Kingdom Come: Deliverance, the realistic medieval RPG from Warhorse Studios is now on Kickstarter seeking $500k to launch in Q4 2015 on PC, Mac, Linux, PS4 and Xbox One. New screenshots, gameplay trailer and more details inside for this promising CryEngine-powered title.
Warhorse Studios Launches Kickstarter For
Kingdom Come: Deliverance
Sets US$500k (UK £$300k) Goal To Fuel Ongoing Investment in the Game
Prague, Czech Republic – January 22, 2014 – Today Warhorse Studios launched a Kickstarter for Kingdom Come: Deliverance, the AAA PC and next-gen console title slated for a 2015 release.
Game Director and Lead Designer Dan Vávra explains: “So far US$1.5m has been invested into Kingdom Come: Deliverance, largely from a single investor outside the games industry. This is a big and expensive game, and we could hardly hope to raise the entire budget needed on Kickstarter alone. Since game publishers are not throwing money at us, we’ve made a deal with our investor: if we raise the relatively reasonable sum of US$500k, it is proof for him that the game has potential, and he would continue to finance us. Anything over the sum we’re asking for will allow us to create additional content and a better overall product.”
Kingdom Come: Deliverance is an open world, action-adventure RPG developed by a veteran team composed of talent that played key roles in the Mafia, Crysis, ArmA and Operation Flashpoint franchises. Set during the Holy Roman Empire during the late Middle Ages, Kingdom Come: Deliverance is rich with historically authentic characters, themes and warfare.
Donate to the Kickstarter at http://www.kickstarter.com/projects/1294225970/kin... Get the latest news on the game from its Facebook page (www.facebook.com/kingdomcomerpg) and official site (www.kingdomcomerpg.com). Follow Warhorse on Facebook (www.facebook.com/WarhorseStudios) or Twitter (@WarhorseStudios) to get studio news.
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@Melmoth: Makes sense. You always suck at stuff you haven't done before :P (16 Hours ago)
star wars ships or castles in interesting angles without breaking a sweat. (16 Hours ago)
@Megido: i drew a lot of sailing ships, but remember not being very happy with them as i didn't manage to do perspective properly. my dad who's an architect could just quickly sketch these.. (16 Hours ago)
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