IMAGES | PS3 Friday, May 28, 2010 | 8:48 AM

Killzone 3 images

Killzone 3 images

I don't think anyone doubted it, but now it's confirmed, Killzone 3 will be a monster graphically, like these 9 high resolution images tend to prove. The water is especially incredible in some shots.

All comments

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Commented on 2010-05-28 09:04:43
absolutely amazing, serves as a reminder for me that killzone 2 is still the best looking game on any console.
Commented on 2010-05-28 09:05:37
wow
Commented on 2010-05-28 09:07:22
looks exactly like KZ2...

and KZ2 is definitly not the best looking game on consoles...I just have to mention Uncharted 2


PS: there ist nothing I see on this screens that looks better than Gears of War 3 on the new screens
Commented on 2010-05-28 09:14:52
technically this is leaps and bounds more impressive than the new GoW3 screens. Art wise and style, I think they are about even.

Looking forward to play both games.
Commented on 2010-05-28 09:20:33
Texture detail definitely looks upped, but main thing is the scale is ten times bigger and there is no loading...first point is huge...if the levels are pretty open, thats a pretty massive upgrade in my mind
Commented on 2010-05-28 09:56:45
scale, textures, lighting, and the most important, MSAA method instead of the blurry QAA. if you can't see that these things have been upgraded then you should take a good hard look at KZ2 screens.
Commented on 2010-05-28 09:57:58
Why the fuck do You always have to compare this and that. Its just next cool looking game and Im looking forward to this. GOW3 is also great and Uncharted too and many many more....so just enjoy the games.
Commented on 2010-05-28 10:06:49
There is just one shot with water BlimBlim, and it just wowed in dark athena in motion, so not really wowing that much... still.
The rest is what was added, the game looks like the first with asofter color plaete to ajust with the new storm/windy direction. The scale indidded is more spacious than KZ2, but s I see it none of those shots have the much ammount of stuff going on screen in terms of battle.
to E3, Be it then.
Commented on 2010-05-28 10:10:23
From an interview the game is only on a pre alpha state. They have a demo running, an entire level running and the game is a year and a half ahead of its full stage of development.
Commented on 2010-05-28 11:07:56
technically very advanced, but that art style just looks boring to me - in my opnion this game could seriously profit from some architects planing the buildings and from fights outside of what looks like boring military/industrial complexes with absolutely no soul
Commented on 2010-05-28 11:16:42
^^ is that not the entire point of the helghasts home world though...
Commented on 2010-05-28 11:27:47
Let's have a laugh at the 360 fanboys commenting on these shots, should be fun with their one sided views.
Commented on 2010-05-28 11:50:22
The 4th screenshot is the best. I am not into the muted colors and heavy fogging. It detracts from the beautiful character models and high poly environments.

And to Aphex187 above, I am one of those Xbox 360 fanboys... but can give credit where credit is due. Dont lump all Xbox 360 gamers into one category, as a good portion of those gamers have PS3's also. By doing that, you end up sounding like a fanboy yourself. Each system has its strengths and weaknesses. If anyone has to justify their purchase by slamming the other system, they arent real gamers. If they were, they would appreciate technological advances on any platform.

I would love to play the Resistance games and Little Big Planet, but they are really the only games that interest me that arent cross-platform. When the PS3 hits the $150 mark, I will certainly buy one, just to play Resistance 1&2 and Little Big Planet 1&2.
Commented on 2010-05-28 11:51:51
looks unbelieveable...
Commented on 2010-05-28 11:55:58
Check out the leaked footage - http://kotaku.com/5549880/killzone-3-footage-break...

Youtube vid - http://www.youtube.com/watch?v=-Qj5E5kJ3ZE
Commented on 2010-05-28 12:41:43 In reply to aphex187
Absolutely one of the top best looking console games, right there with Uncharted 2.

Textures might not be the best but everything else looks fantastic, especially the lighting when you see a character go from shadow to light and go to shadow and you see their shadow reflection on ground or wall, just beautiful.
And dont get me started on atmosphere, one of the best atmospheric games I ever played, fantastic!
Just to say that it doesnt matter how high texture resolution is, there are always "tricks" to fool our eyes to make the game look great (Kane & Lynch 2).

As soon as I saw the first screens of KZ3 I got superhyped to play KZ2 MP again, after 10+ months, brilliant game...with some small flaws.
The gameplay has some issues (check the Main Forum thread), if they iron those out KZ3 will definitely be one of the best FPS games on consoles.

I am just happy they are making the maps bigger, more responsive controls (still has the weight to it which I am fine with) and some more stuff.
Posted by Lafiel
technically very advanced, but that art style just looks boring to me - in my opnion this game could seriously profit from some architects planing the buildings and from fights outside of what looks like boring military/industrial complexes with absolutely no soul
Have you read the background story for Killzone? If not, do so then you know why it looks the way it does.

