Last week was held the Xbox 360 Showcase in San Francisco, and we've had the great opportunity to spend some quality time with the bests game designers of the Microsoft pool. After our interviews with Shane Kim and Tomonobu Itagaki, let's focus on the very british Salvatore Fileccia, Lead Programmer of Banjo-Kazooie: Nuts and Bolts who shared with us his first comments on the surprising next instalment of Rare's famous platforming series.
@rayy: Playing in my prefered viewpoint make it more fun for *me* - remember this is me and my opinion. (6 minutes ago)
problem with such platforms is they will only work with software where they can extract motion data, and having no standards there, they have build support for each individual game. (2 Hours ago)
@MrWhite: gotta untwist those cords (2 Hours ago)
What I want to know is, what if the game glitches? (3 Hours ago)
It's a strange thing. I reckon being tossed around physically like that would help with certain sims, though. If not, yeah, you're projectile vomiting all over the gaff. LOL that would be hilarious. (3 Hours ago)
@MrWhite: I mean, part of the problem I've experienced is when you move without moving. I can feel my head go "Whoa! What's going on here?! I didn't send the signal to move!" (3 Hours ago)
@GriftGFX: Locomotion. Wouldn't that help making your mind believe what its seeing a bit more for motion sickness? (3 Hours ago)