After last week excellent news, Microsoft Japan announced today that both Tetsuya Mizuguchi (Rez, Space Channel 5, Sega Rally, and others) and Yoshiki Okamoto (Street Fighter...) will develop Xbox 360 exclusive titles. No one will be able to say that Microsoft did not try in Japan this time. Update : The japanese news sites have more informations about this deal. Okamoto (Gamer Republic) will make 2 Xbox 360 games and Mizuguchi (Q) one (an action game). Both games will be published and more importantly co-developer by Microsoft Games Studio Japan.
More Japanese Game Luminaries Pick Next-Gen Xbox Platform
Game Republic's Yoshiki Okamoto and Q Entertainment's Tetsuya Mizuguchi to create Exclusive Content for Microsoft Game Studios
TOKYO, Japan - 2nd March, 2005 - In another creative coup for its next generation Xbox platform, Microsoft today announced that esteemed video game developers Yoshiki Okamoto, President & CEO of Game Republic, Inc., and Tetsuya Mizuguchi, Creator and Co-founder, Q Entertainment Inc. have aligned with Microsoft® Game Studios to develop exclusive next-generation Xbox games. The announcement comes on the heels of last week's news that video game legend Hironobu Sakaguchi, president of Mistwalker game studio, has joined with Microsoft Game Studios to develop role-playing games exclusively for the next-generation Xbox platform.
For more than 20 years, Okamoto has been thrilling gamers with franchises like "Street Fighter" and "Resident Evil". Widely considered an industry pioneer, Okamoto is best known for his ability to conceive and drive completely new game genres. In July 2003, he founded Game Republic, where he and his team have next generation Xbox exclusive titles currently in development.
"My goal in creating these games is to make completely fresh and riveting experiences that gamers have never had before," said Okamoto. "With the next-generation Xbox platform, I can turn this vision into a reality." Mizuguchi, who founded Q Entertainment in 2003, is the creative force behind a litany of innovative blockbusters including "SEGA Rally Championship," "Rez" and "Space Channel 5". Gamers worldwide have long been attracted to Mizugchi's distinctive style that blends music and action.
"By combining various factors, including exciting storylines, action, graphics and music, I've created video games that have brought gamers the ultimate fun in gaming," said Mizuguchi. "Now, I hope to create games that will give gamers the most emotional and thrilling gaming experience possible - joy, thrills, sympathy and speed. The power and advanced technologies of the next-generation Xbox platform will enable winning games with powerful emotions, high-quality graphics and sound."
The addition of Mizuguchi and Okamoto further reveals Microsoft's strategy for attracting Japanese gamers. Perhaps more importantly, it underscores a growing preference among the world's most talented game developers for the next generation Xbox platform. Last week, the company announced that Mistwalker, a studio run by the legendary Hironobu Sakaguchi, will develop two exclusive titles for Microsoft.
"We are excited for Mizuguchi-san and Okamoto-san to develop next generation Xbox games unlike anything the world has ever seen," said Peter Moore, Microsoft Corporate Vice President, Worldwide Marketing and Publishing. "Gamers will be riveted by the experiences enabled by such creators when given the proper canvas and tools."
It's performance related. Also, people underestimate the point of correct calibration. Having the 3d just off slightly for your eyes can cause bad eye strain, thus leading to nausea. (51 minutes ago)
I think motion sickness can be alleviated in future to the point where it won't be that much of a deal breaker. I noticed playing on Pro is a hell of a lot more comfortable than the standard PS4. (52 minutes ago)
And that's entirely possible. I can imagine RE8 being that way. Having to physically aim down iron sights to get a headshot on a zom would be immense, but scary as fuck. (54 minutes ago)
As good as RE7 was in VR, it could have been even better if they had a control scheme for it that allowed for free hand movement interaction. (55 minutes ago)
Capcom have since said they are setting up a team to focus more on VR stuff, which is promising. (56 minutes ago)
i'd love for the game to have a combat system as deep as DMC3 or even GOW. with a traversal system that actually uses some skill to land jumps and move around. (56 minutes ago)
@Sdarts: i did. i didn't like it. traversal become even more tedious having to grapple gun everywhere due to wide streets and combat still had dudes taking turns to kill you. (58 minutes ago)