Trailer PC Xbox 360 PS3

Kingdoms of Amalur: Reckoning is clearly becoming one of the most highly-anticipated titles to come in 2012 and it is partly because great names such as Ken Rolston, Todd McFarlane and R.A Salvatore are behind this new RPG. Today, here is a video presenting five minutes of gameplay taken from the PAX demo.

Sath - Missed the<br>hay
Sath
Commented on 2011-05-12 20:41:20
Art reminds me of World of Warcraft, combat reminds me of Fable but better.

Combat is the only thing that worries me, I found it decent good, but atleast its the best combat in any action RPG I have seen so far so thats a good thing.
In reply to
KORNdog
KORNdog
Commented on 2011-05-12 20:43:48 In reply to Sath
Posted by Sath
combat reminds me of Fable but better.
not exactly difficult to achieve...lol
In reply to
Sath - Missed the<br>hay
Sath
Commented on 2011-05-12 20:57:14 In reply to KORNdog
Posted by KORNdog
not exactly difficult to achieve...lol
Well no, but I wish westerns could implement proper combat like Ninja Gaiden into their RPGs. NG has that grounded but yet exagerated with limits that fits great for RPGs.

Been wanting one for so many years that I have lost all hope for such, great RPG elements, explorations...etc. with great combat from action games from Japan we see these days.

Ah well, I hope this game will be fun.
In reply to
IRAIPT0IR
IRAIPT0IR
Commented on 2011-05-12 21:02:44
Combat is way beyond any RPG out there is kinda putting to shame other western devs.

Combat has the heart of an action game, you can clearly see it in the rolling animations, the hit detections, the sounds of the strikes and how the armors of enemies cracks and flies, things like that you find in action games and not RPGs.

Also thsoe finishers are like OTs from NG2 or finishers from Bayonetta, pretty impressive stuff thinking about it in terms of what RPGs combat are at this point and whats out there.

Im very impressed by what I saw honestly.
In reply to
This message and account have been deleted at the user's request
Sath - Missed the<br>hay
Sath
Commented on 2011-05-12 21:26:28
I do dislike games were they just "put" stuff on their back to look cool but still, hate it.
Be it shields, guns, swords, hammers, axes...etc. anything.

Should be like Ninja Gaiden were it makes sense, a scabbard for your sword, add detail to make it more believeable.

@Droezelke

Are you new the whole fantasy genre games?
Stuff like this has been done for years now.
In reply to
IRAIPT0IR
IRAIPT0IR
Commented on 2011-05-12 21:36:14
There is magic involved here, why use a holster when you can put a spell to stick it in your back? lols.

trying to rationalize things here for God's sakes!

Also Ryu only has it for the regular size swords, when he uses the Dabi for example is like this also.

:P
In reply to
Sath - Missed the<br>hay
Sath
Commented on 2011-05-12 22:04:08
I know, EVERY game has it which is weird.
Characters put some special glue on their back hehe
In reply to
GangstaNip
GangstaNip
Commented on 2011-05-12 23:02:37
wow i had no idea this was Curt Schilling's 38 studio. I remember he formed one but didn't know the name of it. Anyways this game looks pretty good so far from a gameplay perspective.
In reply to
redead
redead
Commented on 2011-05-13 00:18:06
a poor mans fable, still doesn't get rid of its shortcomings. area loadings.
In reply to
IRAIPT0IR
IRAIPT0IR
Commented on 2011-05-13 00:38:43 In reply to redead
Posted by redead
a poor mans fable, still doesn't get rid of its shortcomings. area loadings.
I think what we seen in this vidoe pretty much rapes Fable games, especially combat gameplay.

Pop in yeah is there, hope they polish that.
In reply to
deafwing
deafwing
Commented on 2011-05-13 00:56:54
wow... this actually looks not that bad ... hmm I would give it a shot.
In reply to
Moonwalker
Moonwalker
Commented on 2011-05-13 02:50:11
I recommend you all to watch the full gameplay demonstration. It's awesome!!!!


http://www.reckoning.com/pax-east-demo
In reply to
dystopian
dystopian
Commented on 2011-05-13 05:00:36
Looks like God of War meets Fable. Nice. I will pay closer atention.
In reply to
Xeviant
Xeviant
Commented on 2011-05-13 06:58:45
holy shit, that gnome looks like it was pulled right out of wow
In reply to
spacemanjupiter
spacemanjupiter
Commented on 2011-05-13 07:22:40 In reply to Sath
Posted by Sath
Well no, but I wish westerns could implement proper combat like Ninja Gaiden into their RPGs. NG has that grounded but yet exagerated with limits that fits great for RPGs.

