trees or bushes around. And the ground texturing is not very... well done. Not technically, but the way the tectures are blended together looks very amaturish (I'm made lots of very maps for games before) and the tiling of the ground textures is very noticable.
@airiox: I had 6years french and don't understand nothing either
This game is just awesome... but the ground textures... i hope this is not like this in the final built. it looks cheap with those "all the same again and again"-textures... but this levels are not a simple fps map... they are huge!
yeah farcrys draw distance was impressive but it pulled it off with some shakey LOD. like if u zoom in really far then u see all these trees and people and items pop into place. you virtually see nothing far away, but the ground, but still impressive
Commented on 2005-10-26 12:25:59 In reply to haloking420
Posted by haloking420
yeah farcrys draw distance was impressive but it pulled it off with some shakey LOD. like if u zoom in really far then u see all these trees and people and items pop into place.
Kameo hides this with very, I mean VERY heavy depth of field effect. Everything gets overly blurred so it's hard to see the detail scaling...
I have to agree with Pibborando. This particular scene just doesn't look good. Somehow it's way too static and clean and looks like they put it together in rush. I played a couple of the first levels of Kameo and I think they look much better than this one. Especially the second level.
NICE! I already pre-ordered this game in full!! my only complaint i guess u can say.. is when the bombs hit the ground,the ground stays the same.. no PLD or ne thing. It's not a big deal, but it would be cool if it had PLD
i wasnt sure about this when i first saw it from E3, but now.... :))))))))
i just dont understand how this looks so good (imo) but PDZ looks well ...so bad (imo again)
i keep watching that last PDZ vid and LMAO at the plane "popping" in and out of view
and the badguy in the back of the ship his gun pops in and out of view.
I remember seeing HUGE distance pop ups in this GTA like game on the 360. And I also believe, that the high-res textures in PGA3 pop up right in front of you.
Never realised something like this in Kameo, but it has huge motion blur as already mentioned hiding that.
Commented on 2005-10-26 20:30:27 In reply to Disabled
Posted by Disabled
I remember seeing HUGE distance pop ups in this GTA like game on the 360. And I also believe, that the high-res textures in PGA3 pop up right in front of you.
Never realised something like this in Kameo, but it has huge motion blur as already mentioned hiding that.
Commented on 2005-10-26 21:03:51 In reply to easynow
Posted by easynow
my eyes are bleading
that game looks so hot
i wasnt sure about this when i first saw it from E3, but now.... :))))))))
i just dont understand how this looks so good (imo) but PDZ looks well ...so bad (imo again)
i keep watching that last PDZ vid and LMAO at the plane "popping" in and out of view
and the badguy in the back of the ship his gun pops in and out of view.
??? some clipping during a cinematic means 0. I mean seriously. the graphics were smooth once the gameplay started.
Commented on 2005-10-26 21:42:48 In reply to Pibborando
Posted by Pibborando
You mean looking for miles clear accross a whole island not impressive? Then yeah.
Have you seen the CryEngine 2 vids? They go WAY beyod what FarCry 1 did, and seeing as FarCry: Instincts was an Xbox game, I won't be surprised if FarCry 2 (or whatever they end up naming it) is released on the 360. Would you shutup then?
Tone the fanboy-ism down, at least a little, and just use your head. Draw distance will always be an issue, even if it is miles and miles (there's always a limit). And from most of the 360 vids I've seen so far, pop-pups are still evident, albeit hardly noticable in most cases. Just choose your words more carefully.
Still dling the Kameo vid, but it looks really nice from the screens. Will post back with comments in a bit.
First of all i found the draw distance not impressive, being that things popped up when u used for instance the binocular, the game itself used that pop up really smart, like u couldn't see exactly what was on the other side of the island until u zoomed in. It's my opinion, and if i put it here it will be put down as fanboyism? weird stuff :S
secondly they always find a way to mask pop up/draw distance. I'm just trying to make clear that they almost don't have to do it anymore. Ofcourse there is a limit to what u can see, but that's the same in real live, u can't see little details on things that's like on the horizon, BUT u can see there is "something" on the horizon, and in games things just pop up. I think in the next generation they will eventually make a game where u can see as far as you would see in real life. For example a new far cry, but instead of things popping up when scoped, u can see it when your unscoped
??? some clipping during a cinematic means 0. I mean seriously. the graphics were smooth once the gameplay started.
thats one place that shouldnt have any clipping (in a cinematic) especially as there is so much heaped on top of PDZ its been so long in coming it "should" be *perfect*...(lol)
for me its one of those things it destacts from the "experience" ..er how do i put it..
your right in to the game you got drawn in to the story your not controlling the on screen action , your a part of the action then bang "popup" and your brought back to earth ,
it realy annoys me thats all. in this day and age of gaming there should be no need for popup or clipping.
hope they iron out all the bugs ,thats all cos every timei see PDZ there is something more that makes me dislike it rather than like it.
but i will reserve my judgement tilli play it
Commented on 2005-10-26 22:21:00 In reply to Pibborando
Posted by Pibborando
Only complain though, is the environment is pretty... bland. Very few trees or bushes around. And the ground texturing is not very... well done. Not technically, but the way the tectures are blended together looks very amaturish (I'm made lots of very maps for games before) and the tiling of the ground textures is very noticable.
