However poorly optimized Space Hulk: Deathwing might be, we have kept playing the single player campaign and we have been having enough fun to give us the incentive to continue. The multiplayer aspect has some engaging elements to it, but the fact that the maps are identical to those found in the main campaign and that some mechanics are mysteriously absent (like hacking for example) is a bit of a shame. Here are 2 new extracts we captured in chapter 3, with our recently acquired flame-thrower. The videos were recorded at 1440p and 60 fps (when the game manages to maintain such framerate), but you'll also enjoy 5.1 sound if you download the 2 files.
...on the spot to be precise lol (20 minutes ago)
...the experience but right out of the gate it transforms the game for me. Now just like Forest Gump, if I'm going somewhere I'm ru-nning (21 minutes ago)
He's using Natural Locomotion [url] i just set it up last night in Skyim and it works wonderfully, I still need to tweak settings a bit to hone (23 minutes ago)
Not sure how he has those wands tracking like that, though. (16 Hours ago)
@toelessfoot: Looks like a smart and cheap solution that. Wouldnt mind trying it. I don't get motion sick from Skyrim now, but that would keep it to a minimum for anyone trying it. (16 Hours ago)
i'm twords the end too, the final summit climb (19 Hours ago)