Since Rise of the Tomb Raider is now available in North America, we can finally show you some more footage of the game, including a new FPS Analysis video showing the second hub area Lara discovers after the Soviet Installation. If you want to discover this new environment by yourself, don't watch. Our analysis proves there are a few drops here and there and some tearing too, which can easily be explained by the number of post-processing effects and details in this gorgeous area. Update: One last video added. It shows an optional tomb which won't take you much more than 5 minutes to complete.
@Melmoth: yhea, when i saw the zen monks play area, its the normal route, but you can beat off path a whole lot. (2 Hours ago)
@asdfg: the hell, i spoiled all of it, ALL of it, but i'm still on Bloodborne last legs. I play this shitty games slowly, speedrun is for dickless pussies. (2 Hours ago)
i still think the mastermind itagaki has secretly worked on this game lol :D (12 Hours ago)
Seeing some so called ''souls vets'' giving up, without learn the posture system, cuz no overlevel/co-op/iframes abusing/backstab - sogood.gif (12 Hours ago)
20hrs in and 11 bosses defeated (2 main,9 optional - only one of them was shit yay!), this is the ninja game i've been waiting since NG days bruhs. Loving its depth of all mechanics. (12 Hours ago)
@Melmoth: Yelp, it's all about perry and attack with that guy. (17 Hours ago)
This is the closes (setting) i've seen to my old fav. Irem's Ninja Spirit that i've seen. Feudal japan mixed with From's superb bosses also makes me think about Madhouse's Ninja Scroll. (19 Hours ago)