The Kickstarted game Loading Human has switched development from Unity to Unreal Engine 4 has announced the developer. The virtual reality title is being developped for Oculus Rift but could also hit PS4 since Sony has approved the concept for development on the Project Morpheus VR system. Jump inside to get more details and a new glimpse at the "Eternal Sunshine meets Monkey Island" title.
LOADING HUMAN MOVES TO UNREAL ENGINE 4 AND IS CONCEPT APPROVED FOR PS4 “PROJECT MORPHEUS” VR SYSTEM
VR title switches development to Unreal Engine 4, is concept approved for PlayStation 4’s “Project Morpheus”, now features a new gameplay storyline and launches Kickstarter crowd-funding campaign
7 May 2014 – Rome, Italy/… Untold Games has revealed that Loading Human, the award-winning and critically-acclaimed virtual reality game, has transferred development to the cutting-edge Unreal Engine 4, and has now had its concept approved for PlayStation4’s “Project Morpheus” virtual reality system. The news coincides with the launch of a Kickstarter campaign to fund the completion of the first playable chapter of the Loading Human project.
Loading Human, virtual reality adventure game powered by groundbreaking controls and set in a thrilling sci-fi world, also has an all-new storyline replacing the one previously shown in the proof of concept demo earlier this year. The new storyline, set in the year 2185, will immerse players in the memory fragments of young adventurer and scientist, Prometheus. The action starts at his father's North Pole research base where Prometheus will begin his training that will see him guide the spaceship Origin toward the Quintessence – a dark energy source found within the distant Eagle Nebula.
Flavio Parenti, CEO of Untold Games, said:
“After such a positive response to the early Loading Human proof of concept, we felt that to truly realise the game’s potential we had to go back to the drawing board. So we have completely rewritten the storyline as well as adopting a true next-generation development engine.
“It is exciting for us to finally be able to introduce the world to the complicated love story of Prometheus and Alice, as well as transfer development to the new Unreal Engine 4. We hope that gamers will support our Loading Human Kickstarter campaign and join us on Prometheus’ journey, exploring the new potential on offer with VR gaming and Unreal Engine 4.”
Developed from the ground up for VR and motion control devices like Oculus Rift and Sixense Stem System, players will be able to interact with objects within the environment to solve puzzles and uncover the secrets of Loading Human’s story-driven gameplay.
The Kickstarter campaign launched today has an initial target of $30,000, which will fund the completion of the first Act of the three chapter saga, planned on PC and Mac during Q1 2015. The approximate gameplay experience of this episode will be about 3-4 hours minimum, encompassing the scientific base, North Pole, spaceship, underwater lab and the Greenhouse.
The soundtrack though - Best I have heard in a LONG time. Graphics are pretty good too. (23 minutes ago)
So many things happen and half the time, you dont know what on earth they are talking about.. I didnt see the movie nor watch the animated shorts... was I supposed to... (25 minutes ago)
let's call it control responsiveness. (26 minutes ago)
I am not sure input lag is the correct term for what I want to say.... I think it's an animation issue where you push the stick forward but it takes Noctis a good couple fo seconds to start moving.... (27 minutes ago)
@alimokrane: It's actually the only FF I've completed, but it's not my favourite FF story at all. (29 minutes ago)
Combat is mess, story is a mess, and dont get me started with the input lag and the stupid animation decisions... geez! (31 minutes ago)
@alimokrane: Ardyn as an antagonist just straight sucks. He says a whole lot of things without actually saying anything. I still wanna go back and do all the harder dungeons but I'll wait till later. (31 minutes ago)