Codemasters released this first Dev Diary of Operation Flashpoint: Red River, a sequel that will hopefully improve the 2009 installment in every department. The graphics engine seems to have been put to much better use here, and the developers are working hard on making gameplay more appealing and less buggy.
@Tinks: they started screwing over some of their long time 2nd party partners like Argonaut and (to a degree) Rare. (52 minutes ago)
during the 64 era Nintendo at least had Rare in their prime, but it was the start of real painful gaps in content. (5 Hours ago)
if you skipped the 64, Gamecube and Wii you may not feel their software issues the same as others. From what they've shown so far they've done little to correct their previous console issues. (5 Hours ago)
I don't think Nintendo can or will fit the mold he expects them to though. They never have, really. (6 Hours ago)
Jim always presents a solid argument. I think Nintendo has more wiggle room with this thing than people think if the market responds poorly to it. A portable SKU for example. (6 Hours ago)
@droezelke: The complaints he has in that video are mostly valid I'd say, sadly. (6 Hours ago)