GG said that Killzone 3 will be 10x bigger than a full Killzone 2 level, have jungle, arctic and some industrial levels and end up in space.
Commented on 2010-05-28 12:48:37
to all PS3 fanboys....

these are Bullshots:

first: these screens are 1080p and KZ3 will not run in 1080p

second: there is far too much AAA, no consolegame has so much AAA...


the same happened to the official Uncharted 2, Gears of War 2, Alan Wake and Splinter Cell: Conviction Screens compared to the final game...

it is always the same...
Commented on 2010-05-28 13:04:42 In reply to dohr07
Posted by dohr07
to all PS3 fanboys....

these are Bullshots:

first: these screens are 1080p and KZ3 will not run in 1080p

second: there is far too much AAA, no consolegame has so much AAA...


the same happened to the official Uncharted 2, Gears of War 2, Alan Wake and Splinter Cell: Conviction Screens compared to the final game...

it is always the same...
the game is using the same AA technique used in GOW3, basically it's beyond that of even 16x MSAA that you see on PC. the smoothness if perfectly indicative of the final game.
Commented on 2010-05-28 13:24:39 In reply to KORNdog
I know its bullshots...for now.
I remember when they released one patch on Killzone 2 images and later on GG said there were "doctored".
Posted by KORNdog
the game is using the same AA technique used in GOW3, basically it's beyond that of even 16x MSAA that you see on PC. the smoothness if perfectly indicative of the final game.
Hard to believe, but great if its true.
Commented on 2010-05-28 13:33:19 In reply to Sath
Posted by Sath
GG said that Killzone 3 will be 10x bigger than a full Killzone 2 level, have jungle, arctic and some industrial levels and end up in space.
Jungle yay thats sounds awesome, i bet ND worked on them :) I always loved jungle/tropic/forest and snow/ice/arctic levels, it's one of the most important things for me in advanture or fps games, they have to have something organic/natural even if it looks scifi/fantasy, otherwise i hate the look.
Commented on 2010-05-28 13:46:14
Skyform

I read that Naughty Dogs isnt working with GG on Killzone 3.

But jungle, yes its good, but it depends how the level is designed and all. Atmosphere is everything, GG is good at creating that IMO.

But me personally I like more snow and arctic scenery, seems more epic when you see a snowstorm clear out the closer you get to something like say a big facility infront of you and when you come in with ships and land on the ground you see a huge snow wave just blow away from the ship, pretty awesome (Killzone 2 had this effect with dust and cloud).

Besides GG said that people said that Killzone 2 had alot of industrial look and not enough variety and they mentioned this in their interviews a few times that they are definitely changing that :)
Commented on 2010-05-28 13:54:51 In reply to Sath
Posted by Sath
I know its bullshots...for now.
I remember when they released one patch on Killzone 2 images and later on GG said there were "doctored".



Hard to believe, but great if its true.
those screens where doctored only in the sense they added colour to them, but they ended up putting those flters in the game anyway so it made little difference.

as for the AA. just look at the GOW3 thing over at eurogamer, where they judge the visuals of games. it's a visual trick admitidly, but if overall it LOOKS better then 16xMSAA, then that's all that really matters. MSAA is too resource hungry so current consoles can only really do 4x max. either way it's better then what killzone 2 uses which was great in the sense it smoothed out edges really well, but it also blurred the geometry itself, hence the blurry textures.
Commented on 2010-05-28 14:05:52
corse they're "bullshots"... it's marketing. Every single game does it. But i think it would be a safe bet that the game will look extremely close to it..as it doesnt look amillion miles away from KZ2. Infact, to be honest, other than the scale looking bigger...these screens look abit too washedout for it to impress as much as KZ2 did. Probably wont get a real sense of the visual improvements untill we see it in motion at E3
Commented on 2010-05-28 14:14:15 In reply to KORNdog
Funny that the screens have a lot of MSAA applied. MLAA may be the best method for consoles, but it's far from perfect and certainly not better than 16xMSAA. Evidently in the slower response times of GoW3 controls vs GoW2.
Commented on 2010-05-28 14:41:44 In reply to dohr07
Posted by dohr07
to all PS3 fanboys....

these are Bullshots:

first: these screens are 1080p and KZ3 will not run in 1080p

second: there is far too much AAA, no consolegame has so much AAA...


the same happened to the official Uncharted 2, Gears of War 2, Alan Wake and Splinter Cell: Conviction Screens compared to the final game...

it is always the same...
QQ Moar?

MLAA 16X AA is being used as it was in God of War 3, Naughty Dog is OBVIOUSLY helping them with texture manipulation. Their first party studios are all working together to make a show piece for the PS3 hardware. Microsoft could do the same thing but they don't. (which is odd because they have more money to piss away on these pet projects)
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