While Miguel is still asleep after a hard first day on the busy E3 showfloor, let us take you back to the past, in 2013, back when Metro: Last Light was originally released. With the annoucement of a third installement in 4A Games' franchise, people have been quite excited to find out what the Ukranian developers will be able to achieve on current gen hardware. The 2 following videos will serve as a reminder of what they were capable of in terms of visuals 4 years ago.
@GriftGFX: Gonna go eat lunch now. Thanks for the chat. It's always great to learn more about technology and its potential. I just wish there were any articles on the subject I could find. (5 Hours ago)
*about game engine graphics pipelines (5 Hours ago)
Then you start getting into proprietary software hell and potentially preventing other developers from writing innovative software solutions themselves. It's a WEIRD idea. (5 Hours ago)
and game engine graphics pipelines or even programming interfaces for their products. None of that is their role in the whole thing.. and it shouldn't be. (5 Hours ago)
@Sdarts: Nvidia and AMD already do help developers with optimization more than they should have to. Nvidia and AMD should be improving the hardware and driver end of the technology and not worrying (5 Hours ago)