Kadokawa Games has announced that Killer Is Dead will launch worldwide thanks to a partnership with XSEED (for North America) and Deep Silver (for Europe and Oceania). The latest Suda 51 production is coming this Summer on Xbox 360 and PS3. Nine new screenshots inside.
@Sdarts: I didn't ruin the word, the weird obsession with huge raccoon scrote in japan ruined it :) (27 minutes ago)
@GriftGFX: Well if you look at many an RPG a stat, like strength or something decides part of how hard you hit. Ie the weapons do more damage as you level up. Isn't that the same? (31 minutes ago)
I'm not sure that I agree. You could only have a few items, and account for it in the character build/progression.. and in the enemy progression. (34 minutes ago)
@GriftGFX: Yes, though I also believe time and resources come into place. When a game scales items, or at least some. It reduces the amount of items the developers need to build for the game. (51 minutes ago)
Even in the absence of a lot of loot.. it just seems like you wouldn't need it if your other systems were in tune with one another. (53 minutes ago)
FF15 is seeming as dumbed down as DA2. I really hope not, but we will see. Also, all RPGs should allow for characters to change outfits, specially since you will be playing it for dozens of hours. (55 minutes ago)
Well I can believe that.. but "a lot" doesn't make it a staple :P (55 minutes ago)