TRAILER | X360, PS3 Wednesday, June 13, 2012 | 2:14 AM

Lollipop Chainsaw ready to slay

Lollipop Chainsaw ready to slay

The zombie horde from Lollipop Chainsaw is unleashed as the game is now out in North America and will ship across Europe on June 15th.

Launch Trailer (EN)
Launch Trailer (FR)

All comments

Commented on 2012-06-13 03:55:48
No demo, No buy. Why don't developers understand that if you're not going to market your game to death, then you'll need some good press and some good word of mouth, something demo's (for good games) do.

I hope that there being no demo isn't telling, though if I'm being honest at its best I expect this game to serve as a side dish to the meatier games that get or will get released. If it recieves a good reception I'll get it when it hits the the bargain bin (which will probably be the day after release) :).

The game certainly seems to be falling on deaf ears. It's a combination of timing as straight after e3 everyones still marginally dazzled by the games that impressed that current releases start to look rudimentary, and the fact that it's coming out in a period that has seen Max Payne 3, Ghost Recon AW, Dragons Dogma (and dare I mention Dirt Showdown). All this further emphasises why I think a demo was needed (or at the very least would've helped), but hey maybe somebody over there reads this and releases a demo in 2 days.
Commented on 2012-06-13 04:14:56
Apparently 4 hours long...has flop written all over it.
Commented on 2012-06-13 06:59:16 In reply to KORNdog
Posted by KORNdog
...has flop written all over it.
Sounds like Grasshopper game. Game is made on cheap, so they will not lose much. :P
Commented on 2012-06-13 08:21:35
Well, Famitsu gave it 36/40. Just sayin'.
Commented on 2012-06-13 09:06:56 In reply to TheVice
Posted by TheVice
Well, Famitsu gave it 36/40. Just sayin'.
Famutsu also gave Ninja Gaiden 3 a high rating. Every trash-style game gets one over there.
Commented on 2012-06-13 11:48:44
Friend just finished the game, he says he had an absolute BLAST playing the game, it was super fun, but short gameplay time (he needed about 7h to clear it) and weak replay value are it's short comings.
Commented on 2012-06-13 12:10:11
Everyone just talks about 4 hours of playing. And if everyone already finished it. Dead Rising was 6 hours long. So what? Finished it like 8 or 9 times.
You definitely need some distance. I will not say more until I finished it myself.

About the game


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    Tiz @GriftGFX: I think MS were in full on panic mode because they wanted to add value to their box, so they showed everything. (4 Hours ago)
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    GriftGFX Yeah they just need to actually implement some of that stuff. They're charting an interesting path. I feel like they showed this game off before they knew what it was. (4 Hours ago)
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    Tiz For instance, in Destiny, the whole point of getting loot is to get better equipped to do raids for better equipment to do raids for better equipment and sometimes Iron Banner. (4 Hours ago)
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    Tiz @GriftGFX: It really depends how they approach it. If you can upgrade your ship, crew etc to navigate more dangerous parts of the sea then it will be a dangling carrot scenario. (4 Hours ago)
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    Tiz Also, like the Division you have to cash in the loot before people steal it for themselves. The Division ran into the problem of just allowing anyone in the instances. (4 Hours ago)
  • GriftGFX
    GriftGFX And like.. what's the purpose of the loot itself. (4 Hours ago)
  • Tiz
    Tiz @GriftGFX: I feel like what the loot is will determine the way people play. Will there be the standard common to Legendary loot? Will some loot be harder to navigate to, if so, will it be worth it? (4 Hours ago)
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