Been wanting one for so many years that I have lost all hope for such, great RPG elements, explorations...etc. with great combat from action games from Japan we see these days.

Ah well, I hope this game will be fun.
No... I do NOT want Ninja Gaiden combat in my RPG. No thanks.
In reply to
Sath - Missed the<br>hay
Sath
Commented on 2011-05-13 07:32:58 In reply to spacemanjupiter
Posted by spacemanjupiter
No... I do NOT want Ninja Gaiden combat in my RPG. No thanks.
First, you do not own any of the RPG.
You dont like it, you dont buy it, simple rule of life.

I talked to Raptor about this, a action fan to another, he gave some good reasons why it should be like that.
Its more about balancing issues than anything else.

But I would still love to see a game that is a action RPG with its combat being like a true action game as Ninja Gaiden, but ah well its all good.

But for what this game is going for it, it looks very nice for an RPG, best combat there is IMO.
In reply to
Logahn
Logahn
Commented on 2011-05-13 08:21:59
I don't like any game that uses incombat weapon switching (like shield to 2hander) and I totally hate it when a warrior (for example) can use magic. It's a total bullshit. Rest seems decent so far.
In reply to
Sath - Missed the<br>hay
Sath
Commented on 2011-05-13 08:29:23
After watching the video again with not so bad mood as yesterday (I was in very bad mood, and saw the video only once) I am loving the combat...for an action RPG LOL

From what i analyzed (as usual) is that the combat has weight behind it and animations looks very nice, well after when the player shows the character in armor, the intro was meh.
I love those melee combos to a magic spell, and those magic spells are brilliant IMO, packs a big "umph" behind it in both sound and visuals.

My absolute favorite one is were the character creates a Phantom Blade (thats what I call it) from the arm and finishes off the enemy.
In the demo there was only one, but I seen in another video you can get two with another animation.

Dodging, is great, its really Ninja Gaiden-ish which is always welcome for me. Wouldnt be bad if they could add like some sort of a phantom dash with a nice afterimage, would be nice.

Mage looks great too, probably the best I have seen in a RPG were a mage is equally as badass in animation and action executions as a melee character.
I hate seeing mages just flicker their wrist to cast a fireball or something, should be more exagerated in body language, especially the hands so it feels like your character is truly powerful with magic.

Those being said, I am really looking forward to, tbh, the only RPG so far I really want and have my heart set for it.

Some things I didnt like was the hud, looks like crap lol.
And the sound of the sword clinging to objects, didnt like it.

PS. character customization is nice as well, atleast they have proper beard models and nothing super exagerated compared to both Dragon Age games which I found to be garbage LOL
In reply to
IRAIPT0IR
IRAIPT0IR
Commented on 2011-05-13 14:38:25
Well said, I agree.

The hud I hope they revamp it to make it more fantasy look, more elaborated.
In reply to
kadixon
kadixon
Commented on 2011-05-14 15:11:03
Wow, I like the video. Will add to buy list.
In reply to
Megido
Megido
Commented on 2011-05-14 15:31:14
...why would you want the hud to be more elaborate? You'd want the HUD to be as unintrusive as possible :P

Anyway, give me some local co-op, enough leveling options and a big ass pile of loot and i'm interested. But i guess it looks alright so far.
In reply to
IRAIPT0IR
IRAIPT0IR
Commented on 2011-05-14 15:38:28
Yes, a pretty HUD please, as far away as possible form something like Demon Souls lol, that is very simple and bare bones, don't get me wrong for the type of game that you want the less possible distraction is awesome but so happens I want and like the more gamey as possible with lots of things on screen in terms of HUD, Bayonetta was an example of this, so pretty colors........*drools*

There is no coop no online nothing, pure SP, also there is no level scaling at all, in the PAX2011 demo vids they mocked Elder Scrolls Oblivion I think because of this, you will get beat in an area and the return when you are more powerfull to kick ass to those same enemies(thank God)
In reply to
About the game
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Published by
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38 Studios
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