Our first contact with Metal Gear Solid V: Ground Zeroes was on Playstation 4, and although Kojima's Fox Engine didn't look as impressive as we could expect, it was still a lot better than what we got to see yesterday when we finally played the Xbox 360 version of the game. Low framerate, pop-up issues, aliasing, poorer textures, the difference is quite clear from the get-go. That being said, this old gen version still has its moments, with nice lighting and weather effects (rain drops also look nice in slow motion) and well-rendered cutscenes. Problem is, as soon as you start goofing around because you have the whole Gamersyde team in the living room - and they never make it easy on you when you try to play seriously - things get a bit messy and it doesn't really show Ground Zeroes in its best light. We'll let you find the incriminated video on your own. Many thanks to Xbox for sending us this copy of the game.
outcast developer of dissapoinging sequels given a platform. like a charity. it's that time of the year.. (22 minutes ago)
@jmd749: ok, but I still don't understand what was so awesome? (58 minutes ago)
@droezelke: I love the collaberation, I think Sony might be trying to make Kojima Productions a 1st party dev, cause they sure are treating them like one. Sorry if you thought it was a shit interview. (1 Hour ago)
@jmd749: What is awesome about that interview? No new information at all. Just guys kissing each others ass. (3 Hours ago)
I love em both to be honest. When I start playing either of them, I'm glued for a while albeit for different reasons. (3 Hours ago)
Halo is a lot more dependent on individual skill which makes gunfights more intense and Overwatch is far more dependent on team synergy. (3 Hours ago)
As someone who has a fair amount of hours in both Halo & Overwatch, I'd say they both scratch different itches, but Overwatch has the broader appeal. (3 Hours ago)