X360, PC Friday, December 16, 2005 | 8:34 PM

Oblivion images

Oblivion images

Bethesda finally released some new images of Oblivion. The interesting thing here is that the first five in the gallery are all showing the destruction of a group of quite angry skeletons.


All comments

Commented on 2005-12-16 20:47:12
CANT WAIT!
Commented on 2005-12-16 20:51:24
I hope this game gets the polish it deserves before release.
Commented on 2005-12-16 20:52:27
Looks aight, seen these kinda graphics on PC already.
Commented on 2005-12-16 20:53:37
Is it me or are the graphics already beginning to show its age? I'm not saying they're bad, I think the art direction is quite something .. but there's something about it lately that I can't quite put my finger on. Maybe it's just been in development for too long, because I remember when magazine scans started appearing maybe 1-2 years ago for the game, and it blew me away. Nevertheless, I'm really looking forward to it, already have it pre-ordered, and I'm sure it'll be a breathtaking RPG experience.
Commented on 2005-12-16 21:09:11
i stopped looking forward to this game when:

1. I saw it in motion and the animations are shitty as they were in Morrowind.
2. I haven't seen any screens of the player being able to ride a horse (except for one of the first screens ever) so Im guessing they took that feature out?
3. The gfx dont impress me anymore. It seems like the developers are all for making a good graphics engine for the game but putting it to good use is what counts most. Like, I played Shadow of the Colossus and it has some of the best visuals I've seen, everything is so well artisticly put together and its for PS2. Thats true talent.
Commented on 2005-12-16 21:19:47
I'm pretty sure you can still get a horse. One of the more recent updates about the game say that they are hoping to have downloadable content for the it and they mentioned new armor for your horse.
Commented on 2005-12-16 21:32:00 In reply to CockKnocker
Posted by CockKnocker
i stopped looking forward to this game when:

1. I saw it in motion and the animations are shitty as they were in Morrowind.
2. I haven't seen any screens of the player being able to ride a horse (except for one of the first screens ever) so Im guessing they took that feature out?
3. The gfx dont impress me anymore. It seems like the developers are all for making a good graphics engine for the game but putting it to good use is what counts most. Like, I played Shadow of the Colossus and it has some of the best visuals I've seen, everything is so well artisticly put together and its for PS2. Thats true talent.
So you stoppped looking forward to this because the garphics don't impress"you",and because you assume bethesda removed horse riding,and of course RPG's are known to be the leaders in graphics,physics,and animations,am i right?http://img43.imageshack.us/img43/3509/chuckle4up.gif

Oh and Team ico is definately talented. Getting a game to run at smooth and crisp 12 fps definately takes alot of programmer skills and talent
Commented on 2005-12-16 21:34:42
I'm pretty sure, this Game will rock the RPG Genre, waiting for it since some Time now ;)
Commented on 2005-12-16 21:46:53
/drool

Hopefully the player animations won't be as bad as the prior poster suggested.

Ryan
http://www.openxbox360.com
Commented on 2005-12-16 22:03:12
These pics are probably from the pc version are else they dont look hi res are something but i seen it in motion and i was impressed the pictures dont do it justice.
Commented on 2005-12-16 22:05:11
what happen to light ?? it looks so flat :(
Commented on 2005-12-16 22:05:50 In reply to Ryan
Posted by Ryan
/drool

Hopefully the player animations won't be as bad as the prior poster suggested.

Ryan
http://www.openxbox360.com
Don't pay attention to that person. The animations are godly. Players react to location- based damage, and it uses the Havok 3 engine to awesome effects.

