Konami has announced that Metal Gear Solid V: Ground Zeroes will be released in Spring 2014 with both boxed and digital versions for PS3 and Xbox 360 while PS4 and Xbox One owners will only be able to download it. The title is a prologue to the events of Metal Gear Solid V: The Phantom Pain that will release later.
METAL GEAR SOLID V: GROUND ZEROES BREAKS COVER IN SPRING 2014
New METAL GEAR SOLID title to link directly into events of METAL GEAR SOLID V: THE PHANTOM PAIN
Konami Digital Entertainment B.V. has revealed the unique link between its eagerly-awaited METAL GEAR SOLID V: GROUND ZEROES title and METAL GEAR SOLID V: THE PHANTOM PAIN.
Both new additions to the METAL GEAR SOLID canon, Kojima Productions has created METAL GEAR SOLID V: GROUND ZEROES as an entry experience and prologue to the events of METAL GEAR SOLID V: THE PHANTOM PAIN. It will serve to introduce key gameplay components that will be fully realised in the fifth, full METAL GEAR SOLID epic, and act as a bridge between the linearity of existing titles and the full open-world environments of METAL GEAR SOLID V: THE PHANTOM PAIN.
Explaining the relationship between the two titles, Hideo Kojima – Creator of the METAL GEAR SOLID series and Head of Kojima Productions – commented: “The advanced capabilities of the FOX Engine have allowed me to tell the new story in a new way. There will be a significant difference in what METAL GEAR SOLID V: THE PHANTOM PAIN brings to the series, so we want to ease players into the new open world environment and its potential. As such, METAL GEAR SOLID: GROUND ZEROES has been designed to introduce key elements, allowing them to fully benefit from all that the new game will offer.”
METAL GEAR SOLID V: GROUND ZEROES charts a rescue mission as users infiltrate a Cuban prison camp, and sets in motion a series of events that culminate in the stunning plotlines of METAL GEAR SOLID V: THE PHANTOM PAIN. The prelude showcases key advances to the series made possible by its use of Kojima Productions’ FOX Engine, with a large open environment, and missions where time of day and weather have a dynamic effect on the game and its missions. These elements will play a vital part in the story set up in METAL GEAR SOLID V: GROUND ZEROES, while familiarising users with the possibilities they offer ahead of METAL GEAR SOLID V: THE PHANTOM PAIN.
Both titles will be released for PlayStation®3, PlayStation®4, the Xbox 360 games and entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft, highlighting the groundbreaking capabilities that the FOX Engine brings to current and next generation consoles.
METAL GEAR SOLID V: GROUND ZEROES will be released for PlayStation®3, PlayStation®4, Xbox 360® and Xbox One® in Spring 2014. The boxed PlayStation®3 and Xbox 360 versions will retail at £29.99, while the digital versions will retail for £19.99. The PlayStation®4 and XboxOne digital versions will retail for £29.99.
But they haven't stayed consistent. In BF1 the best vanilla SMG is *by far* the hardest to unlock. (10 Hours ago)
Example: the best AR in BF3/4 is the AEK and it's one of the first guns you unlock in both games. (10 Hours ago)
@Tinks: Right.. a lot of their unlocks avoid this issue by putting all the best stuff at the front of the unlock tree. (10 Hours ago)
the unlock rate is bad when it means gaining perk advantages against others with less playtime. (11 Hours ago)
and then letting you use those weapons against users who don't have them has always seemed wrong to me (17 Hours ago)
@MikeManiac61: I don't mind the unlock rate too much (although there are a few exceptions in BF1) since they frontload the best weapons a lot of the time. But locking good weapons behind DLC (17 Hours ago)
@GriftGFX: Having the same sentiments. It's reminding me of Battlefront 2 and their system where you have to grind so much for an unlock. (17 Hours ago)