THQ has just announced a new title in the "MX Vs ATV" series due in May on PS3 and Xbox 360. The main feature of MX vs ATV Alive is the ability to physically fight with the other racers, somewhat as in Road Rash for the old-timers. So here are a virile trailer, some images and a press release.
Press Release :
AGOURA HILLS, Calif., Jan 19, 2011 - THQ Inc. (NASDAQ: THQI) today announced MX vs. ATV®AliveTM, the next groundbreaking installment in the 10 million unit-selling franchise, is scheduled for release on the Xbox 360® video game entertainment system from Microsoft and the PlayStation®3 computer entertainment system for a suggested retail price of $39.99. Featuring an enhanced physics engine and the most authentic motocross racing experience to date, MX vs. ATV Alive will be supported by an unprecedented digital content distribution strategy upon its scheduled launch in May 2011.
"With innovative technological advances and an unparalleled variety of content, the MX vs. ATV franchise has always led the pack in the off-road racing genre," said Danny Bilson, THQ Executive Vice President of Core Games. "This year, MX vs. ATV Alive is bringing fans the features they asked for, along with a robust content distribution strategy that offers a great new way for gamers to specialize their experience."
"MX vs. ATV Alive introduces a new Bar-to-Bar gameplay mechanic that allows players to physically fight for the lead by going elbow-to-elbow and banging handlebars," said Michael Lustenberger, THQ Vice President of Global Brand Management Online/Digital. "Combined with the smoother controls and refined terrain deformation, the intense rider collision will make this the most realistic and accessible motocross game yet."
@GriftGFX: The PC community is much more critical. They don't invest in expensive hardware to buy games on a platform that doesn't work for their hardware (8 Hours ago)
@GriftGFX: I don't believe at all that Windows Store in it's current state can be a succes. (8 Hours ago)
but they're not going to back away from it. That's why the subtle acceptance of UWP is a very real problem. It's mostly the consumer's dumb fault I guess. (9 Hours ago)
Why? He keeps saying they're addressing consumer complaints while avoiding the real issues with the sandbox. Fixing v-sync isn't going to cut it. The whole agenda is fundamentally flawed (9 Hours ago)
Spencer should be honest about that by saying it will improve soon. That would be good PR. If Remedy says that they can't optimise for UWP, that should be his concern. (9 Hours ago)
I saw those comments live and I think they're just talk. Talk is cheap. (9 Hours ago)