Indie studio Monothetic revealed yesterday Beacon, a sci-fi action roguelike game powered by Unity 5 coming soon for PC and Xbox One. In order to escape the hostile planet into which your ship crashed, the top-down shooter asks you to fight, die and then mutate with the collected DNA from the enemies. First look inside with the gameplay trailer and screens.
BEACON - SCI FI ACTION ROGUELIKE COMING TO WINDOWS, MAC AND XBOX ONE
Tuesday, 8th March 2016. For Immediate Release.
Monothetic, an international team of indie developers, today releases a trailer for their new project Beacon. The trailer provides the first official gameplay footage of the game to be made publically available, and announces that Beacon will be coming soon to Windows, Mac and now Xbox One through Microsoft’s ID@Xbox platform.
Beacon is an Sci-Fi Action Roguelike that asks you to fight, die and mutate yourself to escape a deadly hostile planet. Played as a top-down shooter, you must fight your way through a randomly generated hostile world, all the while trying to locate your emergency distress beacon and escape the planet into which your ship has crashed.
While you’re making your way through these areas, you’ll not only find weapons and items to help you; You’ll also be collecting DNA from the enemies you defeat. Then, when you inevitably die, you’re given the opportunity to combine the DNA you’ve collected to your own, granting you different stats and potentially gameplay-altering physical mutations for your next run.
Beacon aims to create a bridge between fast, frenetic action and long-term strategy, where your actions can be felt and built upon hours down the line.
@Megido: retarded... too much crazy anime, vs. stylish in MGS. The bosses on MGS4 were retarded, minus ocelot. he was awesome. (1 Hour ago)
These Quake betas are too short. They could at least run later into Sunday. (3 Hours ago)
The problem with MGS 2 is that you hate all the characters, and the villains are retarded. Then you beat the game in 2 hours if you skip all the codec speak. (3 Hours ago)
lukeward destination visually and there isn't much sandbox to the level the tanker level had. still great, freakin 60fps and probably some of the best visuals, effects in any game to that date. (4 Hours ago)
the problem i had with mgs2 was that the tabker level was in itself a freaking great sandbox demo and one would imagen where on manhattan the full fledge game would take us. then the big shell is a (4 Hours ago)
@Megido: errr... no. it has long cutscenes, yes, but there is a lot of meat to the game compared to say, MGS:TEA where you beat the game in less than 10 hours and there still is a lot of cutscenes. (4 Hours ago)