TRAILER | X360, PS3, PC Saturday, May 26, 2012 | 12:21 AM

Mad Riders strikes back

Mad Riders strikes back

Techland's marketing guys have already proved their talent with Dead Island, but they are back with a different angle in this whole new trailer of Mad Riders. Now we don't know how this downloadable title will turn out, but that's a pretty funny way of promoting a game with races.

Trailer

All comments

Commented on 2012-05-26 01:12:08
That was brilliant!

Loved it!
Commented on 2012-05-26 02:42:46
Awesome specs, 1800p YAAAAAAAAAAAASSS! No more "game looks amazing, oh wait it's 620p? Game looks like shit"
Commented on 2012-05-26 09:23:28
that was the greatest trailer of all time!!! LMAO superb
Commented on 2012-05-26 13:42:08
And I thought Borderlands trailers was funny, this took it to the next level!

Laughed so hard at so many things, especially Motion Captured Wheels.
Commented on 2012-05-26 14:00:22
Can Your PC handle this ? Meheheehe
Commented on 2012-05-26 23:22:45
Looks kinda like they just took all the assets and tracks from nail'd and threw them into a downloadable arcade game...there is an an old saying...fool me once, shame on...shame on you...you fool me you can"t get get fooled again...
Commented on 2012-05-27 11:38:02 In reply to KORNdog
Posted by KORNdog
Looks kinda like they just took all the assets and tracks from nail'd and threw them into a downloadable arcade game...there is an an old saying...fool me once, shame on...shame on you...you fool me you can"t get get fooled again...
lol nice George Bush impression...
Commented on 2012-05-27 21:21:00
That was very good. Nice job.

About the game


What's up?
  • MrWhite
    MrWhite Not "Here, you can have it all and become a god that can knock over a 30 tonne beast!" Had to be a balance there. There wasn't one. (4 Hours ago)
  • MrWhite
    MrWhite having a perk slot system too. Only being able to equip a couple to suit what kind of style you want to play as. (4 Hours ago)
  • MrWhite
    MrWhite Little things that could have elevated the game from being just 'OK' to deserving the praise it got. (4 Hours ago)
  • MrWhite
    MrWhite another solution for repetitive combat and progression is a weapon maintenance system, sparser ammo, and making each machine have a unique invulnerability to certain attacks. (4 Hours ago)
  • MrWhite
    MrWhite A simple solution would have been a command wheel function for overridden machines. Attack, defend, stay, suicide attack, follow etc (4 Hours ago)
  • MrWhite
    MrWhite the maps design didn't facilitate it. Like I say, poor design everywhere. (4 Hours ago)
  • MrWhite
    MrWhite @Tiz: I just think its sloppy AI coding, and just a general lack of want of doing it that way. One other reason is the on rails system for automatic riding (4 Hours ago)
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