The motorbike racing game from Microïds Moto Racer 4 gets its first trailer and the publisher reveals the game is compatible with the PlayStation VR headset. The game will launch on October 13.
E3 2016: MICROIDS REVEALS MOTO RACER 4 PLAYSTATION VR COMPATIBILITY, RELEASES FIRST TEASER TRAILER
Popular and Critically Acclaimed Series New Entry Coming for PS4, Xbox One, PC & Mac; New Trailer and Screens Show the Game in Action for the First Time
PARIS - JUNE 9, 2016 – Microids today announced that its upcoming motorbike racing game, Moto Racer 4, will be compatible with the PlayStation® VR virtual reality headset from Sony, allowing PlayStation racers to take to road and dirt tracks in immersive virtual reality. In a first teaser video, the game can be seen in action, showing the game’s stunning graphical quality using Unreal Engine 4 with single and multiplayer racing modes on both road and dirt tracks. The return of the cult arcade motorbike racing series that has sold over seven million units worldwide is set for October 13, 2016, on PlayStation 4, Xbox One, PC and Mac.
Developed by Microids and Artefacts Studio under the supervision of original creator Paul Cuisset, Moto Racer 4 revives the winning formula that made the original trilogy so successful. Accessible and entertaining with the ability to race dirty by shoving opponents, the two-wheel racing game alternates between high-speed road and dirt motocross courses. Players with a PlayStation VR headset (available in October 2016) can immerse themselves in the game using the special VR features and experience videogame racing like never before.
With over seven million units sold and critical acclaim both in the specialist press and among gamers, the original "Moto Racer" trilogy has left an indelible mark on the history of video games. Developed by Delphine Software, one of the great studios of the 1990s and 2000s, it is still synonymous with extreme gaming pleasure and fierce multiplayer contests for many players.
Moto Racer 4, which is currently being developed under the supervision of the series’ original designer, Paul Cuisset, will include no fewer than 15 single and multiplayer game modes. In addition to regular fixtures such as the Time Trial, Single Race and Championship, here are a few features players can expect:
• Alternating high-speed road and dirt motocross courses
• Traffic on the road
• Split-screen multiplayer mode for offline competition
• Online multiplayer mode for 2-10 players
• 60 frames per second frame rate
• Vehicle and rider customization
• Possibility of colliding with opponents
• Each computer rider has a different personality and behavioral traits
• 15 single and multi-player game modes
Moto Racer 4 is scheduled to launch on October 13, 2016 on PlayStation 4, Xbox One, PC and Mac, available in English, French, German, Spanish and Italian. The game will be presented to the media alongside other Microid titles at E3, the world’s largest videogame expo, in Los Angeles from June 14-16, 2016 in the Concourse Hall, meeting room 8608. Interested media are encouraged to schedule an appointment or drop by to see the game in person.
Find Moto Racer 4 on Steam at http://store.steampowered.com/app/41743.
@GriftGFX: I think MS were in full on panic mode because they wanted to add value to their box, so they showed everything. (23 minutes ago)
Yeah they just need to actually implement some of that stuff. They're charting an interesting path. I feel like they showed this game off before they knew what it was. (25 minutes ago)
For instance, in Destiny, the whole point of getting loot is to get better equipped to do raids for better equipment to do raids for better equipment and sometimes Iron Banner. (25 minutes ago)
@GriftGFX: It really depends how they approach it. If you can upgrade your ship, crew etc to navigate more dangerous parts of the sea then it will be a dangling carrot scenario. (27 minutes ago)
Also, like the Division you have to cash in the loot before people steal it for themselves. The Division ran into the problem of just allowing anyone in the instances. (29 minutes ago)
And like.. what's the purpose of the loot itself. (29 minutes ago)
@GriftGFX: I feel like what the loot is will determine the way people play. Will there be the standard common to Legendary loot? Will some loot be harder to navigate to, if so, will it be worth it? (30 minutes ago)