We're back with more Sniper: Ghost Warrior 3 videos we recorded with the Day One patch. We can now confirm that there are no longer invisible enemy heads or bodies, but the game is not free of bugs yet. As far as we're concerned, we've only encountered sound issues (like some echo on the main character's voice while he is climbing a cliff, or the continuing sound of an assault rifle stuck in a loop, even long after we've left the enemy compound), but it proves that this third installment could have used more developing time. Just like Homefront: The Revolution last year, things will most certainly improve with future patches, but though we can't deny the game plays very well when everything works perfectly, it's still a shame it lacks the polish we expect from a final build, which makes us feel it was probably a bit rushed to hit the shelves. Update: 4 videos added.
@AndreasZ94: i imagine you'll immediately appreciate the responsive controls now you're moving on. It'll be a "whole new world" moment (7 Hours ago)
Next is Spider-Man dlc and continuing ac odyssey. Maybe i ll get just cause 4 next month (7 Hours ago)
I haven't finished a really long game like that in years, last one i can remember was witcher 3. With rdr2 I didn't even play anything else, it feels kinda weird playing a different game now. (7 Hours ago)
@b0vril: What chapter are you in? (8 Hours ago)
@AndreasZ94: I don't think I am even half way through yet. It's huge. (8 Hours ago)