Warners Bros. sent us this new gameplay trailer of Mortal Kombat showing some moves of the blue-garbed assassin.
MrWhite v-----https://media1 .giphy.com/media/v1.Y2lkPTc5MGI3NjExdmlk Y2lkPTc5MGI3NjExdmlkdG1jYW11cWRuZTg0bmRzamxqaXk2emprdzExNHhq dG1jYW11cWRuZTg0bmRzamxqaXk2emprdzExNHhqb3g3cTJkZSZlcD12MV9pbnRlcm5hbF9naWZfYnlf amxqaXk2emprdzExNHhqb3g3cTJkZSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/TlK63ERYSGQsdqG04uc/giphy.gif b3g3cTJkZSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/TlK63ERYSGQsdqG04uc/giphy.gif bnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/TlK63ERYSGQsdqG04uc/giphy.gif aWQmY3Q9Zw/TlK63ERYSGQsdqG04uc/giphy.gif GQsdqG04uc/giphy.gif (2 Days ago)
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All comments (13)
I would of still loved to of seen digital characters using this gen's tech though
but jump animations that look like they're made up of a whole 5 frames are crappy in my book. you obviously have way lower standards, so props to you for being able to appreciate them.
But seriously, it seemed kinda choppy. I felt as if the person playing couldn't combo for shit. I saw a lot of hesitation. A killer instinct this one does not have...
Anyway, it looks really smooth and graphically nice with the damage modelling and all, but I have a hard time getting into these fighting games. I can't stand the whole combo thing. When I am fighting someone and they go into one of those juggling combos where they can just hit you at will and you can set the control down until they are done beating your ass? Just not my cup of tea. Maybe there is some way to break out of them, but watching that video makes it look like if you give them a half second opening you are done for...