X360 Monday, April 7, 2008 | 6:00 PM

Ninja Gaiden 2: Sonia

Ninja Gaiden 2: Sonia

Microsoft and Team Ninja released these 2 artworks and a cutscene video of Ninja Gaiden 2, unveiling Ryu's new female friend called Sonia. No doubt, this is a Team Ninja game!
Update: First images of the New-York level added.


Sonia Reveal

All comments

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Commented on 2008-04-07 18:11:47
the sketch is cool, but the render feels uninspired and boring
Commented on 2008-04-07 18:24:19
so we can call this now Ninja Gaiden 2 : Devil Does Cry

the girl looks out of place.
Commented on 2008-04-07 18:25:56
I find the render's face boring and the boobs too big.

That said, I'm glad it doesn't have the same anime look that the concept art has.
Commented on 2008-04-07 18:26:56
female version of Dante
Commented on 2008-04-07 18:27:20 In reply to XSAVAGE
Posted by XSAVAGE
the girl looks out of place.
I find the render looks like she'd fit in...at least as much as Rachel, and at least more than the concept art.
Commented on 2008-04-07 18:28:40
the concept art is hot. The real model... not so much.
Commented on 2008-04-07 18:30:32
The artwork is much better.
Commented on 2008-04-07 18:30:47
I'd like to see your tits my dear! LOL. She looks almost exactly like Rachel. I agree, her render is indeed uninspired, just like the most of NG character design(except ryu). But Story and Art aren't that important to NG anyway, It's all about the action. From the gameplay footage I've seen this will be my personal GOTY!
Commented on 2008-04-07 18:31:56
Leave it to Team Ninja to make breasts jiggle in an overexaggerated manner. I liked Ryu's female ninja counterpart in Dragon Sword to be honest. Much less exagerrated, more modest, and more realistic.
Commented on 2008-04-07 18:36:44
Can't say I've any love for Momiji, I'm glad they left her out of NG 2... or at least it seems they have.
Commented on 2008-04-07 18:45:44
Realistic looking women isn't team ninjas strong point.
Commented on 2008-04-07 18:49:54
she looks like 2 huge boobs with a body.
Commented on 2008-04-07 18:49:55
Knife said it best
Commented on 2008-04-07 19:00:00
Damn, look at those guns! Oh, the girl's fine too lol

Anyway, Ryu against the CIA! Now that sounds like a challenge too me!
Commented on 2008-04-07 19:20:55
Looking clean...
Commented on 2008-04-07 19:22:35
in Pic 12 is he looking at what i think he is looking at lol :P
Commented on 2008-04-07 19:25:54
I take it you guys didn't get a preview build like IGN, 1up, and Teamxbox?
Commented on 2008-04-07 19:30:06
Lighting is truly awfull. The skin looks like cardboard or something. I just can't get over how visually underwhelming this game looks. Such a shame really (yes, graphics do matter).

The gameplay's still tight for sure! One thing I do fear though is that, judging from some previews and early impressions, the adventure aspect of the game will get a serious downgrade this time around. Not too happy with that prospect.

Oh well, we'll see...
Commented on 2008-04-07 19:56:06
Posted by Jato
I just can't get over how visually underwhelming this game looks. Such a shame really (yes, graphics do matter).
I thought the graphics were pretty weak after seeing that damn canal level over and over again. After seeing that Temple of Sacrifice video though, my tune has definitely changed. There are aspects that are a tad flat, but the speed and effects and things you won't notice until playing it on a nice hd screen will probably shine through.

Can someone explain what is so "inspired" about the concept art and not the render? Now, I don't find the render looks particularly good - her face is pretty ugly - but the concept art is pretty much the same except for an anime head and a clichéd big weapon she couldn't conceivably carry in one hand.
Commented on 2008-04-07 20:03:42 In reply to Jato
Posted by ApolloCreed
I'd like to see your tits my dear! LOL. She looks almost exactly like Rachel. I agree, her render is indeed uninspired, just like the most of NG character design(except ryu). But Story and Art aren't that important to NG anyway, It's all about the action. From the gameplay footage I've seen this will be my personal GOTY!
how strange..i've never seen Team Ninjas concept art, its GREAT, how in the blue fuck do the ingame 3d character models end up looking so bland and generic, for anyone saying the "anime" character design looks worse than the ingame, stop, april fools is over.
Posted by Jato
Lighting is truly awfull. The skin looks like cardboard or something. I just can't get over how visually underwhelming this game looks. Such a shame really (yes, graphics do matter).
i agree, its definitively the promise of solid game play that will sell it, but fanboys will SWEAR those graphics are the greatest EVER!
Commented on 2008-04-07 20:11:39
Storyboards that actually make sense.

And drawn by an animation artist by the looks of things...

Western developers take note.
Commented on 2008-04-07 20:12:23
Oops, follow up. You guys are spot on. That render has NONE of the character of the initial concept art, not at all. What a shame.
Commented on 2008-04-07 20:14:54 In reply to pantyhelmet
Posted by pantyhelmet
for anyone saying the "anime" character design looks worse than the ingame, stop, april fools is over.
Nobody said the "anime" character designed looks worse than in game. Not one person. I, however, did say that the concept art is essentially the same as the render except for the anime head...which doesn't seem overly inspired either.

And I can see being disappointed by the graphics from what we've seen so far as I'm sure expectations were sky-high. I still think the game looks fantastic as a whole though.
Commented on 2008-04-07 20:17:04 In reply to squarejawhero
Posted by squarejawhero
Storyboards that actually make sense.

And drawn by an animation artist by the looks of things...

Western developers take note.
...because as we all know...Western devs' storyboards make no sense... ?
Commented on 2008-04-07 20:18:00 In reply to Ronsauce
Posted by Ronsauce
I thought the graphics were pretty weak after seeing that damn canal level over and over again. After seeing that Temple of Sacrifice video though, my tune has definitely changed. There are aspects that are a tad flat, but the speed and effects and things you won't notice until playing it on a nice hd screen will probably shine through.

Can someone explain what is so "inspired" about the concept art and not the render? Now, I don't find the render looks particularly good - her face is pretty ugly - but the concept art is pretty much the same except for an anime head and a clichéd big weapon she couldn't conceivably carry in one hand.
for one the shading in the art makes the lighting on the render look like crap, muscle tone , definition/detail is muted in the 3d model due to its vaseline and leather engine..its the level of detail none of Itagaki's games reach because fans are cool with generic DOA 2 level graphic designs covered with layers of expensive effects ..and glitter.
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