Klei Entertainment has announced that the great stealth-platform game Mark of the Ninja is getting a special edition. It will feature a new level, a new style of play, new items and a ton of developer commentary. The team expects it will be out this Summer on Xbox Live and Steam (price TBD). Trailer inside.
SPECIAL EDITION FEATURES
• A new level, set in a flashback to the early life of Dosan (the enlightened tattoo artist) that will set the stage for the events that transpire in Mark of the Ninja.
• A new style of play, which includes a nonlethal takedown ability, and provides a hybrid of lethal and nonlethal approaches to the game.
• Two new items, one more geared to stealth and concealment and one a bit more direct. Both the items and the new play style will be available in the main game as well as the new level. (more details at a later date).
• Finally, we've added a ton of developer commentary to the main game. All the original levels will feature a number of commentary nodes that discuss various aspects of the game's creation, anecdotes, at least two history lessons and other behind the scenes info from nearly everyone on the team.
• Developer commentary has been fully localized for English, French, Italian, German, Spanish, and Japanese. (Additional details below.)
@KORNdog: Speaking of Spiders, I finished Technomancer yesterday. Fun game but dragged down by WAY too much backtracking and lack of different locations. (6 Hours ago)
@KORNdog: I'm not far enough into the game yet but I heard the game world is very interesting and full of great quests with multiple choices. Those kinda things sound great to me. (6 Hours ago)
i honestly think they'd do better making something on a smaller scale. like an isometric action RPG. that spiders (developer) could do with going that direction too. (7 Hours ago)
@Moonwalker: it just looks like a typical game from them to me. like they bit off more than they can chew and the results are just mediocrity across the board. (7 Hours ago)
@KORNdog: the facial animations are bullshit yes, animations in general are passable, combat isn't nearly as bad as I expected though. The world so far has been great, very very nice indeed. (7 Hours ago)
@Moonwalker: it still looks all kinda of garbage though. lol (7 Hours ago)
tearing was horrible, not to mention loading times. Plus it really doesn't look too bad either. Trees and foliage swaying in the wind, nice lighting. Good job PB. course all the jank is still there :) (7 Hours ago)