Here is a second (and last) batch of Project CARS videos to end this week end frenzy on Gamersyde. We've tried to change a few settings to get a cleaner image so it might look a tad better than yesterday. Inside, you'll get to see more tracks, more racing conditions and more cars. Let us remind you, if need be, that this is not the final build of the game, which will only be released in March on PC and next gen consoles.
Note: The gallery of the "Car List" video includes most vehicles.
All comments (33)
It instantly pulls you out of the experience, I didn't expect that level of bad. The epic trailers and driving alone look very good, but .. DAMN.
Driveclub dresses up bad aliasing etc with rain droplets, but when you are fully immersed in a driving game you dont think about that, you think about the driving.
Speaking of which, and again I can only say coming from a wheel on PC, the physics are consistent and fantastic. I really cannot understand where people are coming from in terms of bad graphics and physics?!
Ive hundreds of hours on this right from the word go, so feel free to ask q's.
DriveClub - Up to something like 12 to 16 cars on track..
DriveClub - Average of 260k polygons on each car.
Project CARS - 60FPS (or higher on PC).
Project CARS - Over 55+ cars on some tracks.
Project CARS - 300k polygons on each care on PC (60k on consoles lol).
The only thing pCARS needs is better rain effects.
Night with rain: https://www.youtube.com/watch?v=iWBR4EQqmh8
Sunset: http://youtu.be/Ek7QR3daqFA?t=42s
I mean considering how crappy videos are on YT. ^^
First of all, that's just tacky.
Second of all, if Driveclub looked so bad and played so terribly, nobody would be comparing PCars to it. If you're unwilling to acknowledge Driveclub's technical achievements, which are many despite what many of you haters say, then compare PC to a game that you actually consider GOOD.
And lastly, yes this game has much room for improvement. Don't rely on YouTube videos for clarity because, well, it's YouTube. The videos here are probably the closest we're going to get to seeing it run on our own computers. And seeing these videos, clearly they have some work to do (car models aside).
I mean considering how crappy videos are on YT. ^^
Id like to know what aspects of Project Cars people think need work on? The interface is great, the graphics are mind blowing on Ultra, the sound are fantastic and with the customisation options offered on pc (rendering, AI, force feedback, etc) it really does cater for that audience who want a great sim with career options and series' as per real life.
DriveClub - Up to something like 12 to 16 cars on track..
DriveClub - Average of 260k polygons on each car.
Project CARS - 60FPS (or higher on PC).
Project CARS - Over 55+ cars on some tracks.
Project CARS - 300k polygons on each care on PC (60k on consoles lol).
The only thing pCARS needs is better rain effects.
The DC fanboys are such a nightmare they pollute every racing thread on every gaming site. While DC is decent it does not compare to games like PGR or The Horizon series. It also should not be ever mentioned in a Sim thread lol.
edit: dear god these drive club ps4 fag kids are really everywhere. That doesn't even count as driving sim. Wish this place would have stayed xbox only.
Driveclub dresses up bad aliasing etc with rain droplets, but when you are fully immersed in a driving game you dont think about that, you think about the driving.
Speaking of which, and again I can only say coming from a wheel on PC, the physics are consistent and fantastic. I really cannot understand where people are coming from in terms of bad graphics and physics?!
Ive hundreds of hours on this right from the word go, so feel free to ask q's.
But the biggest difference between DC and PC is the fact that one is simcade and the other full sim.
PS. just a bit sick of the same people constantly shitting on DC. You know who you are. You always comment on DC articles.