Xbox 360

Last week was held the Xbox 360 Showcase in San Francisco, and we've had the great opportunity to spend some quality time with the bests game designers of the Microsoft pool. After our interviews with Shane Kim and Tomonobu Itagaki, let's focus on the very british Salvatore Fileccia, Lead Programmer of Banjo-Kazooie: Nuts and Bolts who shared with us his first comments on the surprising next instalment of Rare's famous platforming series.

NeoNemesis
NeoNemesis
Commented on 2008-05-28 05:22:04
Awesome!
In reply to
Blue_Eagle44
Blue_Eagle44
Commented on 2008-05-28 05:48:37
all good,surprised you guys are updating the site this early!!! Nice one, keep the great interviews coming and your honest opinions, as well as some more great gameplay vids of NG2 lol
In reply to
McDragon
McDragon
Commented on 2008-05-28 05:51:13
yes, VP was way to complex for kids, they shouldn't fall for the same mistake again here.

i hope.
In reply to
AcidSnow
AcidSnow
Commented on 2008-05-28 06:23:38
...Interesting... I'd like to see more of this, however, more english would be prefered [insert mod hate talk here] :P
In reply to
Slabs
Slabs
Commented on 2008-05-28 11:40:35
Nice one. I think Snooper's concern about vehicle testing will come with single-player trial and error, most people will spend a decent amount of time there doing tutorials and challenges before hitting the online component I'm sure.
In reply to
psy
psy
Commented on 2008-05-28 13:01:45
good interview, some really good points made on the interface, kameo comparison and multiplayer
In reply to
Viginti_Tres
Viginti_Tres
Commented on 2008-05-28 15:59:48
Thanks for sharing your impressions. It's exactly how I thought it would play out, Rare struggled to keep the game as intuitive as possible, hopefully they can do it right in Banjo
In reply to
nhing
nhing
Commented on 2008-05-28 18:03:44
WoW that's awesome. great interview. I can't wait, thx you for video ^0^
In reply to
OpiZA
OpiZA
Commented on 2008-05-28 18:23:58
Great interview! and the impressions were very insightful
In reply to
PauloEifel
PauloEifel
Commented on 2008-05-28 18:25:20
Nice interview..I love your HONEST opinions. Makes this site so much better than most other ones!
Cheers
PS: The accent of the Rare guy was horrible..Where is he from?!
In reply to
LoveTorpedo
LoveTorpedo
Commented on 2008-05-28 19:01:19 In reply to PauloEifel
Posted by PauloEifel
The accent of the Rare guy was horrible..Where is he from?!
He's Scottish
In reply to
Denjinflash
Denjinflash
Commented on 2008-05-28 20:08:43
Funny accents all around, but cool interview. Really looking forward to this one.
In reply to
wuffyx
wuffyx
Commented on 2008-05-29 03:44:22
This video has the most platforming elements I've seen so far. Glad to know you guys picked up on that one.
In reply to
Suechtiger
Suechtiger
Commented on 2008-05-29 18:30:15
Very Nice Interview and nice gameplay !!
In reply to
NeoNemesis
NeoNemesis
Commented on 2008-05-29 22:51:04 In reply to wuffyx
Posted by wuffyx
This video has the most platforming elements I've seen so far. Glad to know you guys picked up on that one.
Anyone who thinks otherwise is insane. :p
In reply to
lb003g0676
lb003g0676
Commented on 2008-05-30 13:51:40
They just tacked on the Content Creation...

Oh how.... unified....

You cans ee Little Big Planet ahs been amde for it, and I think Microsoft just asked them to involve content creation for Banjo and Kazooie, and it won't work.

Microsoft needs to stop working in the shadow of Sony... it's like they only think they are better at is online, otehrwise Sony is still making allt he first moves, with Mcirosoft quickly mirroing them.
In reply to
FordGTGuy
FordGTGuy
Commented on 2008-05-31 03:24:34 In reply to lb003g0676
Posted by lb003g0676
They just tacked on the Content Creation...

