Indie studio Monothetic revealed yesterday Beacon, a sci-fi action roguelike game powered by Unity 5 coming soon for PC and Xbox One. In order to escape the hostile planet into which your ship crashed, the top-down shooter asks you to fight, die and then mutate with the collected DNA from the enemies. First look inside with the gameplay trailer and screens.
BEACON - SCI FI ACTION ROGUELIKE COMING TO WINDOWS, MAC AND XBOX ONE
Tuesday, 8th March 2016. For Immediate Release.
Monothetic, an international team of indie developers, today releases a trailer for their new project Beacon. The trailer provides the first official gameplay footage of the game to be made publically available, and announces that Beacon will be coming soon to Windows, Mac and now Xbox One through Microsoft’s ID@Xbox platform.
Beacon is an Sci-Fi Action Roguelike that asks you to fight, die and mutate yourself to escape a deadly hostile planet. Played as a top-down shooter, you must fight your way through a randomly generated hostile world, all the while trying to locate your emergency distress beacon and escape the planet into which your ship has crashed.
While you’re making your way through these areas, you’ll not only find weapons and items to help you; You’ll also be collecting DNA from the enemies you defeat. Then, when you inevitably die, you’re given the opportunity to combine the DNA you’ve collected to your own, granting you different stats and potentially gameplay-altering physical mutations for your next run.
Beacon aims to create a bridge between fast, frenetic action and long-term strategy, where your actions can be felt and built upon hours down the line.
i'm a fierce supporter of niche games, which is why i'm willing to pay $50-60 USD on a module (a deep simulation of a single plane) for DCS. (2 Hours ago)
i don't have a problem paying full price for a 10-15h experience, but i know many do. I also wouldn't choose to play a game i was perhaps gonna spend a lot of time with based on if it was free or not. (2 Hours ago)