DEVELOPER DIARY | PC Monday, December 6, 2010 | 10:20 AM

New Dev Diary for The Witcher 2

New Dev Diary for The Witcher 2

Now that all the big 2010 releases are available, Namco-Bandai is preparing the beginning of 2011 with this new video of The Witcher 2: Assassins of Kings. Until we have official confirmation of a console port, the PC will have to be your choice should you want to discover this promising RPG.

Dev Diary

All comments

Commented on 2010-12-06 11:44:53
omg omg omg come fast.
Commented on 2010-12-06 12:08:47
It's listed as 360 and PS3 too, but that's not true. Nothing has been said about that yet.
Commented on 2010-12-06 12:28:01 In reply to Moonwalker
Posted by Moonwalker
It's listed as 360 and PS3 too, but that's not true. Nothing has been said about that yet.
the guys doing the game said a couple days ago that those versions are still coming.
Commented on 2010-12-06 15:28:23
Sweet, my current computer falls just within the requirements so even if i haven't upgraded by release i can still play it on the crappiest settings :)

Looks great by teh way, i like that they actually have multi core support.
Commented on 2010-12-06 17:38:24 In reply to nowayjose
Posted by nowayjose
the guys doing the game said a couple days ago that those versions are still coming.
They did?!!! Please do you have a source? Cause last thing i heard was that the developer said 'A console version is doable' nothing more...sadly.
Commented on 2010-12-06 20:30:36
somewhere inside this Eurogamer interview: http://tinyurl.com/23mqlq7
Commented on 2010-12-06 20:38:16
Wow, those are pretty high minimal system requirements. I would rather know what system you will need to play it at high settings.
Anyhow, I think the CryEngine 3 has a serious competitor.
Commented on 2010-12-07 03:19:48 In reply to Moonwalker
Posted by Moonwalker
It's listed as 360 and PS3 too, but that's not true. Nothing has been said about that yet.
Hmmm, I would say that video damn near confirms it is coming to consoles. Like at 2:52 when the guy says, "we made certain not to cut ourselves off from making the game for current gen consoles at any point". They also focus on how "scalable" the engine is. If they purposely made the game and engine work with current generation consoles, why would they limit themselves to <15% of their market share by only releasing the game on PC? Wouldn't make much sense for a business to shoot themselves in the foot like that...

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