Oh how.... unified....

You cans ee Little Big Planet ahs been amde for it, and I think Microsoft just asked them to involve content creation for Banjo and Kazooie, and it won't work.

Microsoft needs to stop working in the shadow of Sony... it's like they only think they are better at is online, otehrwise Sony is still making allt he first moves, with Mcirosoft quickly mirroing them.
Little Big Planet can stop beating its chest and yelling because it will never be on the same level of Garry's Mod ever.(BTW GMod is $10) If Microsoft is mirroring Sony then wheres the:

*17000 pieces of content on PSN?
*TV Shows and Movies on PSN?
*Unified Friends List on PSN?
*Cross game private chat on PSN?
*Achievements on PSN?
*Custom Music anywhere at anytime on PS3?
*Cross game invites on PSN?
*Cross game messages on PSN?
In reply to
WinterSnowblind
WinterSnowblind
Commented on 2008-05-31 22:30:43 In reply to lb003g0676
Posted by lb003g0676
They just tacked on the Content Creation...

Oh how.... unified....

You cans ee Little Big Planet ahs been amde for it, and I think Microsoft just asked them to involve content creation for Banjo and Kazooie, and it won't work.

Microsoft needs to stop working in the shadow of Sony... it's like they only think they are better at is online, otehrwise Sony is still making allt he first moves, with Mcirosoft quickly mirroing them.
Banjo Kazooie has been in development for far longer than LBP, and if you think they've suddenly tacked on a completely new gameplay feature to compete with LBP?

Perhaps you missed all the other games recently that have been focusing on user generated content, because I think you'll find it is no where close to being the first game to support something like this. Spore appears to be the basis for a lot of these upcomming games, and may I say, it still looks to be doing it a lot better than anything else we've seen.

But as for LBP, it's suspicously similar to a game that Peter Molyneux, who works for Microsoft announced back in 2005, and oddly enough a lot of his old team left to work for Sony, making LBP. Hmm..

Either way, who cares who's copying who. More great games are good for anyone, and user generated content is always fun.
In reply to
NeoNemesis
NeoNemesis
Commented on 2008-06-04 05:11:37 In reply to WinterSnowblind
Posted by WinterSnowblind
Banjo Kazooie has been in development for far longer than LBP, and if you think they've suddenly tacked on a completely new gameplay feature to compete with LBP?

Perhaps you missed all the other games recently that have been focusing on user generated content, because I think you'll find it is no where close to being the first game to support something like this. Spore appears to be the basis for a lot of these upcomming games, and may I say, it still looks to be doing it a lot better than anything else we've seen.

But as for LBP, it's suspicously similar to a game that Peter Molyneux, who works for Microsoft announced back in 2005, and oddly enough a lot of his old team left to work for Sony, making LBP. Hmm..

Either way, who cares who's copying who. More great games are good for anyone, and user generated content is always fun.
Bravo.
In reply to
Jarkendia
Jarkendia
Commented on 2008-06-06 23:51:46
Thanks for the interview ;)
In reply to
lb003g0676
lb003g0676
Commented on 2008-06-07 17:24:55
It wasn't ever anything to do with Peter Molynuex, in the same way their independant game Rag Doll Kung Fu wasn't. Media Molecule seperated from Lionhead for a reason. Peter Molynuexs only announcement was on a strange game with mirrors teleportation and such. And eitehr way, Microsoft could have taken the opportunity to get Media Molecule, but they didn't, so their promise of user created content is becomign laughable, espeically with a game that sounds as uninpired as this, and is also destroying the franchises heritage.

And Ford GT Guy, that's like asking why the first car didn't have a V8. PS3 hasn't been aroudn as long as XBL, so you have to back up the content issue, now there is XMB and trophies coming.

I am not impressed either way.
In reply to
About the game
Platform
X360
Published by
Xbox Game Studios
Developed by
Rare Ltd.
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