GSY TECH | PC, PS4, Xbox One Saturday, January 27, 2018 | 4:15 PM

Monster Hunter XB1X analysis

Monster Hunter XB1X analysis

Now that Monster Hunter: World is available worldwide, we have finally been able to download the day one patch of our Xbox One X version. To finish our coverage of the game, here are 3 analysis videos showing the different graphics modes featured in Capcom's title. Enjoy!

Resolution mode analysis (XB1X)
Graphics mode analysis (XB1X)
Framerate mode analysis (XB1X)

All comments

Commented on 2018-01-27 23:06:29
Everything looks great except just one question Why the f is the framerate not capped?! Its not a frame pacing issue like some fromsoftware games, its just uncapped for some reason
Commented on 2018-01-27 23:31:07 In reply to AndreasZ94
I think it has to do with the engine. It doesn't like capped framerates.
Commented on 2018-01-28 01:28:37 In reply to Driftwood
Isn't the same engine as dragons dogma (MT framework) though? If they can't fix that its a shame because otherwise the game is technically great

About the game


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  • MrWhite
    MrWhite @toelessfoot: So its software, then. Probably just uses the accelerometers. I walk on the spot sometimes in Skyrim anyway whenever I'm working on my VR legs. Madness. (1 Day ago)
  • rayy
    rayy DOA [url] (1 Day ago)
  • toelessfoot
    toelessfoot [url] (1 Day ago)
  • toelessfoot
    toelessfoot ...on the spot to be precise lol (1 Day ago)
  • toelessfoot
    toelessfoot ...the experience but right out of the gate it transforms the game for me. Now just like Forest Gump, if I'm going somewhere I'm ru-nning (1 Day ago)
  • toelessfoot
    toelessfoot He's using Natural Locomotion [url] i just set it up last night in Skyim and it works wonderfully, I still need to tweak settings a bit to hone (1 Day ago)
  • MrWhite
    MrWhite Not sure how he has those wands tracking like that, though. (2 Days ago)
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