Electronic Arts has just unveiled MicroBot, a downloadable shoot'em'up planned for a Winter 2011 release on PSN and XBL. In a near future where medical nanotechnologies have become a reality, you control MicroBot, a microscopic ship prototype. Your mission is to eradicate the nanomachines which have infected the organism of a guinea-pig, during an experience which turned out badly. This should remind some of you of Microcosm or Innerspace... Here are the teaser, some images and the press release.
Press Release :
REDWOOD CITY, CA – Oct. 18, 2010 – What you can’t see, can save you. Electronic Arts Inc. (NASDAQ: ERTS) today revealed details about MicroBot, a unique gameplay experience taking players inside the human body. The new arcade-style shooter, which will be available Winter 2011 on Xbox Live® Arcade and PlayStation® Network, challenges gamers to control a microscopic ship—a MicroBot—on a mission to destroy a biotechnological infestation.
MicroHexon Research has invented a transformative medical technology: autonomous nanotech machines that are no larger than a blood cell. When injected into the body they target and eliminate diseases at the cellular level. However, something has gone dangerously awry. The nanomachines have bonded to the diseased cells and are now multiplying inside the body at an exponential rate. Piloting a new prototype MicroBot, players must seek and destroy the infection before it consumes the human host from the inside.
In MicroBot, players battle malicious enemies as they travel through veins, bones, lungs and brain. The rhythms and fluids of the human body create a dynamic environment that affects movement and gameplay, providing both combat advantages and additional hazards to overcome. Just as each human body is unique, MicroBot dynamically creates new levels to ensure that the challenge is different every time gamers play.
As players eradicate the biotechnological infestation, they will harvest data fragments which allow them to unlock over 20 pieces of upgradable microtechnology. Using this newly acquired technology, players can strategically customize their MicroBot with powerful weapons, defensive systems, movement parts, and special abilities. With millions of possible configurations, players can build a MicroBot to suit any style of play.
“We wanted to take gamers to a place they have rarely visited before — the world inside the human body. The fluid dynamics of the world and the customization of the MicroBot come together to create a unique take on the arcade shooter genre”, said Jason Haber of Electronic Arts. “MicroBot is an energetic and addictive game that is perfect for anyone that plays games on Xbox Live Arcade and PlayStation Network.”
Players can take on the infection together by teaming up in a cooperative drop-in/drop-out multiplayer experience. Not only will players battle side-by-side, but they can also upgrade their MicroBots simultaneously in the innovative co-op editor, where they work together to create the ultimate MicroBot team.
Developed in conjunction with Naked Sky Entertainment, LLC, EA is scheduled to launch MicroBot in Winter 2011. Consumers can keep up-to-date on the latest MicroBot developments at www.ea.com/MicroBot.
lol unshited as online competitive? don't make me laugh. (1 Hour ago)
I liked the first one. The cover system works okay in elimination deathmatch. I'm not a fan of sticky cover as a rule though. Especially now that many games have done contextual auto cover that works. (3 Hours ago)
I guess so? It's been a long time since I played one to be fair (3 Hours ago)
Yea.. that's what Gears of War is. (4 Hours ago)
also GOW looked interesting from some of the competitive matches I saw. But lots of weird sticky cover play (4 Hours ago)
just started playing the Forest today and sunk too much time with my buddy. WOOF that game is fun (5 Hours ago)
New enemy types, namely the Snatchers, Pouncers, and Carriers were aggressively unfun to fight. Still a good game, not a great game by any means. 7/10 (6 Hours ago)