Rise of the Tomb Raider was finally released on PC a few days ago and we just had the time to capture some 1080p/60fps footage for you guys. The game is maxed out, except for textures as they require a 6 Go GPU with the very high setting. We also couldn't go above SMAA without hitting the framerate, but if Miguel gets his copy next week and can do better, we'll post more videos eventually.
We had a great time playing Rise of the Tomb Raider. It's a solid sequel of an already quite good title, and the new gameplay features help to alleviate the feeling that it's just more of the same with different environments. It took us around 15 hours to complete the with a 73% completion rate, with many things left to do in the open world zones. The PC version offers a lot of different graphical options to choose from, which allows to adapt the game's visuals to a large range of rigs, but the game remains quite demanding even with an SLI of 970s. The SLI profile might be to blame of course, but we've had to make a few compromises to run the game smoothly (and we still saw a few drops here and there). Other than that, it's a real pleasure to play the game again with better framerate and visual quality.
On the plus side
+ Even prettier than on Xbox One
+ Smoother too
+ Takes the solid basis of the reboot and makes it better
+ The open worlds and their many activities
+ The crafting really makes us go and explore
+ Some environments look amazing
+ A bit more puzzles than before
+ Some interactions with NPCs
On the down side
- Good PC needed to hope for a steady 60 fps when maxed out
- The aliasing is still visible
- Predictable and pedestrian story