I've just put online our new stream player on the site. Our previous player was using JWplayer, which while being a great player cost us too much, so after some testing we decided to move on to Videojs, a free and open source player. The switch was quite complex technically as I had to quite a few small changes here and there to get to a more or less feature parity between the old and the new player. I have no doubt there are bugs, but we tested this on a lot of platforms, including the current consoles. Please let us know in the comments if you have any issues.
It's important to mention that this will not in any way change the quality of the videos in the stream, they are still encoded the same as before.
during the 64 era Nintendo at least had Rare in their prime, but it was the start of real painful gaps in content. (1 Hour ago)
if you skipped the 64, Gamecube and Wii you may not feel their software issues the same as others. From what they've shown so far they've done little to correct their previous console issues. (1 Hour ago)
I don't think Nintendo can or will fit the mold he expects them to though. They never have, really. (2 Hours ago)
Jim always presents a solid argument. I think Nintendo has more wiggle room with this thing than people think if the market responds poorly to it. A portable SKU for example. (2 Hours ago)
@droezelke: The complaints he has in that video are mostly valid I'd say, sadly. (2 Hours ago)