After last week excellent news, Microsoft Japan announced today that both Tetsuya Mizuguchi (Rez, Space Channel 5, Sega Rally, and others) and Yoshiki Okamoto (Street Fighter...) will develop Xbox 360 exclusive titles. No one will be able to say that Microsoft did not try in Japan this time. Update : The japanese news sites have more informations about this deal. Okamoto (Gamer Republic) will make 2 Xbox 360 games and Mizuguchi (Q) one (an action game). Both games will be published and more importantly co-developer by Microsoft Games Studio Japan.
More Japanese Game Luminaries Pick Next-Gen Xbox Platform
Game Republic's Yoshiki Okamoto and Q Entertainment's Tetsuya Mizuguchi to create Exclusive Content for Microsoft Game Studios
TOKYO, Japan - 2nd March, 2005 - In another creative coup for its next generation Xbox platform, Microsoft today announced that esteemed video game developers Yoshiki Okamoto, President & CEO of Game Republic, Inc., and Tetsuya Mizuguchi, Creator and Co-founder, Q Entertainment Inc. have aligned with Microsoft® Game Studios to develop exclusive next-generation Xbox games. The announcement comes on the heels of last week's news that video game legend Hironobu Sakaguchi, president of Mistwalker game studio, has joined with Microsoft Game Studios to develop role-playing games exclusively for the next-generation Xbox platform.
For more than 20 years, Okamoto has been thrilling gamers with franchises like "Street Fighter" and "Resident Evil". Widely considered an industry pioneer, Okamoto is best known for his ability to conceive and drive completely new game genres. In July 2003, he founded Game Republic, where he and his team have next generation Xbox exclusive titles currently in development.
"My goal in creating these games is to make completely fresh and riveting experiences that gamers have never had before," said Okamoto. "With the next-generation Xbox platform, I can turn this vision into a reality." Mizuguchi, who founded Q Entertainment in 2003, is the creative force behind a litany of innovative blockbusters including "SEGA Rally Championship," "Rez" and "Space Channel 5". Gamers worldwide have long been attracted to Mizugchi's distinctive style that blends music and action.
"By combining various factors, including exciting storylines, action, graphics and music, I've created video games that have brought gamers the ultimate fun in gaming," said Mizuguchi. "Now, I hope to create games that will give gamers the most emotional and thrilling gaming experience possible - joy, thrills, sympathy and speed. The power and advanced technologies of the next-generation Xbox platform will enable winning games with powerful emotions, high-quality graphics and sound."
The addition of Mizuguchi and Okamoto further reveals Microsoft's strategy for attracting Japanese gamers. Perhaps more importantly, it underscores a growing preference among the world's most talented game developers for the next generation Xbox platform. Last week, the company announced that Mistwalker, a studio run by the legendary Hironobu Sakaguchi, will develop two exclusive titles for Microsoft.
"We are excited for Mizuguchi-san and Okamoto-san to develop next generation Xbox games unlike anything the world has ever seen," said Peter Moore, Microsoft Corporate Vice President, Worldwide Marketing and Publishing. "Gamers will be riveted by the experiences enabled by such creators when given the proper canvas and tools."
if they still pay royalties to crytech when using it they probably should (15 minutes ago)
Although I think it's kinda time to retire Dunia. (22 minutes ago)
@HR2: a lot of studios used modified UE3, games like Arkham Knight, XCom2, both being very problematic on pc. Interesting to see what those studios will do for their next games. (23 minutes ago)
@HR2: Ubisoft uses their own engines. They have like.. three solid in house game engines. (23 minutes ago)
@Melmoth: agreed. speaking of Ubisoft, I wonder which engine they're using for the next Splinter Cell. a heavily modified UE3 like Batman AK or UE4? (32 minutes ago)
yea, Bloodborne seemed to be the right time (new gen hardware) for such effects. like the parallax occlusion mapping on most surfaces. (37 minutes ago)
watchdogs was first shown 18 months before the X1 and PS4 release, and a year before the hardware reveal. They predicted what the nextgen capabilities would be, but overshot it. (41 minutes ago)