Vampyr was present this year at Gamescom and Focus sent us 15 minutes of gameplay on the pre-alpha version of the game. What you are about to see here is exactly what we were shown in Cologne. Beware, you'll need a good Internet connection to get the 5.3 GB video from our servers.
VAMPYR AWAKENS WITH 15-MINUTES OF PRE-ALPHA GAMEPLAY FROM THE CRYPT
The past week's Gamescom 2016 has been the perfect opportunity for journalists to discover Vampyr, the Action-RPG from DontNod, the creators of Life is Strange. The press had the chance to attend presentations made by the developers, and thus learn more about the game, its story and its gameplay mechanics.
Investigate the people of London, and peer through their bodies to see the quality of blood that flows through them. Perhaps you find a terrible person who you believe deserves to die, and decide to feed on him. But what if he suffers from poor quality blood? Perhaps a father - with no reason to lose his life - has the purest blood, and will therefore gain you greater experience points... your moral choices will directly affect the game world as you struggle to come to terms with your human/vampire duality.
Taking lives in London is not easy. Killing too many in a district may cause its infrastructure to collapse and turn into disarray. Every single life will also have a butterfly effect on the other NPCs surrounding them. Every life you take away will have consequences for the city and the people around them: Cursed be the choice!
@KORNdog: Speaking of Spiders, I finished Technomancer yesterday. Fun game but dragged down by WAY too much backtracking and lack of different locations. (8 Hours ago)
@KORNdog: I'm not far enough into the game yet but I heard the game world is very interesting and full of great quests with multiple choices. Those kinda things sound great to me. (8 Hours ago)
i honestly think they'd do better making something on a smaller scale. like an isometric action RPG. that spiders (developer) could do with going that direction too. (9 Hours ago)
@Moonwalker: it just looks like a typical game from them to me. like they bit off more than they can chew and the results are just mediocrity across the board. (9 Hours ago)
@KORNdog: the facial animations are bullshit yes, animations in general are passable, combat isn't nearly as bad as I expected though. The world so far has been great, very very nice indeed. (9 Hours ago)
@Moonwalker: it still looks all kinda of garbage though. lol (9 Hours ago)
tearing was horrible, not to mention loading times. Plus it really doesn't look too bad either. Trees and foliage swaying in the wind, nice lighting. Good job PB. course all the jank is still there :) (9 Hours ago)