We're back with more Sniper: Ghost Warrior 3 videos we recorded with the Day One patch. We can now confirm that there are no longer invisible enemy heads or bodies, but the game is not free of bugs yet. As far as we're concerned, we've only encountered sound issues (like some echo on the main character's voice while he is climbing a cliff, or the continuing sound of an assault rifle stuck in a loop, even long after we've left the enemy compound), but it proves that this third installment could have used more developing time. Just like Homefront: The Revolution last year, things will most certainly improve with future patches, but though we can't deny the game plays very well when everything works perfectly, it's still a shame it lacks the polish we expect from a final build, which makes us feel it was probably a bit rushed to hit the shelves. Update: 4 videos added.
It goes away, like. I suppose that's why ipd is important. (1 Day ago)
@toelessfoot: Eyes? What about brains? I've heard stories of side effects like some people not feeling like their hands were their real hands in real life. Distance judgement problems etc (1 Day ago)
@MrWhite: Hopefully only using vergence on current VR isn't messing up our eyes lol (2 Days ago)
@MrWhite: I thought it was gonna be this: [url] (3 Days ago)
If this delivers what they are claiming, it's a game changer for vr [url] (3 Days ago)