Our first contact with Metal Gear Solid V: Ground Zeroes was on Playstation 4, and although Kojima's Fox Engine didn't look as impressive as we could expect, it was still a lot better than what we got to see yesterday when we finally played the Xbox 360 version of the game. Low framerate, pop-up issues, aliasing, poorer textures, the difference is quite clear from the get-go. That being said, this old gen version still has its moments, with nice lighting and weather effects (rain drops also look nice in slow motion) and well-rendered cutscenes. Problem is, as soon as you start goofing around because you have the whole Gamersyde team in the living room - and they never make it easy on you when you try to play seriously - things get a bit messy and it doesn't really show Ground Zeroes in its best light. We'll let you find the incriminated video on your own. Many thanks to Xbox for sending us this copy of the game.
People sayin' Paladins isn't "inspired" by OW design are funny. I can't even take the hi-rez guy seriously. Sure it was in development first. And it's changed (to be more like OW) a lot since then (12 Hours ago)