THQ was kind enough to send me a preview version of Moto GP 2006 on Xbox 360, so I HAD to make some videos. The trouble is that this version, as most previews, has some framerate problems and these videos would have really made a rather bad impression of the game. The Saschenring track, despite being one of the nicest looking of the season, is also one of the smoothest of this version so I managed to make this rather watchable video. Be aware that there are some graphical glitches: Transparent ads and pit line, and some overblooming at the end of the track. Nothing major but this will of course be fixed in the final game.
This War of Mine is also good on that. (2 Hours ago)
Oh, yeah, I just remembered. Papers, Please does something similar as well. Puts you in an unconfortable position. (8 Hours ago)
Spec Ops: The Line does something similar, and I wish more games put you on that spot. Try to make you think: "WTF do I do?" and etc. (8 Hours ago)
Decisions like that. If the game's story is really good, you actually feel the weight of them and how there's no "win" choice, just worse and even worse choices. Some books and movies try to convey it (8 Hours ago)
@bleachedsmiles: Just hypothetical and nothing to do with the game: Do you blow a school full of children where a terrorist is hiding? Or let him go free to potentially kill thousands more innocents? (8 Hours ago)
@bleachedsmiles: I can't mention the scene in question without spoiling, but one option was almost impossible and the other was "easy" to do, but the "easy" one was something "monstrous". So values. (8 Hours ago)
@Sdarts: I don't know. The shooting felt off. It had mouse acceleration, which I hate. Cover wasn't fluid. But I loved the story. I also couldn't stand the voice of Drake in that setting. (8 Hours ago)