VIDEO | PC, PS4, Xbox One Monday, December 19, 2016 | 12:40 AM

More Space Hulk: Deathwing

More Space Hulk: Deathwing

However poorly optimized Space Hulk: Deathwing might be, we have kept playing the single player campaign and we have been having enough fun to give us the incentive to continue. The multiplayer aspect has some engaging elements to it, but the fact that the maps are identical to those found in the main campaign and that some mechanics are mysteriously absent (like hacking for example) is a bit of a shame. Here are 2 new extracts we captured in chapter 3, with our recently acquired flame-thrower. The videos were recorded at 1440p and 60 fps (when the game manages to maintain such framerate), but you'll also enjoy 5.1 sound if you download the 2 files.

Chapter 3 gameplay #1
Chapter 3 gameplay #2

All comments

Commented on 2016-12-20 01:04:36
this game is fucken intense xD
i died in the first level alot lol
i went psycho too i was yelling all crazy, but it was a good intense crazy XD

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  • Melmoth
    Melmoth EA announced today that a Battlefront II story trailer for the single player campaign trailer is coming tomorrow.. nice timing (3 Hours ago)
  • GriftGFX
    GriftGFX And while there may be a nugget of truth in there, people are DEFINITELY jumping to conclusions. (3 Hours ago)
  • GriftGFX
    GriftGFX @Melmoth: Yea.. but what's not as obvious to people is that their PR wasn't for the benefit of consumers. It was spinning this for their shareholders. (3 Hours ago)
  • Melmoth
    Melmoth @GriftGFX: that's a pretty obvious thing he says. If visceral were doing great progress at a single player game, EA would probably just ask them to change the direction, not fire them. (6 Hours ago)
  • GriftGFX
    GriftGFX And as usual.. our analysis is dreadfully misinformed anyway (taking this back to Visceral): [url] (6 Hours ago)
  • GriftGFX
    GriftGFX I'm not as pessimistic about where things are headed. I think a lot of stuff is better in regards to this problem vs. a decade ago. (6 Hours ago)
  • GriftGFX
    GriftGFX @MrWhite: Time for what? People are noticing stuff that impacts game design more than ever. That's not a new problem. Add-on content of any flavor has presented this problem through decades now. (6 Hours ago)
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