TRAILER | X360, PS3, PC Saturday, October 27, 2012 | 12:20 AM

NFS Most Wanted: Launch trailer

NFS Most Wanted: Launch trailer

Criterion and EA remind us that Need for Speed: Most Wanted is coming this Tuesday to let you drive around Fairhaven.

Launch Trailer (EN)
Launch Trailer (FR)

All comments

Commented on 2012-10-27 10:27:09
this game looks EXACTLY like burnout paradise (with cops)
Commented on 2012-10-27 13:24:40 In reply to GangStarr
Posted by GangStarr
this game looks EXACTLY like burnout paradise (with cops)
I hated Paradise. Wish Criterion goes back to something like Burnout revenge. I'm still playing this game from time to time. Easily my favourite racing title on 360.
Commented on 2012-10-27 13:28:20
yeah that wasnt a positive thing. i actually enjoyed paradise but i already played it so to release this seems lazy.
Commented on 2012-10-27 14:48:40
Hot persuit was the burnout title paradise should have been, it simply came under the need for speed title. This...this looks a lot like most wanted (the first one) with elements from paradise. I feel i can accept the open world apprach i hated in burnout, seeing as this isnt burnout...i'd prefer something more like hot persuit, but this looks quite good as it is.
Commented on 2012-10-27 16:49:12
This being like Paradise confirms my purchase, I looooved Paradise, easily put 50 hours in it.
Commented on 2012-10-27 18:52:49
It's hard to get excited about this now after how amazing Horizon is!
Commented on 2012-10-27 18:58:23 In reply to IRAIPT0IR
Posted by IRAIPT0IR
This being like Paradise confirms my purchase, I looooved Paradise, easily put 50 hours in it.
so you gonna put in 50 more hours on the same game :P i jest

but anyway as the guy above me said, Horizon is so good i think i am set for my open world racers
Commented on 2012-10-27 19:04:59 In reply to GangStarr
Posted by GangStarr
this game looks EXACTLY like burnout paradise (with cops)
And no 60fps. Game does look more detailed however. Also Vita version had a dedicated section of Criterion working on it too. Looks the same if not, better then the console versions. AC Liberation has received the same care on Vita. Take note other lazy useless developers.
On another note, playing AC3 right now. Won't give away spoilers but 3 hours in and I am only playing as Conor now.
Commented on 2012-10-27 19:05:28 In reply to GangStarr
Posted by GangStarr
so you gonna put in 50 more hours on the same game :P i jest

but anyway as the guy above me said, Horizon is so good i think i am set for my open world racers
Probably!:D
Commented on 2012-10-27 20:41:33 In reply to GangStarr
Posted by GangStarr
this game looks EXACTLY like burnout paradise (with cops)
The Police chases are what made Most Wanted so awesome, IMO. This looks cool...
Commented on 2012-10-27 21:19:51
games are becoming for kids day by day, like they added can change tire on the run, adding wall hack in fps multiplayers as special unlocks

soon that joke play with one button is going to be true
Commented on 2012-10-27 21:27:32 In reply to EzioAltair
Posted by EzioAltair
games are becoming for kids day by day, like they added can change tire on the run, adding wall hack in fps multiplayers as special unlocks

soon that joke play with one button is going to be true
Yeah it's starting to get beyond a joke now, I also hate games like Skyrim & Dishourned that tell you EXACTLY the way to go! :( What happened to getting lost for an hour or two?
Commented on 2012-10-27 21:37:36 In reply to Xoar
Posted by Xoar
Yeah it's starting to get beyond a joke now, I also hate games like Skyrim & Dishourned that tell you EXACTLY the way to go! :( What happened to getting lost for an hour or two?
In a game as vast as skyrim (and shit i might add) how would you even know where to go without some direction? Just wander around a town looking for some bitch called gemma and hope you stumble across her in one of the 15 bulidings (with loading in and out) urgh...no thanks. Looking for tape in my house isn't fun. The same aimless searching would be just as boring in skyrim too.
Commented on 2012-10-27 22:30:24 In reply to KORNdog
Posted by KORNdog
In a game as vast as skyrim (and shit i might add) how would you even know where to go without some direction? Just wander around a town looking for some bitch called gemma and hope you stumble across her in one of the 15 bulidings (with loading in and out) urgh...no thanks. Looking for tape in my house isn't fun. The same aimless searching would be just as boring in skyrim too.
The way RPG's used to work before they held your hand (Megadrive/Snes days and before) would be they told you roughly where to look and you went looking! Or you had clues where people/items/places would be.

Gamers liked to game back then rather than the game playing you, Far too much holding your hand goes on now and for me that's not fun, Getting lost in a game and spending hours working things out should be how games are played unless you have an option for the casual crowd.
Commented on 2012-10-27 22:35:42 In reply to Xoar
Posted by Xoar
The way RPG's used to work before they held your hand (Megadrive/Snes days and before) would be they told you roughly where to look and you went looking! Or you had clues where people/items/places would be.

No need to tell you exactly where to go like just about every game is like now. Gamers liked to game back then rather than the game playing you, Far too much holding your hand goes on now and for me that's not fun.
So searching for stuff is a game being more "gamey"? Nah. It's a dated, laboured means to draw out pointless tasks. Do you really want to spend an hour simply scouring a town for the person who gives you the quest itself! Or would you rather spend that hour actually DOING the quest? Each his own i guess.
Commented on 2012-10-28 00:08:24 In reply to KORNdog
Posted by KORNdog
So searching for stuff is a game being more "gamey"? Nah. It's a dated, laboured means to draw out pointless tasks. Do you really want to spend an hour simply scouring a town for the person who gives you the quest itself! Or would you rather spend that hour actually DOING the quest? Each his own i guess.
I'd rather do both!
Commented on 2012-10-28 00:20:13
http://www.abload.de/img/bxhs5m.gif
Commented on 2012-10-28 01:47:39 In reply to Xoar
Posted by Xoar
The way RPG's used to work before they held your hand (Megadrive/Snes days and before) would be they told you roughly where to look and you went looking! Or you had clues where people/items/places would be.

Gamers liked to game back then rather than the game playing you, Far too much holding your hand goes on now and for me that's not fun, Getting lost in a game and spending hours working things out should be how games are played unless you have an option for the casual crowd.
I remember being pissed off when it wasn't reasonably clear what to do next. I also remember that being a knock on game reviews back then, too. People are never happy- grass is always greener.
Commented on 2012-10-28 06:37:40
i have no problem with game telling me where to go, other way its just far too time consuming. with so many games that come out close to each other i dont want to spend so much time on 1 game anymore.

there is nothing more annoying then not knowing what you need to do next and dont act like you like that, i bet most of you used to look up where you had to go on a strategy guide or on the internet so why shouldnt the game just provide that for you. why do you want to waste your own time?

About the game


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    MrWhite @alimokrane: Trust me on this, if immersion and horror is the aim here, and it is, then first person and VR makes perfect sense. I'm not joking when I say this... (18 minutes ago)
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    MrWhite @alimokrane: The demo is tame compared to what I seen in the first 45 minutes. The atmosphere got ramped up big time, and don't be thinking you're safe behind closed doors or walls. (20 minutes ago)
  • alimokrane
    alimokrane @MrWhite: I know people prefer VR or first person view but if they were to patch 3rd person view, my life would be complete. (20 minutes ago)
  • MrWhite
    MrWhite Light and shadows, as well as sound, play a massive role in the design of the game. I'm confident it'll be a return to form. (21 minutes ago)
  • alimokrane
    alimokrane @MrWhite: True. I still havent got over how scare the RE7 demo was... crickey! (22 minutes ago)
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