I assume by bad animations, he was talking about the dog and its owner scene in one of the videos. The dog looked a bit funny, and the owner looked funny while petting the dog. But that seems to be a problem with the dog, not the people.
Commented on 2005-12-16 22:20:49
Well I saw this game running in the presentation Bethesda did a while back, and it looked amazing - especially the forest. I know this game will look magnifique.
Commented on 2005-12-16 22:20:59
Looks good.
Commented on 2005-12-16 22:24:38 In reply to Tron_saur
Posted by Tron_saur
These pics are probably from the pc version are else they dont look hi res are something but i seen it in motion and i was impressed the pictures dont do it justice.
This are Xbox 360 pictures, no pictures of PC are 16:9. I heard that graphics where downscaled because of the bad framerate. Very strange Xbox 360 is such a powerfull console if you look at the specifications, but even the first version of Oblivion couldnt run smooth, i dont get it.
Commented on 2005-12-16 22:27:47 In reply to dillinger
Posted by dillinger
So you stoppped looking forward to this because the garphics don't impress"you",and because you assume bethesda removed horse riding,and of course RPG's are known to be the leaders in graphics,physics,and animations,am i right?http://img43.imageshack.us/img43/3509/chuckle4up.gif
lol yeah man, i guess. But thats my opinion i know a lot of people will like it. By crappy animations i mean they're choppy like...they dont flow together at all. Like performing different actions it just switches to the different animations. Shit i dont know how to explain it just watch that super long video preview for Oblivion.
Commented on 2005-12-16 22:29:24 In reply to skyform
Posted by skyform
This are Xbox 360 pictures, no pictures of PC are 16:9. I heard that graphics where downscaled because of the bad framerate. Very strange Xbox 360 is such a powerfull console if you look at the specifications, but even the first version of Oblivion couldnt run smooth, i dont get it.
There's no reason that Oblivion PC wouldn't support 16:9--many PC games support widescreen monitors in 16:10 and 16:9 aspect ratios; 1600x900 is not an uncommon resolution in games that have support for widescreen monitors.

However, these are obviously 360 screenshots because 1) pretty much all PC shots i've seen of this game have soft shadows--where are they here? and 2) the menu screen has left and right button indicators, last i checked there are no triggers on my mouse and keyboard. 3) lastly and not least--this is exhibiting pretty poor texture filtering--for some reason a common problem on these early 360 titles..where's the anostropic filtering?
Commented on 2005-12-16 23:10:13
It sounds like Bethesda is (sadly) having some problems with the 360 programming, as the 360 version should look better but they are having some problems with framerate and it doestn have soft shadows.

The graphics almost seem dated now that ive seen that Lost Planet trailer on my TV(direct feed 720p=WOW) That game just looks so awesome.
Commented on 2005-12-16 23:36:09
Maybe this is the largest and most detailed game world ever committed to a system and the developers over estimated just what they could do?
Commented on 2005-12-17 00:30:23 In reply to dumbdrumdude
Posted by dillinger
Oh and Team ico is definately talented. Getting a game to run at smooth and crisp 12 fps definately takes alot of programmer skills and talent
i enjoyed it as most others did with the framerate. It wasnt as slow as 12 fps tho, and it fit the game well, i never even noticed it.
Posted by dumbdrumdude
It sounds like Bethesda is (sadly) having some problems with the 360 programming, as the 360 version should look better but they are having some problems with framerate and it doestn have soft shadows.

The graphics almost seem dated now that ive seen that Lost Planet trailer on my TV(direct feed 720p=WOW) That game just looks so awesome.
no f'ing way, they took out soft shadowing from the 360 version??? Screw that, the gfx are one of the few things that were keeping me at all interested in this game...what a disapointment.
Commented on 2005-12-17 05:18:28
They are having issues with the 360, right?


Well the delay was because of the 360 version. I see no reason to be upset. All will be fixed eventually.
Commented on 2005-12-17 06:38:11
It's because they're having problems with the 3 in order CPUs, computer CPUs are out of order and require much less optimization. However they are much larger and therefore do not produce good enough yeilds to sell in a home console, especially in a multicore architecture, which is why the 360 doesn't have em. One 360 CPU on it's own has a hard time holding up to even mainstream PC CPUs so unless they parallelize their code over at least 2 of the CPUs the games will suffer. So while porting from pc was easy on the Xbox because of the similar architectures, it is now much more of a hurdle. The Xbox 360 is not" easy to program for, it's only a little easier than the transistor nightmare that is the PS3. The Revolution will be easy to program for, but will be maxed out within it's first year of shelflife.

I am done.
Commented on 2005-12-17 07:53:23
if anybody else saw the leaked video from the zero hour event, pete hines said, and demonstrated the reason for the dealy,... the distant trees and mountains would blink in and out. so they are probably trying all sorts of things to figure it out.
Commented on 2005-12-17 10:05:47
just so you know they ARE in order CPU's but they are not as restrictive as some other designs. not every peace of code must be in exact order. if it did backwards compatibility and porting would be much harder. only if the same lines of code are being projected accross more than one core do they have to be in order. if they are different operations on each core they dont because on a single core it can work like a traditional CPU.
Commented on 2005-12-17 12:10:44
i think they need to spend another few months on this game


but the pressure grows when there not making money,i bet it'l just be a fancy pc port...

why dont game companies start developing only for 360,gettin the best they can out of it then port it to pc....wouldn't this b better

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