THQ has just announced a new title in the "MX Vs ATV" series due in May on PS3 and Xbox 360. The main feature of MX vs ATV Alive is the ability to physically fight with the other racers, somewhat as in Road Rash for the old-timers. So here are a virile trailer, some images and a press release.
Press Release :
AGOURA HILLS, Calif., Jan 19, 2011 - THQ Inc. (NASDAQ: THQI) today announced MX vs. ATV®AliveTM, the next groundbreaking installment in the 10 million unit-selling franchise, is scheduled for release on the Xbox 360® video game entertainment system from Microsoft and the PlayStation®3 computer entertainment system for a suggested retail price of $39.99. Featuring an enhanced physics engine and the most authentic motocross racing experience to date, MX vs. ATV Alive will be supported by an unprecedented digital content distribution strategy upon its scheduled launch in May 2011.
"With innovative technological advances and an unparalleled variety of content, the MX vs. ATV franchise has always led the pack in the off-road racing genre," said Danny Bilson, THQ Executive Vice President of Core Games. "This year, MX vs. ATV Alive is bringing fans the features they asked for, along with a robust content distribution strategy that offers a great new way for gamers to specialize their experience."
"MX vs. ATV Alive introduces a new Bar-to-Bar gameplay mechanic that allows players to physically fight for the lead by going elbow-to-elbow and banging handlebars," said Michael Lustenberger, THQ Vice President of Global Brand Management Online/Digital. "Combined with the smoother controls and refined terrain deformation, the intense rider collision will make this the most realistic and accessible motocross game yet."
EA announced today that a Battlefront II story trailer for the single player campaign trailer is coming tomorrow.. nice timing (3 Hours ago)
And while there may be a nugget of truth in there, people are DEFINITELY jumping to conclusions. (3 Hours ago)
@Melmoth: Yea.. but what's not as obvious to people is that their PR wasn't for the benefit of consumers. It was spinning this for their shareholders. (3 Hours ago)
@GriftGFX: that's a pretty obvious thing he says. If visceral were doing great progress at a single player game, EA would probably just ask them to change the direction, not fire them. (6 Hours ago)
And as usual.. our analysis is dreadfully misinformed anyway (taking this back to Visceral): [url] (6 Hours ago)
I'm not as pessimistic about where things are headed. I think a lot of stuff is better in regards to this problem vs. a decade ago. (6 Hours ago)
@MrWhite: Time for what? People are noticing stuff that impacts game design more than ever. That's not a new problem. Add-on content of any flavor has presented this problem through decades now. (6 Hours ago)