PS3 Friday, May 8, 2009 | 3:47 PM

MAG trailer

MAG trailer

We are also very late with this one, for the game reason as before, but here comes finally the first ingame trailer of MAG for PS3.
Update: Added an iMAGe gallery.


Trailer

All comments

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Commented on 2009-05-08 13:58:38
Massive Ass Graphics xD

Looks good though. I don't particularly want to buy this though. Save my money for Uncharted 2. I kind of hope they push it back, but then they might be encraochign into GT5 of God of War space....

Who knows.
Commented on 2009-05-08 14:10:32
I'm kind of done with FPS this year so I'll probably pass on this. If I do happen to break down for another one (God forbid I do as my next inked FPS is AvP), it will most likely be MW2. Being online-only also kind of pushes me the other way as I like a SP/Campaign with my games.
Commented on 2009-05-08 14:38:34
Me too Zaku.

I mean it might be something I pick up on the cheap. Or if they push it back to Summer 2010, I won't be upset.
Commented on 2009-05-08 14:50:36
This game reminds me good old BF from PC. Damn can't wait for BETA announcement.
As for 256 player game graphics look good. Want better graphics buy KZ2.
Commented on 2009-05-08 15:08:44
This game has nothing going for it besides the number of players, and I am expecting some sort of sneakiness regarding that (ie, squads battling in different sections of the map, unable to go anywhere else, or something. Or maybe it'll be like local "multiplayer" in Burnout xD)
Commented on 2009-05-08 15:56:31
If I hadn't read the previews for this game I wouldn't be interested, just because the graphics are average.

However, they haven't cheaped out on the 256 player thing, they're actually gonna do it. Supposedly though the large battles will be held for a good half hour or more. Smaller games with less players will be available.

Something about this setup just seems promising.
Commented on 2009-05-08 16:06:48
I really like how the developers embrace the whole Squad-based approach to the game. They want to minimize chaos, and people running around like headless chickens.

It think it's great that being around the team-leader, and working as a 8 man group gives the player different kinds "buffs" like in MMORPG's i.e faster moving, better handling with weapon etc. I think that's really good way to get people to play WITH eachother and working as a group. But ofcourse, there will be always people who want to be Rambo and run and gun like crazy, and that's fine, but i bet they find out soon enough that that's not the best way to go about it in this game.

I have faith in Zipper, they did great job with Socom series back on the PS2 and what i gather from interviews and previews, they are on the right track.
Commented on 2009-05-08 17:00:45 In reply to pythxvii
Posted by pythxvii
This game has nothing going for it besides the number of players, and I am expecting some sort of sneakiness regarding that (ie, squads battling in different sections of the map, unable to go anywhere else, or something. Or maybe it'll be like local "multiplayer" in Burnout xD)
from the interview over at playstation.bolg you are split into squads of 8 across the whole map, but from the sounds of it, you all come together at the end in a huge 256 player war. it sounds really fun. i'm glad they're actually thinking about it tho, rather then it just being a huge number of players in a massive clusterfuck. the key to having this many players is being organised, and the devs seem to be focusing all their efforts on that very element.

still not sure if i'm going to BUY it, but it's definately one i want to try out.
Commented on 2009-05-08 17:55:14
Everybody complaining about the visuals, just remember people still play worse looking game named Halo 3. The graphics are great for a game with such scope. I'm looking forward for any beta announcements.
Commented on 2009-05-08 18:07:31 In reply to EQUINOX23
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Commented on 2009-05-08 19:08:08
The jaggies really do hurt this game in the graphics dept alot more than other games, but I do like the amount of stuff they have in the enviroment plus 256 players...then again counter strike, battlefield? Yeah nothing new but I enjoy socom including the latest one (yes i know they didnt do the latest one) and it does look like it could be some fun.
Commented on 2009-05-08 19:15:36
Sorry, but that doesn't get me one bit excited. Don't understand the fuss concerning this one. All big numbers talk, that's it.
Commented on 2009-05-08 19:19:13 In reply to Jato
Posted by Jato
Sorry, but that doesn't get me one bit excited. Don't understand the fuss concerning this one. All big numbers talk, that's it.
they've already prooved it's a lot more then just numbers for the sake of numbers.
Commented on 2009-05-08 20:24:33 In reply to hellyheamf
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Commented on 2009-05-08 20:35:55
this game is sounding very promising. i really hope it delivers, and it should, afterall it's being made by capable devs.

what i'm most curious to know is, are they going to be using the rumoured upcoming motion sensing wii-like controller???
Commented on 2009-05-08 20:48:39
how is this possible, i mean wouldn't there be so much lag?

256 gamers..wow
Commented on 2009-05-08 21:56:35 In reply to Pacific84
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Commented on 2009-05-08 22:26:17
Sales? Better art direction? What? Halo 3 has always looked bland, even when it was new. Also, I could give a rat's ass about MAG, just upgrade the graphics to SOCOM II and put that on PSN.
Commented on 2009-05-08 22:48:40
Why the flame war by bringing up halo... Halo wasn't meant to look like mag or cod, so why compare it it was meant to look like halo, it's like bitching that prince of persia didn't look as good as assassin's creed, give it a break already.
Commented on 2009-05-08 23:02:54 In reply to cchance
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Commented on 2009-05-08 23:12:05 In reply to hellyheamf
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Commented on 2009-05-08 23:19:40
This juvenile console war bullshit is going to get you banned, period. I don't care if you like it or if you love it, but keep it civil.
Commented on 2009-05-09 00:28:47
if there are 256 players in one map, the map better be f**** huge ore else you will get the resistance 2 effect.

plus some good balance between classes is also i must have for such game .
Commented on 2009-05-09 01:01:21
The Zipper team knows how to make big maps....trust me.
Commented on 2009-05-09 04:39:25 In reply to Pacific84
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