Here comes a new indie title and quiet a weird one from Pathologic devs. Funded in part through Kickstarter last year, the backstory itself is interesting as the game idea came from an anonymous e-mail (details here). In a wooden house, the player receive visits from strange guests that want to play hide-and-seek. To win, the player needs to remain alive and maintain the character's sanity until sunrise while finding and mending the breaches that let the Visitors inside.
@GriftGFX: that's a pretty obvious thing he says. If visceral were doing great progress at a single player game, EA would probably just ask them to change the direction, not fire them. (54 minutes ago)
And as usual.. our analysis is dreadfully misinformed anyway (taking this back to Visceral): [url] (1 Hour ago)
I'm not as pessimistic about where things are headed. I think a lot of stuff is better in regards to this problem vs. a decade ago. (1 Hour ago)
@MrWhite: Time for what? People are noticing stuff that impacts game design more than ever. That's not a new problem. Add-on content of any flavor has presented this problem through decades now. (1 Hour ago)
@GriftGFX: Yeah, give it time. (2 Hours ago)
Loading taking too long? Why not buy a shorter loading bar!! (3 Hours ago)
And plenty of those examples are online PVP games too. Quake Champions probably isn't one of them :D (9 Hours ago)