1. I think that enviropment is not bland cause the forgot to fill it :).
They put 3000+1000 models to fight on a hill bank.
So it would be silly for them to fill this battlefield with trees or everything else. Combats like this usually take place on blank enviropments.
If you want to see forests and filled enviropments you will find them in other maps of this game.
2. The tilling is noticeable only where they want to represent a hand-made slip road and i think that this is correct.
3. What do you mean that the blend of textures looks amateurish?
I am asking because when i noticed the normal and parallax maped textures of the ground , in the second half of the clip , i found them really eyeful.
By the way I cant remember another game to make heavy use of parallax mapping like Rare's Kameo & PDZ .
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All comments (24)
Cool Kamero video, Can't wait. Just watched my first tv show in 720p just now (Lost) /crys, drooling over what the 360 is gonna look like.
EDIT: Took three years of french, still can't understand a thing you guys are saying :D
Have you seen the CryEngine 2 vids? They go WAY beyod what FarCry 1 did, and seeing as FarCry: Instincts was an Xbox game, I won't be surprised if FarCry 2 (or whatever they end up naming it) is released on the 360. Would you shutup then?
Tone the fanboy-ism down, at least a little, and just use your head. Draw distance will always be an issue, even if it is miles and miles (there's always a limit). And from most of the 360 vids I've seen so far, pop-pups are still evident, albeit hardly noticable in most cases. Just choose your words more carefully.
Still dling the Kameo vid, but it looks really nice from the screens. Will post back with comments in a bit.
Only complain though, is the environment is pretty... bland. Very few trees or bushes around. And the ground texturing is not very... well done. Not technically, but the way the tectures are blended together looks very amaturish (I'm made lots of very maps for games before) and the tiling of the ground textures is very noticable.
This game is just awesome... but the ground textures... i hope this is not like this in the final built. it looks cheap with those "all the same again and again"-textures... but this levels are not a simple fps map... they are huge!
I have to agree with Pibborando. This particular scene just doesn't look good. Somehow it's way too static and clean and looks like they put it together in rush. I played a couple of the first levels of Kameo and I think they look much better than this one. Especially the second level.
that game looks so hot
i wasnt sure about this when i first saw it from E3, but now.... :))))))))
i just dont understand how this looks so good (imo) but PDZ looks well ...so bad (imo again)
i keep watching that last PDZ vid and LMAO at the plane "popping" in and out of view
and the badguy in the back of the ship his gun pops in and out of view.
Never realised something like this in Kameo, but it has huge motion blur as already mentioned hiding that.
Never realised something like this in Kameo, but it has huge motion blur as already mentioned hiding that.
that game looks so hot
i wasnt sure about this when i first saw it from E3, but now.... :))))))))
i just dont understand how this looks so good (imo) but PDZ looks well ...so bad (imo again)
i keep watching that last PDZ vid and LMAO at the plane "popping" in and out of view
and the badguy in the back of the ship his gun pops in and out of view.
Have you seen the CryEngine 2 vids? They go WAY beyod what FarCry 1 did, and seeing as FarCry: Instincts was an Xbox game, I won't be surprised if FarCry 2 (or whatever they end up naming it) is released on the 360. Would you shutup then?
Tone the fanboy-ism down, at least a little, and just use your head. Draw distance will always be an issue, even if it is miles and miles (there's always a limit). And from most of the 360 vids I've seen so far, pop-pups are still evident, albeit hardly noticable in most cases. Just choose your words more carefully.
Still dling the Kameo vid, but it looks really nice from the screens. Will post back with comments in a bit.
secondly they always find a way to mask pop up/draw distance. I'm just trying to make clear that they almost don't have to do it anymore. Ofcourse there is a limit to what u can see, but that's the same in real live, u can't see little details on things that's like on the horizon, BUT u can see there is "something" on the horizon, and in games things just pop up. I think in the next generation they will eventually make a game where u can see as far as you would see in real life. For example a new far cry, but instead of things popping up when scoped, u can see it when your unscoped
lol hoped i didn't lose ya there..
for me its one of those things it destacts from the "experience" ..er how do i put it..
your right in to the game you got drawn in to the story your not controlling the on screen action , your a part of the action then bang "popup" and your brought back to earth ,
it realy annoys me thats all. in this day and age of gaming there should be no need for popup or clipping.
hope they iron out all the bugs ,thats all cos every timei see PDZ there is something more that makes me dislike it rather than like it.
but i will reserve my judgement tilli play it
peace out :)
They put 3000+1000 models to fight on a hill bank.
So it would be silly for them to fill this battlefield with trees or everything else. Combats like this usually take place on blank enviropments.
If you want to see forests and filled enviropments you will find them in other maps of this game.
2. The tilling is noticeable only where they want to represent a hand-made slip road and i think that this is correct.
3. What do you mean that the blend of textures looks amateurish?
I am asking because when i noticed the normal and parallax maped textures of the ground , in the second half of the clip , i found them really eyeful.
By the way I cant remember another game to make heavy use of parallax mapping like Rare's Kameo & PDZ .
PLEASE tell me because they NEVER work with Winamp
http://www.afterdawn.com/software/video_software/c...